1334 f32 i_rate,
f32 i_frame);
3268 return initModel(p_modelData, 0x80000, param_1);
3272 return initModel(p_modelData, 0, param_1);
Definition: J3DAnimation.h:283
Definition: J3DPacket.h:52
Definition: J3DShape.h:60
Definition: JPAParticle.h:226
Definition: JPAParticle.h:326
Definition: Z2SoundObject.h:37
Definition: d_a_alink.h:111
virtual ~dAlink_bottleWaterPcallBack_c()
f32 mKeepMinY
Definition: d_a_alink.h:126
dAlink_bottleWaterPcallBack_c()
Definition: d_a_alink.h:113
void initialize(f32 minY)
Definition: d_a_alink.h:117
cXyz mHitPos
Definition: d_a_alink.h:127
s16 mAppearFlg
Definition: d_a_alink.h:125
virtual void execute(JPABaseEmitter *, JPABaseParticle *)
s16 mHitFlg
Definition: d_a_alink.h:124
Definition: d_attention.h:94
Definition: d_attention.h:160
bool Lockon()
Definition: d_attention.h:217
Definition: d_bg_s_acch.h:16
Definition: d_bg_s_lin_chk.h:42
Definition: d_bg_s_lin_chk.h:35
Definition: d_bg_s_lin_chk.h:10
Definition: d_bg_s_acch.h:203
Definition: d_bg_s_gnd_chk.h:14
Definition: d_bg_s_lin_chk.h:21
Definition: d_bg_s_roof_chk.h:28
Definition: d_bg_s_gnd_chk.h:20
Definition: d_bg_s_lin_chk.h:49
Definition: d_bg_s_lin_chk.h:28
PushPullLabel
Definition: d_bg_w_base.h:21
bool i_checkCommandDemoAccrpt()
Definition: f_op_actor.h:60
Definition: d_eye_hl.h:26
Definition: d_jnt_col.h:20
Definition: d_particle_copoly.h:11
Definition: d_particle.h:25
Definition: d_a_alink.h:4576
static daAlinkHIO_atnMove_c1 const m
Definition: d_a_alink.h:4578
Definition: d_a_alink.h:4550
f32 mRunForwardAnmSpeed
Definition: d_a_alink.h:4573
f32 mBackRunAnmSpeed
Definition: d_a_alink.h:4564
f32 mMaxSpeed
Definition: d_a_alink.h:4560
f32 mBackWalkChangeRate
Definition: d_a_alink.h:4565
f32 mAcceleration
Definition: d_a_alink.h:4561
f32 mMinWalkFrame
Definition: d_a_alink.h:4570
f32 mBackAcceleration
Definition: d_a_alink.h:4568
f32 mRunChangeRate
Definition: d_a_alink.h:4559
f32 mMaxBackwardsSpeed
Definition: d_a_alink.h:4567
f32 mWalkChangeRate
Definition: d_a_alink.h:4558
f32 mWaitAnmSpeed
Definition: d_a_alink.h:4555
f32 mDeceleration
Definition: d_a_alink.h:4562
s16 mTurnAngleRate
Definition: d_a_alink.h:4554
f32 mWalkAnmSpeed
Definition: d_a_alink.h:4556
f32 mBackWalkAnmSpeed
Definition: d_a_alink.h:4563
s16 mMinTurnAngle
Definition: d_a_alink.h:4553
f32 mWalkForwardAnmSpeed
Definition: d_a_alink.h:4572
f32 mBackRunChangeRate
Definition: d_a_alink.h:4566
f32 mRunAnmSpeed
Definition: d_a_alink.h:4557
f32 mMinBackWalkFrame
Definition: d_a_alink.h:4571
s16 mMaxTurnAngle
Definition: d_a_alink.h:4552
f32 mBackDeceleration
Definition: d_a_alink.h:4569
Definition: d_a_alink.h:4072
static daAlinkHIO_autoJump_c1 const m
Definition: d_a_alink.h:4074
Definition: d_a_alink.h:4037
f32 mCuccoStartSpeed
Definition: d_a_alink.h:4069
f32 mAirborneInterpolation
Definition: d_a_alink.h:4051
f32 mDiveGravity
Definition: d_a_alink.h:4066
s16 mCuccoJumpAngle
Definition: d_a_alink.h:4047
f32 mSpinJumpAccel
Definition: d_a_alink.h:4060
f32 mMinJumpSpeed
Definition: d_a_alink.h:4049
daAlinkHIO_anm_c mDiveConnectAnm
Definition: d_a_alink.h:4042
f32 mCuccoFallMaxSpeed
Definition: d_a_alink.h:4068
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:4040
f32 mJumpFallInterpolation
Definition: d_a_alink.h:4052
f32 mHangHeightLimit
Definition: d_a_alink.h:4061
s16 mJumpAngle
Definition: d_a_alink.h:4044
daAlinkHIO_anm_c mDiveAnm
Definition: d_a_alink.h:4041
f32 mGrabHeightLimit
Definition: d_a_alink.h:4062
f32 mFallInterpolation
Definition: d_a_alink.h:4053
f32 mSpinJumpFallInterpolation
Definition: d_a_alink.h:4058
f32 mSpinJumpInterpolation
Definition: d_a_alink.h:4057
s16 mSpinJumpRotateSpeed
Definition: d_a_alink.h:4045
f32 mDiveSpeedV
Definition: d_a_alink.h:4064
f32 mSpinJumpAddSpeed
Definition: d_a_alink.h:4059
bool mAlwaysMaxSpeedJump
Definition: d_a_alink.h:4043
daAlinkHIO_anm_c mJumpAnm
Definition: d_a_alink.h:4039
f32 mMaxFallSpeed
Definition: d_a_alink.h:4055
f32 mGravity
Definition: d_a_alink.h:4054
f32 mMaxJumpSpeed
Definition: d_a_alink.h:4056
f32 mDiveSpeedH
Definition: d_a_alink.h:4065
f32 mCuccoJumpMaxSpeed
Definition: d_a_alink.h:4067
f32 mJumpSpeedLimit
Definition: d_a_alink.h:4048
f32 mJumpSpeedRate
Definition: d_a_alink.h:4050
s16 mSpinJumpLandStopTime
Definition: d_a_alink.h:4046
f32 mOoccooJumpMaxSpeed
Definition: d_a_alink.h:4063
Definition: d_a_alink.h:4032
static daAlinkHIO_backJump_c1 const m
Definition: d_a_alink.h:4034
Definition: d_a_alink.h:4022
f32 mFallInterpolation
Definition: d_a_alink.h:4029
f32 mBackflipSpeedH
Definition: d_a_alink.h:4026
f32 mFallHeight
Definition: d_a_alink.h:4028
f32 mBackflipSpeedV
Definition: d_a_alink.h:4027
daAlinkHIO_anm_c mBackflipAnm
Definition: d_a_alink.h:4024
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:4025
Definition: d_a_alink.h:4017
static daAlinkHIO_basic_c1 const m
Definition: d_a_alink.h:4019
Definition: d_a_alink.h:5974
static daAlinkHIO_board_c1 const m
Definition: d_a_alink.h:5976
Definition: d_a_alink.h:5947
f32 mStartMinSpeed
Definition: d_a_alink.h:5961
f32 mStandAnmSpeed
Definition: d_a_alink.h:5957
f32 mFastPushSwitchSpeed
Definition: d_a_alink.h:5964
f32 mStartAddSpeed
Definition: d_a_alink.h:5962
f32 mFastPushInterpolation
Definition: d_a_alink.h:5965
daAlinkHIO_anm_c mJumpAnm
Definition: d_a_alink.h:5949
f32 mMaxPushSpeed
Definition: d_a_alink.h:5968
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:5951
f32 mMaxSpeed
Definition: d_a_alink.h:5953
f32 mStandInterpolation
Definition: d_a_alink.h:5958
f32 mSpinMinJumpSpeedY
Definition: d_a_alink.h:5969
f32 mSpinMaxJumpSpeedY
Definition: d_a_alink.h:5970
f32 mPushInterpolation
Definition: d_a_alink.h:5966
f32 mEffectMaxSpeed
Definition: d_a_alink.h:5971
f32 mPushAccel
Definition: d_a_alink.h:5954
f32 mPushAnmMaxSpeed
Definition: d_a_alink.h:5963
daAlinkHIO_anm_c mSpinAnm
Definition: d_a_alink.h:5952
daAlinkHIO_anm_c mAirborneAnm
Definition: d_a_alink.h:5950
f32 mMaxJumpSpeedY
Definition: d_a_alink.h:5956
f32 mSitAnmSpeed
Definition: d_a_alink.h:5959
f32 mSitInterpolation
Definition: d_a_alink.h:5960
f32 mMinJumpSpeedY
Definition: d_a_alink.h:5955
f32 mPushAnmMinSpeed
Definition: d_a_alink.h:5967
Definition: d_a_alink.h:6167
static daAlinkHIO_bomb_c1 const m
Definition: d_a_alink.h:6169
Definition: d_a_alink.h:6143
f32 mWaterMaxFallSpeed
Definition: d_a_alink.h:6157
f32 mGravity
Definition: d_a_alink.h:6148
f32 mEffScale
Definition: d_a_alink.h:6153
s16 mExplodeTime
Definition: d_a_alink.h:6145
f32 mPokeBombTrackRate
Definition: d_a_alink.h:6155
s16 mEnemyBombColorR
Definition: d_a_alink.h:6146
s16 mBombInsectLimitAngle
Definition: d_a_alink.h:6147
f32 mThrowSpeedV
Definition: d_a_alink.h:6159
f32 mMaxFallSpeed
Definition: d_a_alink.h:6149
f32 mBoundRate
Definition: d_a_alink.h:6150
f32 mMaxSpeedY
Definition: d_a_alink.h:6152
f32 mThrowSpeedH
Definition: d_a_alink.h:6158
f32 mExplodeWaterEffectLimit
Definition: d_a_alink.h:6164
f32 mWaterThrowSpeedV
Definition: d_a_alink.h:6161
f32 mWolfThrowSpeedV
Definition: d_a_alink.h:6163
f32 mWolfThrowSpeedH
Definition: d_a_alink.h:6162
f32 mWaterGravity
Definition: d_a_alink.h:6156
f32 mAttackRadius
Definition: d_a_alink.h:6154
f32 mStopSpeedY
Definition: d_a_alink.h:6151
f32 mWaterThrowSpeedH
Definition: d_a_alink.h:6160
Definition: d_a_alink.h:6052
static daAlinkHIO_boom_c1 const m
Definition: d_a_alink.h:6054
Definition: d_a_alink.h:6036
daAlinkHIO_anm_c mThrowAnm
Definition: d_a_alink.h:6038
f32 mCatchSpeed
Definition: d_a_alink.h:6049
s16 mChargeTime
Definition: d_a_alink.h:6040
f32 mLockDistMax
Definition: d_a_alink.h:6048
f32 mFlyDistMax
Definition: d_a_alink.h:6046
s16 mBgThroughTime
Definition: d_a_alink.h:6041
f32 mHorsebackFlyDistMax
Definition: d_a_alink.h:6047
f32 mFlySpeed
Definition: d_a_alink.h:6044
f32 mIdleAnmSpeed
Definition: d_a_alink.h:6042
f32 mStartInterpolation
Definition: d_a_alink.h:6043
f32 mChargeFlySpeed
Definition: d_a_alink.h:6045
daAlinkHIO_anm_c mCatchAnm
Definition: d_a_alink.h:6039
Definition: d_a_alink.h:6031
static daAlinkHIO_bottle_c1 const m
Definition: d_a_alink.h:6033
Definition: d_a_alink.h:6018
daAlinkHIO_anm_c field_0x8C
Definition: d_a_alink.h:6027
daAlinkHIO_anm_c mGetAnm
Definition: d_a_alink.h:6026
daAlinkHIO_anm_c mScoopAnm
Definition: d_a_alink.h:6028
daAlinkHIO_anm_c mSwingSideAnm
Definition: d_a_alink.h:6025
daAlinkHIO_anm_c mEndDrinkAnm
Definition: d_a_alink.h:6021
daAlinkHIO_anm_c mPourAnm
Definition: d_a_alink.h:6023
daAlinkHIO_anm_c mSwingDownAnm
Definition: d_a_alink.h:6024
daAlinkHIO_anm_c mOpenBottleAnm
Definition: d_a_alink.h:6022
daAlinkHIO_anm_c mStartDrinkAnm
Definition: d_a_alink.h:6020
Definition: d_a_alink.h:6082
static daAlinkHIO_bow_c1 const m
Definition: d_a_alink.h:6084
Definition: d_a_alink.h:6057
f32 mBombArrowDistance
Definition: d_a_alink.h:6071
f32 mChargeArrowDistance
Definition: d_a_alink.h:6068
f32 mArrowDistance
Definition: d_a_alink.h:6066
f32 mArrowIncAttackMax
Definition: d_a_alink.h:6077
f32 mStartInterpolation
Definition: d_a_alink.h:6064
f32 mChargeBombArrowDistance
Definition: d_a_alink.h:6073
f32 mScopeArrowSpeed
Definition: d_a_alink.h:6074
s16 mChargeArrowTime
Definition: d_a_alink.h:6061
f32 mScopeArrowDistance
Definition: d_a_alink.h:6075
f32 mArrowAttackRadius
Definition: d_a_alink.h:6069
daAlinkHIO_anm_c mShootAnm
Definition: d_a_alink.h:6059
s16 mBombArrowHoldTime
Definition: d_a_alink.h:6062
f32 mArrowIncAttackMaxStart
Definition: d_a_alink.h:6076
f32 mBombArrowSpeed
Definition: d_a_alink.h:6070
f32 mArrowSpeed
Definition: d_a_alink.h:6065
f32 mSlingshotSpeed
Definition: d_a_alink.h:6078
daAlinkHIO_anm_c mLoadAnm
Definition: d_a_alink.h:6060
f32 mChargeBombArrowSpeed
Definition: d_a_alink.h:6072
f32 mSlingshotDistance
Definition: d_a_alink.h:6079
s16 mBombArrowFlyExplodeTime
Definition: d_a_alink.h:6063
f32 mChargeArrowSpeed
Definition: d_a_alink.h:6067
Definition: d_a_alink.h:209
Definition: d_a_alink.h:4943
static daAlinkHIO_canoe_c1 const m
Definition: d_a_alink.h:4945
Definition: d_a_alink.h:4924
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4926
f32 field_0x18
Definition: d_a_alink.h:4929
f32 field_0x24
Definition: d_a_alink.h:4932
f32 field_0x40
Definition: d_a_alink.h:4939
f32 field_0x34
Definition: d_a_alink.h:4936
f32 mBackMaxSpeed
Definition: d_a_alink.h:4937
f32 field_0x28
Definition: d_a_alink.h:4933
f32 field_0x20
Definition: d_a_alink.h:4931
f32 field_0x1C
Definition: d_a_alink.h:4930
f32 field_0x3C
Definition: d_a_alink.h:4938
f32 field_0x2C
Definition: d_a_alink.h:4934
f32 field_0x30
Definition: d_a_alink.h:4935
s16 field_0x14
Definition: d_a_alink.h:4927
f32 field_0x44
Definition: d_a_alink.h:4940
s16 field_0x16
Definition: d_a_alink.h:4928
Definition: d_a_alink.h:6138
static daAlinkHIO_copyRod_c1 const m
Definition: d_a_alink.h:6140
Definition: d_a_alink.h:6128
f32 mBallSpeed
Definition: d_a_alink.h:6132
f32 mBossBallMaxDistance
Definition: d_a_alink.h:6135
daAlinkHIO_anm_c mSwingAnm
Definition: d_a_alink.h:6130
f32 mBallReturnSpeed
Definition: d_a_alink.h:6134
daAlinkHIO_anm_c mBigSwingAnm
Definition: d_a_alink.h:6131
f32 mBallMaxDistance
Definition: d_a_alink.h:6133
Definition: d_a_alink.h:4498
static daAlinkHIO_crouch_c1 const m
Definition: d_a_alink.h:4500
Definition: d_a_alink.h:4482
f32 mCrawlMoveRate
Definition: d_a_alink.h:4492
f32 mCrawlInterpolation
Definition: d_a_alink.h:4495
s16 mCrawlTurnMin
Definition: d_a_alink.h:4488
s16 mCrawlTurnMax
Definition: d_a_alink.h:4487
f32 mCrouchAnmSpeed
Definition: d_a_alink.h:4489
f32 mCrawlAnmSpeedMax
Definition: d_a_alink.h:4493
daAlinkHIO_anm_c mCrawlEndAnm
Definition: d_a_alink.h:4485
f32 mCrawlAnmSpeedMin
Definition: d_a_alink.h:4494
f32 mStandInterpolation
Definition: d_a_alink.h:4491
f32 mCrouchInterpolation
Definition: d_a_alink.h:4490
s16 mCrawlTurnRate
Definition: d_a_alink.h:4486
daAlinkHIO_anm_c mCrawlStartAnm
Definition: d_a_alink.h:4484
Definition: d_a_alink.h:4391
static daAlinkHIO_cutDash_c1 const m
Definition: d_a_alink.h:4393
Definition: d_a_alink.h:4381
static daAlinkHIO_cutDash_c1 const m
Definition: d_a_alink.h:4383
Definition: d_a_alink.h:4386
static daAlinkHIO_cutDash_c1 const m
Definition: d_a_alink.h:4388
Definition: d_a_alink.h:4374
daAlinkHIO_anm_c mCutAnm
Definition: d_a_alink.h:4376
f32 mAttackEndFrame
Definition: d_a_alink.h:4378
f32 mAttackStartFrame
Definition: d_a_alink.h:4377
Definition: d_a_alink.h:4410
static daAlinkHIO_cutDown_c1 const m
Definition: d_a_alink.h:4412
Definition: d_a_alink.h:4396
f32 mRecoverSpeedH
Definition: d_a_alink.h:4405
daAlinkHIO_anm_c mJumpAnm
Definition: d_a_alink.h:4398
s16 mFailStopTime
Definition: d_a_alink.h:4404
s16 mSuccessStopTime
Definition: d_a_alink.h:4403
daAlinkHIO_anm_c mRecoverAnm
Definition: d_a_alink.h:4402
daAlinkHIO_anm_c mFallAnm
Definition: d_a_alink.h:4399
f32 mRecoverSpeedV
Definition: d_a_alink.h:4406
daAlinkHIO_anm_c mMissAnm
Definition: d_a_alink.h:4401
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:4400
f32 mSpeedV
Definition: d_a_alink.h:4407
Definition: d_a_alink.h:4202
f32 mSpeed
Definition: d_a_alink.h:4207
f32 mAttackStartFrame
Definition: d_a_alink.h:4208
f32 mComboCheckFrame
Definition: d_a_alink.h:4210
daAlinkHIO_anm_c mCutAnm
Definition: d_a_alink.h:4204
f32 mComboStartFrame
Definition: d_a_alink.h:4211
s16 mComboStopTime
Definition: d_a_alink.h:4206
f32 mAttackEndFrame
Definition: d_a_alink.h:4209
s16 mStopTime
Definition: d_a_alink.h:4205
Definition: d_a_alink.h:4262
static daAlinkHIO_cutFnJU_c1 const m
Definition: d_a_alink.h:4264
Definition: d_a_alink.h:4244
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:4247
f32 mFallInterpolation
Definition: d_a_alink.h:4257
daAlinkHIO_anm_c mCutAnm
Definition: d_a_alink.h:4246
f32 mAttackEndFrame
Definition: d_a_alink.h:4253
f32 mComboCheckFrame
Definition: d_a_alink.h:4254
s16 mComboStopTime
Definition: d_a_alink.h:4249
f32 mAttackRadius
Definition: d_a_alink.h:4258
f32 mSpeedH
Definition: d_a_alink.h:4250
f32 mAttackStartFrame
Definition: d_a_alink.h:4252
f32 mSpeedV
Definition: d_a_alink.h:4251
f32 mAttackOffset
Definition: d_a_alink.h:4259
f32 mFallHeight
Definition: d_a_alink.h:4256
f32 mComboStartFrame
Definition: d_a_alink.h:4255
s16 mStopTime
Definition: d_a_alink.h:4248
Definition: d_a_alink.h:4214
static daAlinkHIO_cutFinish_c1 const m
Definition: d_a_alink.h:4216
Definition: d_a_alink.h:4239
static daAlinkHIO_cutFinish_c1 const m
Definition: d_a_alink.h:4241
Definition: d_a_alink.h:4224
static daAlinkHIO_cutFinish_c1 const m
Definition: d_a_alink.h:4226
Definition: d_a_alink.h:4229
static daAlinkHIO_cutFinish_c1 const m
Definition: d_a_alink.h:4231
Definition: d_a_alink.h:4234
static daAlinkHIO_cutFinish_c1 const m
Definition: d_a_alink.h:4236
Definition: d_a_alink.h:4219
static daAlinkHIO_cutFinish_c1 const m
Definition: d_a_alink.h:4221
Definition: d_a_alink.h:4431
static daAlinkHIO_cutHead_c1 const m
Definition: d_a_alink.h:4433
Definition: d_a_alink.h:4415
f32 mMaxDistance
Definition: d_a_alink.h:4422
f32 mAttackStartFrame
Definition: d_a_alink.h:4425
f32 mAddSpeedH
Definition: d_a_alink.h:4424
f32 mGravity
Definition: d_a_alink.h:4420
f32 mAttackEndFrame
Definition: d_a_alink.h:4426
f32 mSwordLength
Definition: d_a_alink.h:4428
daAlinkHIO_anm_c mJumpAnm
Definition: d_a_alink.h:4417
f32 mAddSpeedV
Definition: d_a_alink.h:4423
daAlinkHIO_anm_c mCutAnm
Definition: d_a_alink.h:4418
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:4419
f32 mMaxHeight
Definition: d_a_alink.h:4421
f32 mSwordRadius
Definition: d_a_alink.h:4427
Definition: d_a_alink.h:4142
static daAlinkHIO_cutJump_c1 const m
Definition: d_a_alink.h:4144
Definition: d_a_alink.h:4129
daAlinkHIO_anm_c mCutAnm
Definition: d_a_alink.h:4131
f32 mJumpSpinDelay
Definition: d_a_alink.h:4139
f32 mBaseJumpSpeedH
Definition: d_a_alink.h:4133
f32 mEndAttackFrame
Definition: d_a_alink.h:4138
f32 mBaseJumpSpeedV
Definition: d_a_alink.h:4134
f32 mAirJumpSpeedH
Definition: d_a_alink.h:4135
f32 mStartAttackFrame
Definition: d_a_alink.h:4137
f32 mAirJumpSpeedV
Definition: d_a_alink.h:4136
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:4132
Definition: d_a_alink.h:4164
static daAlinkHIO_cutLargeJump_c1 const m
Definition: d_a_alink.h:4166
Definition: d_a_alink.h:4147
f32 mCutSpeedH
Definition: d_a_alink.h:4153
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:4152
daAlinkHIO_anm_c mChargeAnm
Definition: d_a_alink.h:4149
f32 mJumpAttackStartFrame
Definition: d_a_alink.h:4155
f32 mLandAttackRadius
Definition: d_a_alink.h:4160
f32 mCutSpeedV
Definition: d_a_alink.h:4154
f32 mSpinSlashCheckFrame
Definition: d_a_alink.h:4161
f32 mCutInitFrame
Definition: d_a_alink.h:4157
f32 mLandAttackEndFrame
Definition: d_a_alink.h:4159
daAlinkHIO_anm_c mChargeMoveAnm
Definition: d_a_alink.h:4150
f32 mLandAttackInitFrame
Definition: d_a_alink.h:4158
daAlinkHIO_anm_c mCutAnm
Definition: d_a_alink.h:4151
f32 mJumpAttackEndFrame
Definition: d_a_alink.h:4156
Definition: d_a_alink.h:4182
static daAlinkHIO_cutNormal_c1 const m
Definition: d_a_alink.h:4184
Definition: d_a_alink.h:4187
static daAlinkHIO_cutNormal_c1 const m
Definition: d_a_alink.h:4189
Definition: d_a_alink.h:4192
static daAlinkHIO_cutNormal_c1 const m
Definition: d_a_alink.h:4194
Definition: d_a_alink.h:4197
static daAlinkHIO_cutNormal_c1 const m
Definition: d_a_alink.h:4199
Definition: d_a_alink.h:4177
static daAlinkHIO_cutNormal_c1 const m
Definition: d_a_alink.h:4179
Definition: d_a_alink.h:4169
f32 mAttackEndFrame
Definition: d_a_alink.h:4174
daAlinkHIO_anm_c mCutAnm
Definition: d_a_alink.h:4171
f32 mAttackStartFrame
Definition: d_a_alink.h:4173
f32 mSpeed
Definition: d_a_alink.h:4172
Definition: d_a_alink.h:4298
static daAlinkHIO_cutTurn_c1 const m
Definition: d_a_alink.h:4300
Definition: d_a_alink.h:4267
s16 field_0x3E
Definition: d_a_alink.h:4273
f32 mMaxSpeed
Definition: d_a_alink.h:4281
f32 mAttackRadius
Definition: d_a_alink.h:4286
f32 mChargeMoveDecel
Definition: d_a_alink.h:4283
f32 mAttackRadiusAccel
Definition: d_a_alink.h:4291
f32 mLightAttackRadius
Definition: d_a_alink.h:4292
daAlinkHIO_anm_c mRightTurnAnm
Definition: d_a_alink.h:4269
f32 mRightAttackEndFrame
Definition: d_a_alink.h:4276
f32 mRightComboStartFrame
Definition: d_a_alink.h:4285
f32 mRightTurnInputStartFrame
Definition: d_a_alink.h:4274
f32 mLeftAttackStartFrame
Definition: d_a_alink.h:4288
f32 mSpeed
Definition: d_a_alink.h:4284
f32 mLeftAttackEndFrame
Definition: d_a_alink.h:4289
f32 mMoveLRInterpolation
Definition: d_a_alink.h:4280
daAlinkHIO_anm_c mLeftTurnAnm
Definition: d_a_alink.h:4271
f32 mRightAttackStartFrame
Definition: d_a_alink.h:4275
f32 mMoveFBInterpolation
Definition: d_a_alink.h:4278
f32 mMoveLRAnmSpeed
Definition: d_a_alink.h:4279
f32 mLightAttackRadiusAccel
Definition: d_a_alink.h:4293
s16 mStopTime
Definition: d_a_alink.h:4272
f32 mLeftComboStartFrame
Definition: d_a_alink.h:4290
f32 mMoveFBAnmSpeed
Definition: d_a_alink.h:4277
daAlinkHIO_anm_c mChargeAnm
Definition: d_a_alink.h:4270
f32 mLeftTurnInputStartFrame
Definition: d_a_alink.h:4287
f32 mLargeAttackRadius
Definition: d_a_alink.h:4294
f32 mLargeAttackAccel
Definition: d_a_alink.h:4295
f32 mChargeMoveAccel
Definition: d_a_alink.h:4282
Definition: d_a_alink.h:4124
static daAlinkHIO_cut_c1 const m
Definition: d_a_alink.h:4126
Definition: d_a_alink.h:4092
s16 mBlurAlpha
Definition: d_a_alink.h:4100
s16 mUnkBodyDownwards
Definition: d_a_alink.h:4105
s16 mComboDuration
Definition: d_a_alink.h:4099
f32 mRunCutRadius
Definition: d_a_alink.h:4117
daAlinkHIO_anm_c mStabAnm
Definition: d_a_alink.h:4097
s16 mUnkBodyUpwards
Definition: d_a_alink.h:4106
f32 mFlourishAnmSpeed
Definition: d_a_alink.h:4110
s16 mFlourishTime
Definition: d_a_alink.h:4104
s16 mSpinSlashWait
Definition: d_a_alink.h:4107
f32 mRecoilSpeed
Definition: d_a_alink.h:4108
daAlinkHIO_anm_c mUnequipAnm
Definition: d_a_alink.h:4095
daAlinkHIO_anm_c mEquipAnm
Definition: d_a_alink.h:4094
f32 mRecoilDeceleration
Definition: d_a_alink.h:4109
f32 mRunCutLength
Definition: d_a_alink.h:4116
f32 mSwordRadius
Definition: d_a_alink.h:4113
f32 mFlourishEndAnmSpeed
Definition: d_a_alink.h:4111
f32 mFastUnequipAnmSpeed
Definition: d_a_alink.h:4118
s16 mNormalSwingDuration
Definition: d_a_alink.h:4101
daAlinkHIO_anm_c mRecoilAnm
Definition: d_a_alink.h:4096
f32 mSwordLengthHorsebackFight
Definition: d_a_alink.h:4119
f32 mSwordLengthHorseback
Definition: d_a_alink.h:4114
s16 mDashBlurAlpha
Definition: d_a_alink.h:4102
f32 mFlourishControlStartFrame
Definition: d_a_alink.h:4121
f32 mSwordLength
Definition: d_a_alink.h:4112
f32 mSwordRadiusHorseback
Definition: d_a_alink.h:4115
f32 mSwordRadiusHorsebackFight
Definition: d_a_alink.h:4120
s16 mUnkTime
Definition: d_a_alink.h:4103
bool mForceHitCombo
Definition: d_a_alink.h:4098
Definition: d_a_alink.h:204
Definition: d_a_alink.h:5090
static daAlinkHIO_damCaught_c1 const m
Definition: d_a_alink.h:5092
Definition: d_a_alink.h:5080
f32 field_0x20
Definition: d_a_alink.h:5087
f32 field_0x1C
Definition: d_a_alink.h:5086
s16 field_0x14
Definition: d_a_alink.h:5083
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5082
s16 field_0x16
Definition: d_a_alink.h:5084
f32 field_0x18
Definition: d_a_alink.h:5085
Definition: d_a_alink.h:5075
static daAlinkHIO_damFall_c1 const m
Definition: d_a_alink.h:5077
Definition: d_a_alink.h:5060
daAlinkHIO_anm_c mStandAnm
Definition: d_a_alink.h:5063
f32 mBigDmgHeight
Definition: d_a_alink.h:5069
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:5062
f32 mMaxRollHeight
Definition: d_a_alink.h:5067
f32 mFallAnmMorf
Definition: d_a_alink.h:5072
f32 mFallAnmTransitionHeight
Definition: d_a_alink.h:5071
s16 mSmallStopTime
Definition: d_a_alink.h:5064
f32 mMinRollHeight
Definition: d_a_alink.h:5066
f32 mSmallDmgHeight
Definition: d_a_alink.h:5068
s16 mBigStopTime
Definition: d_a_alink.h:5065
f32 mSmallDmgLandStartFrame
Definition: d_a_alink.h:5070
Definition: d_a_alink.h:5055
static daAlinkHIO_damHorse_c1 const m
Definition: d_a_alink.h:5057
Definition: d_a_alink.h:5047
s16 field_0x28
Definition: d_a_alink.h:5051
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5050
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5049
s16 field_0x2A
Definition: d_a_alink.h:5052
Definition: d_a_alink.h:5042
static daAlinkHIO_damHuge_c1 const m
Definition: d_a_alink.h:5044
Definition: d_a_alink.h:5023
f32 field_0xA8
Definition: d_a_alink.h:5035
f32 field_0xAC
Definition: d_a_alink.h:5036
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5028
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:5029
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5027
f32 field_0xA4
Definition: d_a_alink.h:5034
f32 field_0xB0
Definition: d_a_alink.h:5037
daAlinkHIO_anm_c field_0x78
Definition: d_a_alink.h:5031
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5025
f32 field_0xB8
Definition: d_a_alink.h:5039
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5026
daAlinkHIO_anm_c field_0x8C
Definition: d_a_alink.h:5032
s16 field_0xA0
Definition: d_a_alink.h:5033
daAlinkHIO_anm_c field_0x64
Definition: d_a_alink.h:5030
f32 field_0xB4
Definition: d_a_alink.h:5038
Definition: d_a_alink.h:5018
static daAlinkHIO_damLarge_c1 const m
Definition: d_a_alink.h:5020
Definition: d_a_alink.h:4999
daAlinkHIO_anm_c field_0x8C
Definition: d_a_alink.h:5008
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5004
daAlinkHIO_anm_c field_0x64
Definition: d_a_alink.h:5006
f32 field_0xB8
Definition: d_a_alink.h:5015
f32 field_0xB4
Definition: d_a_alink.h:5014
s16 field_0xA0
Definition: d_a_alink.h:5009
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5002
f32 field_0xA4
Definition: d_a_alink.h:5010
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:5005
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5001
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5003
daAlinkHIO_anm_c field_0x78
Definition: d_a_alink.h:5007
f32 field_0xAC
Definition: d_a_alink.h:5012
f32 field_0xA8
Definition: d_a_alink.h:5011
f32 field_0xB0
Definition: d_a_alink.h:5013
Definition: d_a_alink.h:4994
static daAlinkHIO_damNormal_c1 const m
Definition: d_a_alink.h:4996
Definition: d_a_alink.h:4980
f32 field_0x58
Definition: d_a_alink.h:4989
s16 field_0x50
Definition: d_a_alink.h:4986
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:4985
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4982
f32 field_0x54
Definition: d_a_alink.h:4988
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:4983
s16 field_0x52
Definition: d_a_alink.h:4987
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:4984
f32 field_0x5C
Definition: d_a_alink.h:4990
f32 field_0x60
Definition: d_a_alink.h:4991
Definition: d_a_alink.h:5111
static daAlinkHIO_damSwim_c1 const m
Definition: d_a_alink.h:5113
Definition: d_a_alink.h:5095
f32 field_0x88
Definition: d_a_alink.h:5108
f32 field_0x7C
Definition: d_a_alink.h:5105
f32 field_0x84
Definition: d_a_alink.h:5107
daAlinkHIO_anm_c field_0x64
Definition: d_a_alink.h:5102
s16 field_0x78
Definition: d_a_alink.h:5103
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:5101
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5100
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5097
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5098
f32 field_0x80
Definition: d_a_alink.h:5106
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5099
s16 field_0x7A
Definition: d_a_alink.h:5104
Definition: d_a_alink.h:4975
static daAlinkHIO_damage_c1 const m
Definition: d_a_alink.h:4977
Definition: d_a_alink.h:4948
s16 mDamageG0
Definition: d_a_alink.h:4960
s16 mDamageB0
Definition: d_a_alink.h:4961
s16 mInvincibleTime
Definition: d_a_alink.h:4953
s16 mDamageB2
Definition: d_a_alink.h:4967
s16 mDamageR0
Definition: d_a_alink.h:4959
s16 mDamageG1
Definition: d_a_alink.h:4963
f32 mInvertedFallInterpolation
Definition: d_a_alink.h:4972
s16 mWolfFloorInvincibleTime
Definition: d_a_alink.h:4954
u8 mInvincible
Definition: d_a_alink.h:4952
daAlinkHIO_anm_c mDashDmgAnm
Definition: d_a_alink.h:4951
s16 mFreezeTime
Definition: d_a_alink.h:4955
s16 mDamageG2
Definition: d_a_alink.h:4966
s16 mDamageB1
Definition: d_a_alink.h:4964
s16 mDamageR1
Definition: d_a_alink.h:4962
s16 mFreezeR
Definition: d_a_alink.h:4968
s16 mFreezeInitG
Definition: d_a_alink.h:4957
s16 mFreezeInitR
Definition: d_a_alink.h:4956
daAlinkHIO_anm_c mFloorDmgAnm
Definition: d_a_alink.h:4950
s16 mFreezeB
Definition: d_a_alink.h:4970
s16 mFreezeG
Definition: d_a_alink.h:4969
f32 mRecoverStandAnmSpeed
Definition: d_a_alink.h:4971
s16 mDamageR2
Definition: d_a_alink.h:4965
s16 mFreezeInitB
Definition: d_a_alink.h:4958
Definition: d_a_alink.h:5141
static daAlinkHIO_fmChain_c1 const m
Definition: d_a_alink.h:5143
Definition: d_a_alink.h:5135
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5138
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5137
Definition: d_a_alink.h:4756
static daAlinkHIO_frontRoll_c1 const m
Definition: d_a_alink.h:4758
Definition: d_a_alink.h:4734
f32 mBootsAttackRadius
Definition: d_a_alink.h:4753
f32 mSpeedRate
Definition: d_a_alink.h:4744
f32 mCrashSpeedThreshold
Definition: d_a_alink.h:4746
s16 mTurnRate
Definition: d_a_alink.h:4740
f32 mInitSpeed
Definition: d_a_alink.h:4743
daAlinkHIO_anm_c mRollAnm
Definition: d_a_alink.h:4736
f32 mCrashSpeedH
Definition: d_a_alink.h:4749
f32 mBootsAttackEndF
Definition: d_a_alink.h:4752
s16 mCrashAngleThreshold
Definition: d_a_alink.h:4739
s16 mTurnMaxAngle
Definition: d_a_alink.h:4741
f32 mCrashEndF
Definition: d_a_alink.h:4748
f32 mMinSpeed
Definition: d_a_alink.h:4745
daAlinkHIO_anm_c mCrashHitAnm
Definition: d_a_alink.h:4738
s16 mTurnMinAngle
Definition: d_a_alink.h:4742
f32 mCrashInitF
Definition: d_a_alink.h:4747
daAlinkHIO_anm_c mCrashAnm
Definition: d_a_alink.h:4737
f32 mCrashSpeedV
Definition: d_a_alink.h:4750
f32 mBootsAttackInitF
Definition: d_a_alink.h:4751
Definition: d_a_alink.h:4450
static daAlinkHIO_guardAttack_c1 const m
Definition: d_a_alink.h:4452
Definition: d_a_alink.h:4445
static daAlinkHIO_guardAttack_c1 const m
Definition: d_a_alink.h:4447
Definition: d_a_alink.h:4896
static daAlinkHIO_grab_c1 const m
Definition: d_a_alink.h:4898
Definition: d_a_alink.h:4878
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:4884
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:4881
daAlinkHIO_anm_c field_0x78
Definition: d_a_alink.h:4886
f32 field_0xE0
Definition: d_a_alink.h:4893
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:4882
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:4883
s16 field_0xDE
Definition: d_a_alink.h:4892
daAlinkHIO_anm_c field_0xA0
Definition: d_a_alink.h:4888
daAlinkHIO_anm_c field_0x8C
Definition: d_a_alink.h:4887
s16 field_0xDC
Definition: d_a_alink.h:4891
daAlinkHIO_anm_c field_0x64
Definition: d_a_alink.h:4885
daAlinkHIO_anm_c field_0xB4
Definition: d_a_alink.h:4889
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4880
daAlinkHIO_anm_c field_0xC8
Definition: d_a_alink.h:4890
Definition: d_a_alink.h:4436
f32 mSpeed
Definition: d_a_alink.h:4439
f32 mSlashCheckFrame
Definition: d_a_alink.h:4442
f32 mAttackEndFrame
Definition: d_a_alink.h:4441
daAlinkHIO_anm_c mAttackAnm
Definition: d_a_alink.h:4438
f32 mAttackStartFrame
Definition: d_a_alink.h:4440
Definition: d_a_alink.h:4477
static daAlinkHIO_guard_c1 const m
Definition: d_a_alink.h:4479
Definition: d_a_alink.h:4455
f32 mGuardSpeedHuge
Definition: d_a_alink.h:4470
s16 mSmallGuardLRAngleMax
Definition: d_a_alink.h:4464
f32 mGuardSpeedNormal
Definition: d_a_alink.h:4468
s16 mGuardBodyInterpolation
Definition: d_a_alink.h:4463
f32 mAttackPosOffset
Definition: d_a_alink.h:4471
f32 mAttackRadius
Definition: d_a_alink.h:4472
f32 mCrouchGuardInterpolation
Definition: d_a_alink.h:4467
daAlinkHIO_anm_c mCrouchGuardHitAnm
Definition: d_a_alink.h:4458
f32 mGuardSpeedLarge
Definition: d_a_alink.h:4469
s16 mSmallGuardFBAngleMax
Definition: d_a_alink.h:4465
s16 mGuardFBAngleMax
Definition: d_a_alink.h:4462
f32 mCrouchGuardAnmSpeed
Definition: d_a_alink.h:4466
s16 mGuardLRAngleMax
Definition: d_a_alink.h:4461
f32 mMagneHvyGuardSpeed
Definition: d_a_alink.h:4474
f32 mMagneGuardSpeed
Definition: d_a_alink.h:4473
daAlinkHIO_anm_c mGuardHitAnm
Definition: d_a_alink.h:4457
daAlinkHIO_anm_c mGuardBreakAnm
Definition: d_a_alink.h:4460
daAlinkHIO_anm_c mRecoilAnm
Definition: d_a_alink.h:4459
Definition: d_a_alink.h:4369
static daAlinkHIO_hoCutCharge_c1 const m
Definition: d_a_alink.h:4371
Definition: d_a_alink.h:4355
s16 field_0x3E
Definition: d_a_alink.h:4361
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:4358
f32 field_0x48
Definition: d_a_alink.h:4364
f32 field_0x50
Definition: d_a_alink.h:4366
f32 field_0x4C
Definition: d_a_alink.h:4365
f32 field_0x40
Definition: d_a_alink.h:4362
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:4359
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4357
f32 field_0x44
Definition: d_a_alink.h:4363
s16 field_0x3C
Definition: d_a_alink.h:4360
Definition: d_a_alink.h:4311
static daAlinkHIO_hoCutLA_c1 const m
Definition: d_a_alink.h:4313
Definition: d_a_alink.h:4303
f32 field_0x18
Definition: d_a_alink.h:4307
f32 field_0x1C
Definition: d_a_alink.h:4308
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4305
f32 field_0x14
Definition: d_a_alink.h:4306
Definition: d_a_alink.h:4324
static daAlinkHIO_hoCutLB_c1 const m
Definition: d_a_alink.h:4326
Definition: d_a_alink.h:4316
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4318
f32 field_0x1C
Definition: d_a_alink.h:4321
f32 field_0x14
Definition: d_a_alink.h:4319
f32 field_0x18
Definition: d_a_alink.h:4320
Definition: d_a_alink.h:4337
static daAlinkHIO_hoCutRA_c1 const m
Definition: d_a_alink.h:4339
Definition: d_a_alink.h:4329
f32 field_0x1C
Definition: d_a_alink.h:4334
f32 field_0x14
Definition: d_a_alink.h:4332
f32 field_0x18
Definition: d_a_alink.h:4333
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4331
Definition: d_a_alink.h:4350
static daAlinkHIO_hoCutRB_c1 const m
Definition: d_a_alink.h:4352
Definition: d_a_alink.h:4342
f32 field_0x14
Definition: d_a_alink.h:4345
f32 field_0x18
Definition: d_a_alink.h:4346
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4344
f32 field_0x1C
Definition: d_a_alink.h:4347
Definition: d_a_alink.h:6239
static daAlinkHIO_hookshot_c1 const m
Definition: d_a_alink.h:6241
Definition: d_a_alink.h:6219
f32 mStartInterpolation
Definition: d_a_alink.h:6226
f32 mShootSpeed
Definition: d_a_alink.h:6228
daAlinkHIO_anm_c mShootAnm
Definition: d_a_alink.h:6221
f32 mBossReturnSpeed
Definition: d_a_alink.h:6235
f32 mReturnSpeed
Definition: d_a_alink.h:6229
daAlinkHIO_anm_c mWallHangAnm
Definition: d_a_alink.h:6223
f32 mBossShootSpeed
Definition: d_a_alink.h:6234
f32 mRoofHangDecendSpeed
Definition: d_a_alink.h:6232
f32 mRoofHangRiseSpeed
Definition: d_a_alink.h:6231
f32 mBossStickReturnSpeed
Definition: d_a_alink.h:6236
f32 mWaitAnmSpeed
Definition: d_a_alink.h:6225
f32 mStickReturnSpeed
Definition: d_a_alink.h:6230
f32 mMaxLength
Definition: d_a_alink.h:6227
f32 mBossMaxLength
Definition: d_a_alink.h:6233
u8 mForceStick
Definition: d_a_alink.h:6224
daAlinkHIO_anm_c mRoofHangAnm
Definition: d_a_alink.h:6222
Definition: d_a_alink.h:4919
static daAlinkHIO_horse_c1 const m
Definition: d_a_alink.h:4921
Definition: d_a_alink.h:4901
s16 field_0x5A
Definition: d_a_alink.h:4912
f32 mSwordUpAnmSpeed
Definition: d_a_alink.h:4913
daAlinkHIO_anm_c mWhipRunAnm
Definition: d_a_alink.h:4906
daAlinkHIO_anm_c mWhipAnm
Definition: d_a_alink.h:4905
s16 mSearchRangeAngle
Definition: d_a_alink.h:4908
s16 mNoWalkTime
Definition: d_a_alink.h:4909
f32 mSwordUpInterpolation
Definition: d_a_alink.h:4914
s16 mSwordUpTime
Definition: d_a_alink.h:4907
f32 mHorseWalkStartFrame
Definition: d_a_alink.h:4915
f32 mTiredWaitInterpolation
Definition: d_a_alink.h:4916
daAlinkHIO_anm_c mWalkAnm
Definition: d_a_alink.h:4903
s16 mWhipWaitTime
Definition: d_a_alink.h:4910
s16 field_0x58
Definition: d_a_alink.h:4911
daAlinkHIO_anm_c mRunAnm
Definition: d_a_alink.h:4904
Definition: d_a_alink.h:5130
static daAlinkHIO_huLight_c1 const m
Definition: d_a_alink.h:5132
Definition: d_a_alink.h:5116
f32 field_0xC
Definition: d_a_alink.h:5124
s16 field_0x2
Definition: d_a_alink.h:5119
s16 field_0x4
Definition: d_a_alink.h:5120
s16 field_0x8
Definition: d_a_alink.h:5122
s16 field_0xA
Definition: d_a_alink.h:5123
s16 field_0x6
Definition: d_a_alink.h:5121
f32 field_0x18
Definition: d_a_alink.h:5127
f32 field_0x10
Definition: d_a_alink.h:5125
f32 field_0x14
Definition: d_a_alink.h:5126
s16 field_0x0
Definition: d_a_alink.h:5118
Definition: d_a_alink.h:6123
static daAlinkHIO_ironBall_c1 const m
Definition: d_a_alink.h:6125
Definition: d_a_alink.h:6087
f32 mPrepareAnmSpeed
Definition: d_a_alink.h:6093
f32 mReturnBallGravity
Definition: d_a_alink.h:6116
f32 mThrowSpeedY
Definition: d_a_alink.h:6115
f32 mPreThrowAnmSpeed
Definition: d_a_alink.h:6097
f32 mPullInterpolation
Definition: d_a_alink.h:6102
f32 mThrowBallGravity
Definition: d_a_alink.h:6111
f32 mPreThrowAnmInterpolation
Definition: d_a_alink.h:6098
f32 mWalkAnmSpeedMin
Definition: d_a_alink.h:6120
f32 mChainGravity
Definition: d_a_alink.h:6104
f32 mPullAnmSpeed
Definition: d_a_alink.h:6101
f32 mReturnChainRate
Definition: d_a_alink.h:6106
f32 mTurnAnmSpeed
Definition: d_a_alink.h:6095
daAlinkHIO_anm_c mCatchAnm
Definition: d_a_alink.h:6089
f32 mThrowChainGravity
Definition: d_a_alink.h:6109
f32 mThrowAnmSpeed
Definition: d_a_alink.h:6099
f32 mThrowInterpolation
Definition: d_a_alink.h:6100
f32 mPrepareInterpolation
Definition: d_a_alink.h:6094
f32 mThrowSpeedZ
Definition: d_a_alink.h:6114
f32 mFeetPosRatio
Definition: d_a_alink.h:6118
f32 mChainSpeedRate
Definition: d_a_alink.h:6103
s16 mReturnChainRemoveNum
Definition: d_a_alink.h:6091
f32 mTurnInterpolation
Definition: d_a_alink.h:6096
f32 mThrowChainAccelY
Definition: d_a_alink.h:6108
f32 mReturnChainAccelY
Definition: d_a_alink.h:6105
f32 mBallGravity
Definition: d_a_alink.h:6110
f32 mThrowChainAccelZ
Definition: d_a_alink.h:6107
s16 mThrowChainNum
Definition: d_a_alink.h:6090
f32 mBallMaxFallSpeed
Definition: d_a_alink.h:6112
f32 mAttackRadius
Definition: d_a_alink.h:6117
f32 mWaitAnmSpeed
Definition: d_a_alink.h:6092
f32 field_0x6C
Definition: d_a_alink.h:6113
f32 mWalkAnmSpeedMax
Definition: d_a_alink.h:6119
Definition: d_a_alink.h:5992
static daAlinkHIO_item_c1 const m
Definition: d_a_alink.h:5994
Definition: d_a_alink.h:5979
s16 mItemFPTransitionTimer
Definition: d_a_alink.h:5983
s16 mItemFPMaxUnk
Definition: d_a_alink.h:5984
s16 mWiiItemFPUpMaxUnk
Definition: d_a_alink.h:5987
daAlinkHIO_anm_c mOneHandEquipAnm
Definition: d_a_alink.h:5981
daAlinkHIO_anm_c mTwoHandEquipAnm
Definition: d_a_alink.h:5982
s16 mItemFPUpMaxUnk
Definition: d_a_alink.h:5985
f32 mTwoHandReleaseAnmSpeed
Definition: d_a_alink.h:5989
f32 mOneHandReleaseAnmSpeed
Definition: d_a_alink.h:5988
s16 mWiiItemFPDownMaxUnk
Definition: d_a_alink.h:5986
Definition: d_a_alink.h:6013
static daAlinkHIO_kandelaar_c1 const m
Definition: d_a_alink.h:6015
Definition: d_a_alink.h:5997
u16 mShakeOilLoss
Definition: d_a_alink.h:6009
u16 mNormalOilLoss
Definition: d_a_alink.h:6008
s16 mColorReg1B
Definition: d_a_alink.h:6004
daAlinkHIO_anm_c mShakeAnm
Definition: d_a_alink.h:5999
s16 mColorReg2G
Definition: d_a_alink.h:6006
daAlinkHIO_anm_c mBeginUnkAnm
Definition: d_a_alink.h:6000
s16 mColorReg2R
Definition: d_a_alink.h:6005
f32 mFlameTrackRate
Definition: d_a_alink.h:6010
s16 mColorReg2B
Definition: d_a_alink.h:6007
s16 mColorReg1R
Definition: d_a_alink.h:6002
daAlinkHIO_anm_c mEndUnkAnm
Definition: d_a_alink.h:6001
s16 mColorReg1G
Definition: d_a_alink.h:6003
Definition: d_a_alink.h:4845
static daAlinkHIO_ladder_c1 const m
Definition: d_a_alink.h:4847
Definition: d_a_alink.h:4821
f32 field_0x50
Definition: d_a_alink.h:4835
f32 field_0x30
Definition: d_a_alink.h:4827
f32 field_0x34
Definition: d_a_alink.h:4828
f32 field_0x48
Definition: d_a_alink.h:4833
f32 field_0x54
Definition: d_a_alink.h:4836
f32 field_0x64
Definition: d_a_alink.h:4840
f32 field_0x58
Definition: d_a_alink.h:4837
f32 field_0x28
Definition: d_a_alink.h:4825
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:4824
f32 field_0x4C
Definition: d_a_alink.h:4834
f32 field_0x68
Definition: d_a_alink.h:4841
f32 field_0x5C
Definition: d_a_alink.h:4838
f32 field_0x60
Definition: d_a_alink.h:4839
f32 field_0x38
Definition: d_a_alink.h:4829
f32 field_0x40
Definition: d_a_alink.h:4831
f32 field_0x2C
Definition: d_a_alink.h:4826
f32 field_0x3C
Definition: d_a_alink.h:4830
f32 field_0x44
Definition: d_a_alink.h:4832
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4823
f32 field_0x6C
Definition: d_a_alink.h:4842
Definition: d_a_alink.h:6191
static daAlinkHIO_magneBoots_c1 const m
Definition: d_a_alink.h:6193
Definition: d_a_alink.h:6172
f32 mMagneFlyAccelRate
Definition: d_a_alink.h:6183
f32 mZoraWaterInputFactor
Definition: d_a_alink.h:6187
f32 mFeetPositionRatio
Definition: d_a_alink.h:6176
f32 mWaterInputFactor
Definition: d_a_alink.h:6179
f32 mWaterVelocityY
Definition: d_a_alink.h:6184
f32 mZoraWaterAnmSpeed
Definition: d_a_alink.h:6188
f32 mInputFactor
Definition: d_a_alink.h:6175
daAlinkHIO_anm_c mEquipAnm
Definition: d_a_alink.h:6174
f32 mWalkAnmSpeedMax
Definition: d_a_alink.h:6177
f32 mWaterVelRateSword
Definition: d_a_alink.h:6186
f32 mWalkAnmSpeedMin
Definition: d_a_alink.h:6178
f32 mWaterStartWalkAnmRate
Definition: d_a_alink.h:6180
f32 mWaterVelocityX
Definition: d_a_alink.h:6185
f32 mWaterWalkAnmRate
Definition: d_a_alink.h:6181
f32 mMaxMagneFlySpeed
Definition: d_a_alink.h:6182
Definition: d_a_alink.h:4526
static daAlinkHIO_move_c1 const m
Definition: d_a_alink.h:4528
Definition: d_a_alink.h:4503
f32 mFootPositionRatio
Definition: d_a_alink.h:4520
f32 mSlideDeceleration
Definition: d_a_alink.h:4519
f32 mWaitBInterpolation
Definition: d_a_alink.h:4521
f32 mMinWalkRate
Definition: d_a_alink.h:4522
f32 mDeceleration
Definition: d_a_alink.h:4516
f32 mRunChangeRate
Definition: d_a_alink.h:4513
f32 mWaitAnmSpeed
Definition: d_a_alink.h:4509
s16 mMinTurnAngle
Definition: d_a_alink.h:4507
f32 mWalkAnmSpeed
Definition: d_a_alink.h:4510
f32 mMinTiredWalkRate
Definition: d_a_alink.h:4523
f32 mRunAnmSpeed
Definition: d_a_alink.h:4511
f32 mMaxSpeed
Definition: d_a_alink.h:4514
f32 mSlideSpeed
Definition: d_a_alink.h:4518
s16 mTurnAngleRate
Definition: d_a_alink.h:4508
f32 mSlideThresholdSpeed
Definition: d_a_alink.h:4517
daAlinkHIO_anm_c mSlideAnm
Definition: d_a_alink.h:4505
s16 mMaxTurnAngle
Definition: d_a_alink.h:4506
f32 mAcceleration
Definition: d_a_alink.h:4515
f32 mWalkChangeRate
Definition: d_a_alink.h:4512
Definition: d_a_alink.h:4607
static daAlinkHIO_noActAtnMove_c1 const m
Definition: d_a_alink.h:4609
Definition: d_a_alink.h:4581
f32 mBackAcceleration
Definition: d_a_alink.h:4599
f32 mBackRunAnmSpeed
Definition: d_a_alink.h:4595
f32 mMaxBackwardsSpeed
Definition: d_a_alink.h:4598
f32 mBackRunChangeRate
Definition: d_a_alink.h:4597
s16 mMaxTurnAngle
Definition: d_a_alink.h:4583
f32 mAcceleration
Definition: d_a_alink.h:4592
f32 mMinWalkFrame
Definition: d_a_alink.h:4601
f32 mRunForwardAnmSpeed
Definition: d_a_alink.h:4604
f32 mMinBackWalkFrame
Definition: d_a_alink.h:4602
f32 mDeceleration
Definition: d_a_alink.h:4593
f32 mBackWalkChangeRate
Definition: d_a_alink.h:4596
f32 mRunChangeRate
Definition: d_a_alink.h:4590
f32 mWaitAnmSpeed
Definition: d_a_alink.h:4586
f32 mWalkChangeRate
Definition: d_a_alink.h:4589
s16 mMinTurnAngle
Definition: d_a_alink.h:4584
f32 mRunAnmSpeed
Definition: d_a_alink.h:4588
f32 mBackWalkAnmSpeed
Definition: d_a_alink.h:4594
s16 mTurnAngleRate
Definition: d_a_alink.h:4585
f32 mWalkAnmSpeed
Definition: d_a_alink.h:4587
f32 mMaxSpeed
Definition: d_a_alink.h:4591
f32 mBackDeceleration
Definition: d_a_alink.h:4600
f32 mWalkForwardAnmSpeed
Definition: d_a_alink.h:4603
Definition: d_a_alink.h:5154
static daAlinkHIO_pickUp_c1 const m
Definition: d_a_alink.h:5156
Definition: d_a_alink.h:5146
f32 field_0x28
Definition: d_a_alink.h:5150
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5149
f32 field_0x2C
Definition: d_a_alink.h:5151
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5148
Definition: d_a_alink.h:4873
static daAlinkHIO_pushpull_c1 const m
Definition: d_a_alink.h:4875
Definition: d_a_alink.h:4850
f32 field_0x10
Definition: d_a_alink.h:4860
f32 field_0x2C
Definition: d_a_alink.h:4867
s16 field_0x2
Definition: d_a_alink.h:4853
f32 field_0x38
Definition: d_a_alink.h:4870
s16 field_0xC
Definition: d_a_alink.h:4858
s16 field_0x0
Definition: d_a_alink.h:4852
s16 field_0xA
Definition: d_a_alink.h:4857
f32 field_0x20
Definition: d_a_alink.h:4864
f32 field_0x14
Definition: d_a_alink.h:4861
s16 field_0xE
Definition: d_a_alink.h:4859
f32 field_0x28
Definition: d_a_alink.h:4866
f32 field_0x24
Definition: d_a_alink.h:4865
f32 field_0x1C
Definition: d_a_alink.h:4863
f32 field_0x34
Definition: d_a_alink.h:4869
f32 field_0x30
Definition: d_a_alink.h:4868
f32 field_0x18
Definition: d_a_alink.h:4862
s16 field_0x6
Definition: d_a_alink.h:4855
s16 field_0x4
Definition: d_a_alink.h:4854
s16 field_0x8
Definition: d_a_alink.h:4856
Definition: d_a_alink.h:4688
static daAlinkHIO_roofHang_c1 const m
Definition: d_a_alink.h:4690
Definition: d_a_alink.h:4668
f32 field_0x38
Definition: d_a_alink.h:4681
f32 field_0x24
Definition: d_a_alink.h:4676
s16 field_0x16
Definition: d_a_alink.h:4672
f32 field_0x34
Definition: d_a_alink.h:4680
f32 field_0x3C
Definition: d_a_alink.h:4682
f32 field_0x48
Definition: d_a_alink.h:4685
f32 field_0x2C
Definition: d_a_alink.h:4678
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:4670
f32 field_0x20
Definition: d_a_alink.h:4675
f32 field_0x1C
Definition: d_a_alink.h:4674
s16 field_0x14
Definition: d_a_alink.h:4671
f32 field_0x30
Definition: d_a_alink.h:4679
f32 field_0x40
Definition: d_a_alink.h:4683
f32 field_0x44
Definition: d_a_alink.h:4684
s16 field_0x18
Definition: d_a_alink.h:4673
f32 field_0x28
Definition: d_a_alink.h:4677
Definition: d_a_alink.h:4545
static daAlinkHIO_sideStep_c1 const m
Definition: d_a_alink.h:4547
Definition: d_a_alink.h:4531
f32 mFallHeight
Definition: d_a_alink.h:4541
daAlinkHIO_anm_c mSideJumpAnm
Definition: d_a_alink.h:4533
daAlinkHIO_anm_c mBackLandAnm
Definition: d_a_alink.h:4536
daAlinkHIO_anm_c mBackJumpAnm
Definition: d_a_alink.h:4535
f32 mBackJumpSpeedH
Definition: d_a_alink.h:4539
f32 mFallInterpolation
Definition: d_a_alink.h:4542
f32 mBackJumpSpeedV
Definition: d_a_alink.h:4540
f32 mSideJumpSpeedH
Definition: d_a_alink.h:4537
daAlinkHIO_anm_c mSideLandAnm
Definition: d_a_alink.h:4534
f32 mSideJumpSpeedV
Definition: d_a_alink.h:4538
Definition: d_a_alink.h:4729
static daAlinkHIO_slide_c1 const m
Definition: d_a_alink.h:4731
Definition: d_a_alink.h:4711
f32 mLV2MinibossFloorWeakSlideSpeed
Definition: d_a_alink.h:4725
daAlinkHIO_anm_c mForwardLandAnm
Definition: d_a_alink.h:4715
f32 mLV2MinibossFloorWeakSlideAngle
Definition: d_a_alink.h:4724
f32 mMaxClimbSpeed
Definition: d_a_alink.h:4722
f32 mClimbAngle
Definition: d_a_alink.h:4720
daAlinkHIO_anm_c mForwardSlideAnm
Definition: d_a_alink.h:4713
f32 mLV2MinibossFloorSlideAngle
Definition: d_a_alink.h:4723
f32 mAcceleration
Definition: d_a_alink.h:4718
f32 mMaxSpeed
Definition: d_a_alink.h:4717
daAlinkHIO_anm_c mBackwardSlideAnm
Definition: d_a_alink.h:4714
f32 mMaxClimbAnmSpeed
Definition: d_a_alink.h:4726
f32 mSlideAngle
Definition: d_a_alink.h:4719
daAlinkHIO_anm_c mBackwardLandAnm
Definition: d_a_alink.h:4716
f32 mClimbAnmMinSpeed
Definition: d_a_alink.h:4721
Definition: d_a_alink.h:4087
static daAlinkHIO_smallJump_c1 const m
Definition: d_a_alink.h:4089
Definition: d_a_alink.h:4077
daAlinkHIO_anm_c mStepLandAnm
Definition: d_a_alink.h:4081
daAlinkHIO_anm_c mStepClimbAnm
Definition: d_a_alink.h:4080
f32 mFallInterpolation
Definition: d_a_alink.h:4084
f32 mTargetHeightOffset
Definition: d_a_alink.h:4083
f32 mSpeedH
Definition: d_a_alink.h:4082
daAlinkHIO_anm_c mSmallJumpAnm
Definition: d_a_alink.h:4079
Definition: d_a_alink.h:6214
static daAlinkHIO_spinner_c1 const m
Definition: d_a_alink.h:6216
Definition: d_a_alink.h:6196
s16 mRideRotAngleMin
Definition: d_a_alink.h:6202
f32 mDecelSpeedMin
Definition: d_a_alink.h:6209
s16 mRideRotAngleMax
Definition: d_a_alink.h:6201
daAlinkHIO_anm_c mKickAnm
Definition: d_a_alink.h:6198
s16 mBossRideMoveTime
Definition: d_a_alink.h:6203
f32 mMaxFallSpeed
Definition: d_a_alink.h:6205
f32 mRideSpeed
Definition: d_a_alink.h:6207
s16 mBoardWaitTime
Definition: d_a_alink.h:6200
f32 mGravity
Definition: d_a_alink.h:6204
f32 mJumpRate
Definition: d_a_alink.h:6206
f32 mDecelSpeedMax
Definition: d_a_alink.h:6208
s16 mRideMoveTime
Definition: d_a_alink.h:6199
f32 mBossRideSpeed
Definition: d_a_alink.h:6211
f32 mDecelRate
Definition: d_a_alink.h:6210
Definition: d_a_alink.h:4816
static daAlinkHIO_swim_c1 const m
Definition: d_a_alink.h:4818
Definition: d_a_alink.h:4761
f32 mMaxStrafeSpeed
Definition: d_a_alink.h:4778
f32 mNormalFloatDepth
Definition: d_a_alink.h:4804
f32 mInitHeight
Definition: d_a_alink.h:4775
f32 mBackwardMinAnmSpeed
Definition: d_a_alink.h:4794
f32 mDMaxAnmSpeed
Definition: d_a_alink.h:4813
f32 mBootsMaxSinkSpeed
Definition: d_a_alink.h:4803
daAlinkHIO_anm_c mUnderwaterDiveAnm
Definition: d_a_alink.h:4765
f32 mDeceleration
Definition: d_a_alink.h:4783
s16 mUnderwaterTurnMax
Definition: d_a_alink.h:4772
f32 mClimbHeight
Definition: d_a_alink.h:4799
f32 mStrafeMaxAnmSpeed
Definition: d_a_alink.h:4793
f32 mWaitAnmSpeed
Definition: d_a_alink.h:4787
f32 mDMaxSpeed
Definition: d_a_alink.h:4810
f32 mWaitInterpolation
Definition: d_a_alink.h:4788
f32 mDMinAnmSpeed
Definition: d_a_alink.h:4812
f32 mForwardMinAnmSpeed
Definition: d_a_alink.h:4790
f32 mBuoyancy
Definition: d_a_alink.h:4786
f32 mStrafeMinAnmSpeed
Definition: d_a_alink.h:4792
s16 mTurnRate
Definition: d_a_alink.h:4767
f32 mWaitVibrationIntensity
Definition: d_a_alink.h:4789
s16 mUnderwaterTurnRate
Definition: d_a_alink.h:4770
f32 mUnderwaterMaxAnmSpeed
Definition: d_a_alink.h:4797
f32 mMaxUnderwaterSpeed
Definition: d_a_alink.h:4780
f32 mMaxFloatUpSpeed
Definition: d_a_alink.h:4785
f32 mForwardMaxAnmSpeed
Definition: d_a_alink.h:4791
f32 mUnderwaterMinAnmSpeed
Definition: d_a_alink.h:4796
f32 mMaxForwardSpeed
Definition: d_a_alink.h:4777
f32 mForwardMinSpeed
Definition: d_a_alink.h:4801
f32 mUnderwaterClimbHeight
Definition: d_a_alink.h:4800
f32 mResurfaceHeight
Definition: d_a_alink.h:4776
f32 mUnderwaterMaxSinkSpeed
Definition: d_a_alink.h:4781
daAlinkHIO_anm_c mDashAnm
Definition: d_a_alink.h:4766
f32 mUnderwaterButtonAnmSpeed
Definition: d_a_alink.h:4807
s16 field_0x5c
Definition: d_a_alink.h:4773
f32 mUnderwaterButtonSpeed
Definition: d_a_alink.h:4806
f32 mDDeceleration
Definition: d_a_alink.h:4811
f32 mBackwardMaxAnmSpeed
Definition: d_a_alink.h:4795
f32 mZoraFloatDepth
Definition: d_a_alink.h:4805
daAlinkHIO_anm_c mResurfaceAnm
Definition: d_a_alink.h:4763
f32 mSurfaceSwimSpeedRate
Definition: d_a_alink.h:4809
s16 mTurnMin
Definition: d_a_alink.h:4768
f32 mAcceleration
Definition: d_a_alink.h:4782
daAlinkHIO_anm_c mDiveAnm
Definition: d_a_alink.h:4764
f32 mMaxSinkSpeed
Definition: d_a_alink.h:4784
s16 mTurnMax
Definition: d_a_alink.h:4769
f32 mMoveInterpolation
Definition: d_a_alink.h:4798
s16 field_0x5e
Definition: d_a_alink.h:4774
f32 mInitMaxSinkSpeed
Definition: d_a_alink.h:4802
f32 mMaxBackwardSpeed
Definition: d_a_alink.h:4779
s16 mUnderwaterTurnMin
Definition: d_a_alink.h:4771
f32 mBootsGravity
Definition: d_a_alink.h:4808
Definition: d_a_alink.h:4706
static daAlinkHIO_turnMove_c1 const m
Definition: d_a_alink.h:4708
Definition: d_a_alink.h:4693
s16 mMaxTurnSpeed
Definition: d_a_alink.h:4697
f32 mHalfTurnAnmSpeed
Definition: d_a_alink.h:4700
s16 mMinTurnSpeed
Definition: d_a_alink.h:4698
f32 mSideRollSpeed
Definition: d_a_alink.h:4703
daAlinkHIO_anm_c mTurnAnm
Definition: d_a_alink.h:4695
s16 mTurnSpeedRate
Definition: d_a_alink.h:4696
f32 mTwirlCutDelayF
Definition: d_a_alink.h:4701
f32 mSideRollAnmSpeed
Definition: d_a_alink.h:4702
s16 mMaxHalfTurnSpeed
Definition: d_a_alink.h:4699
Definition: d_a_alink.h:4646
static daAlinkHIO_wallCatch_c1 const m
Definition: d_a_alink.h:4648
Definition: d_a_alink.h:4637
f32 mClimbStartFrame
Definition: d_a_alink.h:4643
daAlinkHIO_anm_c mGrabBAnm
Definition: d_a_alink.h:4640
daAlinkHIO_anm_c mClimbAnm
Definition: d_a_alink.h:4641
daAlinkHIO_anm_c mGrabAAnm
Definition: d_a_alink.h:4639
daAlinkHIO_anm_c mJumpAnm
Definition: d_a_alink.h:4642
Definition: d_a_alink.h:4632
static daAlinkHIO_wallFall_c1 const m
Definition: d_a_alink.h:4634
Definition: d_a_alink.h:4626
daAlinkHIO_anm_c mOneHandGrabAnm
Definition: d_a_alink.h:4628
daAlinkHIO_anm_c mTwoHandGrabAnm
Definition: d_a_alink.h:4629
Definition: d_a_alink.h:4663
static daAlinkHIO_wallHang_c1 const m
Definition: d_a_alink.h:4665
Definition: d_a_alink.h:4651
f32 field_0x14
Definition: d_a_alink.h:4659
s16 field_0x0
Definition: d_a_alink.h:4653
s16 field_0x2
Definition: d_a_alink.h:4654
f32 field_0x10
Definition: d_a_alink.h:4658
f32 field_0x4
Definition: d_a_alink.h:4655
f32 field_0x18
Definition: d_a_alink.h:4660
f32 field_0x8
Definition: d_a_alink.h:4656
f32 field_0xC
Definition: d_a_alink.h:4657
Definition: d_a_alink.h:4621
static daAlinkHIO_wallMove_c1 const m
Definition: d_a_alink.h:4623
Definition: d_a_alink.h:4612
f32 mMaxSpeed
Definition: d_a_alink.h:4618
f32 mMinSpeed
Definition: d_a_alink.h:4617
f32 mMinAnmSpeed
Definition: d_a_alink.h:4614
f32 mInterpolation
Definition: d_a_alink.h:4616
f32 mMaxAnmSpeed
Definition: d_a_alink.h:4615
Definition: d_a_alink.h:5541
static daAlinkHIO_wlAtBite_c1 const m
Definition: d_a_alink.h:5543
Definition: d_a_alink.h:5521
f32 field_0x38
Definition: d_a_alink.h:5530
f32 field_0x54
Definition: d_a_alink.h:5537
f32 field_0x58
Definition: d_a_alink.h:5538
f32 field_0x40
Definition: d_a_alink.h:5532
f32 field_0x34
Definition: d_a_alink.h:5529
s16 field_0x2A
Definition: d_a_alink.h:5526
f32 field_0x50
Definition: d_a_alink.h:5536
f32 field_0x30
Definition: d_a_alink.h:5528
f32 field_0x44
Definition: d_a_alink.h:5533
s16 field_0x28
Definition: d_a_alink.h:5525
f32 field_0x2C
Definition: d_a_alink.h:5527
f32 field_0x3C
Definition: d_a_alink.h:5531
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5524
f32 field_0x4C
Definition: d_a_alink.h:5535
f32 field_0x48
Definition: d_a_alink.h:5534
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5523
Definition: d_a_alink.h:5567
static daAlinkHIO_wlAtCjump_c1 const m
Definition: d_a_alink.h:5569
Definition: d_a_alink.h:5546
f32 field_0x30
Definition: d_a_alink.h:5552
f32 field_0x60
Definition: d_a_alink.h:5564
f32 field_0x50
Definition: d_a_alink.h:5560
f32 field_0x28
Definition: d_a_alink.h:5550
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5548
f32 field_0x38
Definition: d_a_alink.h:5554
f32 field_0x44
Definition: d_a_alink.h:5557
f32 field_0x48
Definition: d_a_alink.h:5558
f32 field_0x34
Definition: d_a_alink.h:5553
f32 field_0x2C
Definition: d_a_alink.h:5551
f32 field_0x54
Definition: d_a_alink.h:5561
f32 field_0x3C
Definition: d_a_alink.h:5555
f32 field_0x58
Definition: d_a_alink.h:5562
f32 field_0x5C
Definition: d_a_alink.h:5563
f32 field_0x4C
Definition: d_a_alink.h:5559
f32 field_0x40
Definition: d_a_alink.h:5556
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5549
Definition: d_a_alink.h:5695
static daAlinkHIO_wlAtDown_c1 const m
Definition: d_a_alink.h:5697
Definition: d_a_alink.h:5679
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5683
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5684
f32 field_0x98
Definition: d_a_alink.h:5692
f32 field_0x90
Definition: d_a_alink.h:5690
s16 field_0x8C
Definition: d_a_alink.h:5688
daAlinkHIO_anm_c field_0x78
Definition: d_a_alink.h:5687
f32 field_0x94
Definition: d_a_alink.h:5691
s16 field_0x8E
Definition: d_a_alink.h:5689
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:5685
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5681
daAlinkHIO_anm_c field_0x64
Definition: d_a_alink.h:5686
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5682
Definition: d_a_alink.h:5822
static daAlinkHIO_wlAtLand_c1 const m
Definition: d_a_alink.h:5824
Definition: d_a_alink.h:5814
f32 field_0x3C
Definition: d_a_alink.h:5819
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5817
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5816
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5818
Definition: d_a_alink.h:5809
static daAlinkHIO_wlAtLock_c1 const m
Definition: d_a_alink.h:5811
Definition: d_a_alink.h:5796
f32 field_0x3C
Definition: d_a_alink.h:5801
f32 field_0x50
Definition: d_a_alink.h:5806
f32 field_0x4C
Definition: d_a_alink.h:5805
f32 field_0x40
Definition: d_a_alink.h:5802
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5800
f32 field_0x44
Definition: d_a_alink.h:5803
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5798
f32 field_0x48
Definition: d_a_alink.h:5804
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5799
Definition: d_a_alink.h:5791
static daAlinkHIO_wlAtNjump_c1 const m
Definition: d_a_alink.h:5793
Definition: d_a_alink.h:5776
f32 field_0x18
Definition: d_a_alink.h:5780
f32 field_0x20
Definition: d_a_alink.h:5782
f32 field_0x24
Definition: d_a_alink.h:5783
f32 field_0x38
Definition: d_a_alink.h:5788
f32 field_0x30
Definition: d_a_alink.h:5786
f32 field_0x28
Definition: d_a_alink.h:5784
f32 field_0x14
Definition: d_a_alink.h:5779
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5778
f32 field_0x1C
Definition: d_a_alink.h:5781
f32 field_0x2C
Definition: d_a_alink.h:5785
f32 field_0x34
Definition: d_a_alink.h:5787
Definition: d_a_alink.h:5771
static daAlinkHIO_wlAtRoll_c1 const m
Definition: d_a_alink.h:5773
Definition: d_a_alink.h:5763
f32 field_0x1C
Definition: d_a_alink.h:5768
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5765
f32 field_0x14
Definition: d_a_alink.h:5766
f32 field_0x18
Definition: d_a_alink.h:5767
Definition: d_a_alink.h:5758
static daAlinkHIO_wlAtWaLr_c1 const m
Definition: d_a_alink.h:5760
Definition: d_a_alink.h:5742
f32 field_0x20
Definition: d_a_alink.h:5749
f32 field_0x24
Definition: d_a_alink.h:5750
s16 field_0x16
Definition: d_a_alink.h:5746
f32 field_0x34
Definition: d_a_alink.h:5754
f32 field_0x28
Definition: d_a_alink.h:5751
f32 field_0x18
Definition: d_a_alink.h:5747
f32 field_0x2C
Definition: d_a_alink.h:5752
f32 field_0x38
Definition: d_a_alink.h:5755
f32 field_0x1C
Definition: d_a_alink.h:5748
s16 field_0x14
Definition: d_a_alink.h:5745
f32 field_0x30
Definition: d_a_alink.h:5753
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5744
Definition: d_a_alink.h:5737
static daAlinkHIO_wlAtWaSc_c1 const m
Definition: d_a_alink.h:5739
Definition: d_a_alink.h:5721
f32 field_0x34
Definition: d_a_alink.h:5733
f32 field_0x24
Definition: d_a_alink.h:5729
f32 field_0x18
Definition: d_a_alink.h:5726
f32 field_0x28
Definition: d_a_alink.h:5730
f32 field_0x20
Definition: d_a_alink.h:5728
f32 field_0x1C
Definition: d_a_alink.h:5727
s16 field_0x16
Definition: d_a_alink.h:5725
s16 field_0x14
Definition: d_a_alink.h:5724
f32 field_0x2C
Definition: d_a_alink.h:5731
f32 field_0x38
Definition: d_a_alink.h:5734
f32 field_0x30
Definition: d_a_alink.h:5732
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5723
Definition: d_a_alink.h:5716
static daAlinkHIO_wlAtWaTl_c1 const m
Definition: d_a_alink.h:5718
Definition: d_a_alink.h:5700
s16 field_0x14
Definition: d_a_alink.h:5703
f32 field_0x24
Definition: d_a_alink.h:5708
s16 field_0x16
Definition: d_a_alink.h:5704
f32 field_0x38
Definition: d_a_alink.h:5713
f32 field_0x18
Definition: d_a_alink.h:5705
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5702
f32 field_0x1C
Definition: d_a_alink.h:5706
f32 field_0x30
Definition: d_a_alink.h:5711
f32 field_0x2C
Definition: d_a_alink.h:5710
f32 field_0x20
Definition: d_a_alink.h:5707
f32 field_0x34
Definition: d_a_alink.h:5712
f32 field_0x28
Definition: d_a_alink.h:5709
Definition: d_a_alink.h:5287
static daAlinkHIO_wlAtnMove_c1 const m
Definition: d_a_alink.h:5289
Definition: d_a_alink.h:5268
f32 field_0x34
Definition: d_a_alink.h:5284
s16 field_0x0
Definition: d_a_alink.h:5270
f32 field_0x20
Definition: d_a_alink.h:5279
f32 field_0x2C
Definition: d_a_alink.h:5282
f32 field_0xC
Definition: d_a_alink.h:5274
f32 field_0x30
Definition: d_a_alink.h:5283
f32 field_0x1C
Definition: d_a_alink.h:5278
f32 field_0x14
Definition: d_a_alink.h:5276
f32 field_0x28
Definition: d_a_alink.h:5281
f32 field_0x10
Definition: d_a_alink.h:5275
s16 field_0x2
Definition: d_a_alink.h:5271
s16 field_0x4
Definition: d_a_alink.h:5272
f32 field_0x8
Definition: d_a_alink.h:5273
f32 field_0x18
Definition: d_a_alink.h:5277
f32 field_0x24
Definition: d_a_alink.h:5280
Definition: d_a_alink.h:5516
static daAlinkHIO_wlAttack_c1 const m
Definition: d_a_alink.h:5518
Definition: d_a_alink.h:5501
f32 mJumpBackSpeedV
Definition: d_a_alink.h:5511
daAlinkHIO_anm_c mLandAnm
Definition: d_a_alink.h:5503
f32 mFallInterpolation
Definition: d_a_alink.h:5507
f32 mFallHeight
Definition: d_a_alink.h:5506
s16 mUnkTime
Definition: d_a_alink.h:5504
s16 mComboDuration
Definition: d_a_alink.h:5505
f32 mJumpAttackSpeedH
Definition: d_a_alink.h:5513
f32 mJumpAttackSpeedV
Definition: d_a_alink.h:5512
f32 mReadyInterpolation
Definition: d_a_alink.h:5508
f32 mAttackRange
Definition: d_a_alink.h:5509
f32 mJumpBackSpeedH
Definition: d_a_alink.h:5510
Definition: d_a_alink.h:5317
static daAlinkHIO_wlAutoJump_c1 const m
Definition: d_a_alink.h:5319
Definition: d_a_alink.h:5292
f32 field_0x60
Definition: d_a_alink.h:5308
f32 field_0x70
Definition: d_a_alink.h:5312
f32 field_0x48
Definition: d_a_alink.h:5302
u8 field_0x3c
Definition: d_a_alink.h:5297
f32 field_0x4c
Definition: d_a_alink.h:5303
f32 field_0x58
Definition: d_a_alink.h:5306
s16 field_0x3e
Definition: d_a_alink.h:5298
f32 field_0x78
Definition: d_a_alink.h:5314
s16 field_0x40
Definition: d_a_alink.h:5299
f32 field_0x44
Definition: d_a_alink.h:5301
f32 field_0x54
Definition: d_a_alink.h:5305
f32 field_0x6c
Definition: d_a_alink.h:5311
daAlinkHIO_anm_c field_0x00
Definition: d_a_alink.h:5294
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5296
f32 field_0x64
Definition: d_a_alink.h:5309
f32 field_0x50
Definition: d_a_alink.h:5304
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5295
s16 field_0x42
Definition: d_a_alink.h:5300
f32 field_0x68
Definition: d_a_alink.h:5310
f32 field_0x74
Definition: d_a_alink.h:5313
f32 field_0x5c
Definition: d_a_alink.h:5307
Definition: d_a_alink.h:5376
static daAlinkHIO_wlBackJump_c1 const m
Definition: d_a_alink.h:5378
Definition: d_a_alink.h:5366
f32 field_0x28
Definition: d_a_alink.h:5370
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5368
f32 field_0x30
Definition: d_a_alink.h:5372
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5369
f32 field_0x2C
Definition: d_a_alink.h:5371
f32 field_0x34
Definition: d_a_alink.h:5373
Definition: d_a_alink.h:5634
static daAlinkHIO_wlBall_c1 const m
Definition: d_a_alink.h:5636
Definition: d_a_alink.h:5624
f32 field_0x30
Definition: d_a_alink.h:5630
s16 field_0x28
Definition: d_a_alink.h:5628
f32 field_0x34
Definition: d_a_alink.h:5631
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5626
f32 field_0x2C
Definition: d_a_alink.h:5629
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5627
Definition: d_a_alink.h:5619
static daAlinkHIO_wlChain_c1 const m
Definition: d_a_alink.h:5621
Definition: d_a_alink.h:5603
f32 field_0x50
Definition: d_a_alink.h:5614
f32 field_0x54
Definition: d_a_alink.h:5615
f32 field_0x4C
Definition: d_a_alink.h:5613
s16 field_0x3E
Definition: d_a_alink.h:5609
f32 field_0x44
Definition: d_a_alink.h:5611
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5607
s16 field_0x3C
Definition: d_a_alink.h:5608
f32 field_0x40
Definition: d_a_alink.h:5610
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5605
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5606
f32 field_0x58
Definition: d_a_alink.h:5616
f32 field_0x48
Definition: d_a_alink.h:5612
Definition: d_a_alink.h:5923
static daAlinkHIO_wlDamCaught_c1 const m
Definition: d_a_alink.h:5925
Definition: d_a_alink.h:5914
s16 field_0x2
Definition: d_a_alink.h:5917
f32 field_0x8
Definition: d_a_alink.h:5919
f32 field_0x4
Definition: d_a_alink.h:5918
s16 field_0x0
Definition: d_a_alink.h:5916
f32 field_0xC
Definition: d_a_alink.h:5920
Definition: d_a_alink.h:5909
static daAlinkHIO_wlDamFall_c1 const m
Definition: d_a_alink.h:5911
Definition: d_a_alink.h:5896
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5899
s16 field_0x2A
Definition: d_a_alink.h:5901
f32 field_0x34
Definition: d_a_alink.h:5904
f32 field_0x2C
Definition: d_a_alink.h:5902
f32 field_0x38
Definition: d_a_alink.h:5905
f32 field_0x3C
Definition: d_a_alink.h:5906
s16 field_0x28
Definition: d_a_alink.h:5900
f32 field_0x30
Definition: d_a_alink.h:5903
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5898
Definition: d_a_alink.h:5891
static daAlinkHIO_wlDamHuge_c1 const m
Definition: d_a_alink.h:5893
Definition: d_a_alink.h:5876
f32 field_0x58
Definition: d_a_alink.h:5884
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5880
f32 field_0x54
Definition: d_a_alink.h:5883
s16 field_0x50
Definition: d_a_alink.h:5882
f32 field_0x60
Definition: d_a_alink.h:5886
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5879
f32 field_0x64
Definition: d_a_alink.h:5887
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5881
f32 field_0x5C
Definition: d_a_alink.h:5885
f32 field_0x68
Definition: d_a_alink.h:5888
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5878
Definition: d_a_alink.h:5871
static daAlinkHIO_wlDamLarge_c1 const m
Definition: d_a_alink.h:5873
Definition: d_a_alink.h:5856
s16 field_0x50
Definition: d_a_alink.h:5862
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5860
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5861
f32 field_0x60
Definition: d_a_alink.h:5866
f32 field_0x68
Definition: d_a_alink.h:5868
f32 field_0x58
Definition: d_a_alink.h:5864
f32 field_0x64
Definition: d_a_alink.h:5867
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5859
f32 field_0x5C
Definition: d_a_alink.h:5865
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5858
f32 field_0x54
Definition: d_a_alink.h:5863
Definition: d_a_alink.h:5851
static daAlinkHIO_wlDamNormal_c1 const m
Definition: d_a_alink.h:5853
Definition: d_a_alink.h:5839
f32 field_0x50
Definition: d_a_alink.h:5845
f32 field_0x5C
Definition: d_a_alink.h:5848
f32 field_0x54
Definition: d_a_alink.h:5846
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5842
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5843
f32 field_0x58
Definition: d_a_alink.h:5847
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5844
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5841
Definition: d_a_alink.h:5834
static daAlinkHIO_wlDamage_c1 const m
Definition: d_a_alink.h:5836
Definition: d_a_alink.h:5827
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5830
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5829
f32 field_0x28
Definition: d_a_alink.h:5831
Definition: d_a_alink.h:5598
static daAlinkHIO_wlGrab_c1 const m
Definition: d_a_alink.h:5600
Definition: d_a_alink.h:5589
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:5595
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5594
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5591
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5593
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5592
Definition: d_a_alink.h:5584
static daAlinkHIO_wlHowl_c1 const m
Definition: d_a_alink.h:5586
Definition: d_a_alink.h:5572
f32 field_0x58
Definition: d_a_alink.h:5580
f32 field_0x50
Definition: d_a_alink.h:5578
f32 field_0x54
Definition: d_a_alink.h:5579
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5574
f32 field_0x5C
Definition: d_a_alink.h:5581
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5576
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5577
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5575
Definition: d_a_alink.h:5655
static daAlinkHIO_wlLie_c1 const m
Definition: d_a_alink.h:5657
Definition: d_a_alink.h:5639
s16 field_0x28
Definition: d_a_alink.h:5643
s16 field_0x2C
Definition: d_a_alink.h:5645
f32 field_0x30
Definition: d_a_alink.h:5646
f32 field_0x44
Definition: d_a_alink.h:5651
s16 field_0x2A
Definition: d_a_alink.h:5644
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5642
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5641
f32 field_0x3C
Definition: d_a_alink.h:5649
f32 field_0x38
Definition: d_a_alink.h:5648
f32 field_0x48
Definition: d_a_alink.h:5652
f32 field_0x34
Definition: d_a_alink.h:5647
f32 field_0x40
Definition: d_a_alink.h:5650
Definition: d_a_alink.h:5674
static daAlinkHIO_wlLight_c1 const m
Definition: d_a_alink.h:5676
Definition: d_a_alink.h:5660
s16 field_0x2
Definition: d_a_alink.h:5663
s16 field_0x4
Definition: d_a_alink.h:5664
f32 field_0x10
Definition: d_a_alink.h:5669
f32 field_0x14
Definition: d_a_alink.h:5670
s16 field_0xA
Definition: d_a_alink.h:5667
s16 field_0x8
Definition: d_a_alink.h:5666
f32 field_0x18
Definition: d_a_alink.h:5671
f32 field_0xC
Definition: d_a_alink.h:5668
s16 field_0x0
Definition: d_a_alink.h:5662
s16 field_0x6
Definition: d_a_alink.h:5665
Definition: d_a_alink.h:5263
static daAlinkHIO_wlMoveNoP_c1 const m
Definition: d_a_alink.h:5265
Definition: d_a_alink.h:5240
s16 field_0x4
Definition: d_a_alink.h:5244
f32 field_0x8
Definition: d_a_alink.h:5245
f32 field_0x3C
Definition: d_a_alink.h:5258
s16 field_0x0
Definition: d_a_alink.h:5242
f32 field_0x44
Definition: d_a_alink.h:5260
f32 field_0x1C
Definition: d_a_alink.h:5250
f32 field_0x40
Definition: d_a_alink.h:5259
f32 field_0x18
Definition: d_a_alink.h:5249
f32 field_0x30
Definition: d_a_alink.h:5255
f32 field_0x20
Definition: d_a_alink.h:5251
f32 field_0x34
Definition: d_a_alink.h:5256
f32 field_0x24
Definition: d_a_alink.h:5252
f32 field_0x28
Definition: d_a_alink.h:5253
f32 field_0x2C
Definition: d_a_alink.h:5254
f32 field_0xC
Definition: d_a_alink.h:5246
f32 field_0x10
Definition: d_a_alink.h:5247
f32 field_0x14
Definition: d_a_alink.h:5248
f32 field_0x38
Definition: d_a_alink.h:5257
s16 field_0x2
Definition: d_a_alink.h:5243
Definition: d_a_alink.h:5235
static daAlinkHIO_wlMove_c1 const m
Definition: d_a_alink.h:5237
Definition: d_a_alink.h:5179
f32 field_0x78
Definition: d_a_alink.h:5199
f32 field_0xD4
Definition: d_a_alink.h:5222
f32 field_0xF8
Definition: d_a_alink.h:5231
f32 field_0xD8
Definition: d_a_alink.h:5223
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5182
f32 field_0xFC
Definition: d_a_alink.h:5232
f32 field_0x90
Definition: d_a_alink.h:5205
s16 field_0x5A
Definition: d_a_alink.h:5190
f32 field_0x64
Definition: d_a_alink.h:5194
f32 field_0xC4
Definition: d_a_alink.h:5218
f32 field_0x8C
Definition: d_a_alink.h:5204
f32 field_0xC0
Definition: d_a_alink.h:5217
s16 field_0x50
Definition: d_a_alink.h:5185
f32 field_0x98
Definition: d_a_alink.h:5207
f32 field_0x70
Definition: d_a_alink.h:5197
f32 field_0x6C
Definition: d_a_alink.h:5196
s16 field_0x5E
Definition: d_a_alink.h:5192
f32 field_0xBC
Definition: d_a_alink.h:5216
s16 field_0x56
Definition: d_a_alink.h:5188
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5183
f32 field_0x7C
Definition: d_a_alink.h:5200
f32 field_0xF0
Definition: d_a_alink.h:5229
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5184
f32 field_0xA0
Definition: d_a_alink.h:5209
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5181
f32 field_0x9C
Definition: d_a_alink.h:5208
f32 field_0xEC
Definition: d_a_alink.h:5228
s16 field_0x54
Definition: d_a_alink.h:5187
f32 field_0x84
Definition: d_a_alink.h:5202
f32 field_0xD0
Definition: d_a_alink.h:5221
f32 field_0xB0
Definition: d_a_alink.h:5213
f32 field_0x94
Definition: d_a_alink.h:5206
f32 field_0xE0
Definition: d_a_alink.h:5225
f32 field_0xC8
Definition: d_a_alink.h:5219
f32 field_0xF4
Definition: d_a_alink.h:5230
f32 field_0xE4
Definition: d_a_alink.h:5226
f32 field_0xB8
Definition: d_a_alink.h:5215
f32 field_0xA4
Definition: d_a_alink.h:5210
s16 field_0x60
Definition: d_a_alink.h:5193
f32 field_0xB4
Definition: d_a_alink.h:5214
f32 field_0xAC
Definition: d_a_alink.h:5212
f32 field_0xDC
Definition: d_a_alink.h:5224
f32 field_0x80
Definition: d_a_alink.h:5201
f32 field_0x88
Definition: d_a_alink.h:5203
s16 field_0x5C
Definition: d_a_alink.h:5191
f32 field_0xE8
Definition: d_a_alink.h:5227
f32 field_0xCC
Definition: d_a_alink.h:5220
s16 field_0x58
Definition: d_a_alink.h:5189
f32 field_0x68
Definition: d_a_alink.h:5195
s16 field_0x52
Definition: d_a_alink.h:5186
f32 field_0xA8
Definition: d_a_alink.h:5211
f32 field_0x74
Definition: d_a_alink.h:5198
Definition: d_a_alink.h:5430
static daAlinkHIO_wlPoint_c1 const m
Definition: d_a_alink.h:5432
Definition: d_a_alink.h:5415
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5420
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5417
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5419
f32 field_0x78
Definition: d_a_alink.h:5427
f32 field_0x6C
Definition: d_a_alink.h:5424
f32 field_0x64
Definition: d_a_alink.h:5422
f32 field_0x70
Definition: d_a_alink.h:5425
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:5421
f32 field_0x74
Definition: d_a_alink.h:5426
f32 field_0x68
Definition: d_a_alink.h:5423
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5418
Definition: d_a_alink.h:5410
static daAlinkHIO_wlPush_c1 const m
Definition: d_a_alink.h:5412
Definition: d_a_alink.h:5401
f32 field_0x10
Definition: d_a_alink.h:5407
f32 field_0x4
Definition: d_a_alink.h:5404
f32 field_0x8
Definition: d_a_alink.h:5405
f32 field_0x0
Definition: d_a_alink.h:5403
f32 field_0xC
Definition: d_a_alink.h:5406
Definition: d_a_alink.h:5396
static daAlinkHIO_wlRope_c1 const m
Definition: d_a_alink.h:5398
Definition: d_a_alink.h:5381
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5383
s16 field_0x14
Definition: d_a_alink.h:5384
s16 field_0x16
Definition: d_a_alink.h:5385
f32 field_0x24
Definition: d_a_alink.h:5389
f32 field_0x2C
Definition: d_a_alink.h:5391
f32 field_0x20
Definition: d_a_alink.h:5388
f32 field_0x18
Definition: d_a_alink.h:5386
f32 field_0x30
Definition: d_a_alink.h:5392
f32 field_0x28
Definition: d_a_alink.h:5390
f32 field_0x34
Definition: d_a_alink.h:5393
f32 field_0x1C
Definition: d_a_alink.h:5387
Definition: d_a_alink.h:5361
static daAlinkHIO_wlSideStep_c1 const m
Definition: d_a_alink.h:5363
Definition: d_a_alink.h:5347
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5350
f32 field_0x5C
Definition: d_a_alink.h:5356
f32 field_0x60
Definition: d_a_alink.h:5357
f32 field_0x54
Definition: d_a_alink.h:5354
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5351
f32 field_0x50
Definition: d_a_alink.h:5353
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5349
f32 field_0x58
Definition: d_a_alink.h:5355
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5352
f32 field_0x64
Definition: d_a_alink.h:5358
Definition: d_a_alink.h:5342
static daAlinkHIO_wlSlide_c1 const m
Definition: d_a_alink.h:5344
Definition: d_a_alink.h:5322
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5325
f32 field_0x70
Definition: d_a_alink.h:5337
s16 field_0x52
Definition: d_a_alink.h:5329
f32 field_0x74
Definition: d_a_alink.h:5338
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5327
f32 field_0x54
Definition: d_a_alink.h:5330
f32 field_0x60
Definition: d_a_alink.h:5333
f32 field_0x58
Definition: d_a_alink.h:5331
f32 field_0x78
Definition: d_a_alink.h:5339
f32 field_0x5C
Definition: d_a_alink.h:5332
s16 field_0x50
Definition: d_a_alink.h:5328
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5324
f32 field_0x68
Definition: d_a_alink.h:5335
f32 field_0x6C
Definition: d_a_alink.h:5336
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5326
f32 field_0x64
Definition: d_a_alink.h:5334
Definition: d_a_alink.h:5496
static daAlinkHIO_wlSwim_c1 const m
Definition: d_a_alink.h:5498
Definition: d_a_alink.h:5459
f32 field_0x48
Definition: d_a_alink.h:5470
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5462
f32 field_0x90
Definition: d_a_alink.h:5488
f32 field_0x50
Definition: d_a_alink.h:5472
f32 field_0x80
Definition: d_a_alink.h:5484
f32 field_0x78
Definition: d_a_alink.h:5482
s16 field_0x3C
Definition: d_a_alink.h:5464
f32 field_0x84
Definition: d_a_alink.h:5485
f32 field_0x58
Definition: d_a_alink.h:5474
f32 field_0x54
Definition: d_a_alink.h:5473
f32 field_0x9C
Definition: d_a_alink.h:5491
f32 field_0x8C
Definition: d_a_alink.h:5487
s16 field_0x46
Definition: d_a_alink.h:5469
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5463
f32 field_0xA0
Definition: d_a_alink.h:5492
s16 field_0x3E
Definition: d_a_alink.h:5465
f32 field_0x7C
Definition: d_a_alink.h:5483
f32 field_0x60
Definition: d_a_alink.h:5476
s16 field_0x42
Definition: d_a_alink.h:5467
f32 field_0x74
Definition: d_a_alink.h:5481
f32 field_0x6C
Definition: d_a_alink.h:5479
f32 field_0x98
Definition: d_a_alink.h:5490
f32 field_0x5C
Definition: d_a_alink.h:5475
f32 field_0x68
Definition: d_a_alink.h:5478
f32 field_0xA4
Definition: d_a_alink.h:5493
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5461
f32 field_0x88
Definition: d_a_alink.h:5486
f32 field_0x70
Definition: d_a_alink.h:5480
s16 field_0x44
Definition: d_a_alink.h:5468
s16 field_0x40
Definition: d_a_alink.h:5466
f32 field_0x4C
Definition: d_a_alink.h:5471
f32 field_0x94
Definition: d_a_alink.h:5489
f32 field_0x64
Definition: d_a_alink.h:5477
Definition: d_a_alink.h:5454
static daAlinkHIO_wlWallHang_c1 const m
Definition: d_a_alink.h:5456
Definition: d_a_alink.h:5435
f32 field_0x8C
Definition: d_a_alink.h:5448
f32 field_0x98
Definition: d_a_alink.h:5451
daAlinkHIO_anm_c field_0x3C
Definition: d_a_alink.h:5440
f32 field_0x80
Definition: d_a_alink.h:5445
daAlinkHIO_anm_c field_0x50
Definition: d_a_alink.h:5441
f32 field_0x94
Definition: d_a_alink.h:5450
daAlinkHIO_anm_c field_0x64
Definition: d_a_alink.h:5442
f32 field_0x7C
Definition: d_a_alink.h:5444
f32 field_0x90
Definition: d_a_alink.h:5449
daAlinkHIO_anm_c field_0x0
Definition: d_a_alink.h:5437
f32 field_0x88
Definition: d_a_alink.h:5447
daAlinkHIO_anm_c field_0x14
Definition: d_a_alink.h:5438
f32 field_0x84
Definition: d_a_alink.h:5446
f32 field_0x78
Definition: d_a_alink.h:5443
daAlinkHIO_anm_c field_0x28
Definition: d_a_alink.h:5439
Definition: d_a_alink.h:5174
static daAlinkHIO_wolf_c1 const m
Definition: d_a_alink.h:5176
Definition: d_a_alink.h:5159
s16 mLightDropR
Definition: d_a_alink.h:5168
s16 mLightDropB
Definition: d_a_alink.h:5170
s16 mLightDropG
Definition: d_a_alink.h:5169
s16 mSensesLingerTime
Definition: d_a_alink.h:5167
s16 mMaxTiredNeckTurnDown
Definition: d_a_alink.h:5166
s16 mMaxTiredNeckTurnH
Definition: d_a_alink.h:5164
f32 mUnderwaterInputRate
Definition: d_a_alink.h:5171
s16 mMaxNeckTurnH
Definition: d_a_alink.h:5161
s16 mMaxTiredNeckTurnUp
Definition: d_a_alink.h:5165
s16 mMaxNeckTurnUp
Definition: d_a_alink.h:5162
s16 mMaxNeckTurnDown
Definition: d_a_alink.h:5163
Definition: d_a_alink.h:199
Definition: d_a_alink.h:5942
static daAlinkHIO_zwLight_c1 const m
Definition: d_a_alink.h:5944
Definition: d_a_alink.h:5928
f32 field_0xC
Definition: d_a_alink.h:5936
s16 field_0xA
Definition: d_a_alink.h:5935
s16 field_0x8
Definition: d_a_alink.h:5934
f32 field_0x10
Definition: d_a_alink.h:5937
f32 field_0x18
Definition: d_a_alink.h:5939
s16 field_0x2
Definition: d_a_alink.h:5931
s16 field_0x0
Definition: d_a_alink.h:5930
f32 field_0x14
Definition: d_a_alink.h:5938
s16 field_0x4
Definition: d_a_alink.h:5932
s16 field_0x6
Definition: d_a_alink.h:5933
Definition: d_a_alink.h:88
void * m_blurTex
Definition: d_a_alink.h:99
cXyz field_0x308[0x3C]
Definition: d_a_alink.h:108
u8 field_0x20[4]
Definition: d_a_alink.h:103
void initBlur(f32, int, cXyz const *, cXyz const *, cXyz const *)
f32 field_0x24
Definition: d_a_alink.h:104
cXyz field_0x2c
Definition: d_a_alink.h:106
int field_0x1c
Definition: d_a_alink.h:102
daAlink_blur_c()
Definition: d_a_alink.h:90
void traceBlur(cXyz const *, cXyz const *, s16)
cXyz field_0x38[0x3C]
Definition: d_a_alink.h:107
virtual ~daAlink_blur_c()
u8 field_0x18[4]
Definition: d_a_alink.h:101
void copyBlur(cXyz const *, cXyz const *, cXyz const *)
int field_0x14
Definition: d_a_alink.h:100
u8 field_0x28[4]
Definition: d_a_alink.h:105
Definition: d_a_alink.h:1234
u32 field_0x8
Definition: d_a_alink.h:1240
cXyz field_0xc
Definition: d_a_alink.h:1241
cXyz field_0x18
Definition: d_a_alink.h:1242
u32 field_0x4
Definition: d_a_alink.h:1239
cXyz field_0x24
Definition: d_a_alink.h:1243
u8 field_0x0
Definition: d_a_alink.h:1238
Definition: d_a_alink.h:1246
virtual ~hsChainShape_c()
hsChainShape_c()
Definition: d_a_alink.h:1248
Definition: d_a_alink.h:39
f32 field_0x34
Definition: d_a_alink.h:67
daAlink_lockCursor_c()
Definition: d_a_alink.h:41
J2DPane * mCursor2
Definition: d_a_alink.h:60
f32 field_0x2c
Definition: d_a_alink.h:65
J2DPane * field_0xc
Definition: d_a_alink.h:57
J2DAnmTevRegKey * field_0x1c
Definition: d_a_alink.h:61
J2DAnmTevRegKey * field_0x20
Definition: d_a_alink.h:62
u8 field_0x5[3]
Definition: d_a_alink.h:55
f32 field_0x30
Definition: d_a_alink.h:66
J2DAnmTransformKey * field_0x28
Definition: d_a_alink.h:64
f32 field_0x38
Definition: d_a_alink.h:68
bool field_0x4
Definition: d_a_alink.h:54
J2DAnmColorKey * field_0x24
Definition: d_a_alink.h:63
J2DPane * mCursor1
Definition: d_a_alink.h:59
J2DScreen * mScrn
Definition: d_a_alink.h:56
J2DPane * mCursor0
Definition: d_a_alink.h:58
void initFrame()
Definition: d_a_alink.h:47
virtual ~daAlink_lockCursor_c()
Definition: d_a_alink.h:148
static void setMorfFrame(u8 i_frame)
Definition: d_a_alink.h:159
virtual ~daAlink_matAnm_c()
f32 mNowOffsetX
Definition: d_a_alink.h:166
void init()
Definition: d_a_alink.cpp:3201
static void decMorfFrame()
Definition: d_a_alink.h:158
static u8 m_morf_frame
Definition: d_a_alink.h:161
int mSetFlag
Definition: d_a_alink.h:168
virtual void calc(J3DMaterial *) const
Definition: d_a_alink.cpp:3216
f32 field_0xf8
Definition: d_a_alink.h:165
f32 field_0xf4
Definition: d_a_alink.h:164
f32 mNowOffsetY
Definition: d_a_alink.h:167
daAlink_matAnm_c()
Definition: d_a_alink.h:150
Definition: d_a_alink.h:71
void offLockFlg()
Definition: d_a_alink.h:81
u8 field_0x4d[3]
Definition: d_a_alink.h:84
daAlink_lockCursor_c mLockCursor
Definition: d_a_alink.h:85
daAlink_sight_c()
Definition: d_a_alink.h:73
bool getLockFlg()
Definition: d_a_alink.h:80
bool mLockFlag
Definition: d_a_alink.h:83
virtual ~daAlink_sight_c()
Definition: d_a_player.h:96
void clearData()
Definition: d_a_player.cpp:389
fopAc_ac_c * getActorConst() const
Definition: d_a_player.h:109
fopAc_ac_c * getActor() const
Definition: d_a_player.h:108
Definition: d_a_player.h:52
bool checkNoSetIdx() const
Definition: d_a_player.h:83
u16 getIdx() const
Definition: d_a_player.h:75
int getDemoType() const
Definition: d_a_player.h:147
Definition: d_a_player.h:116
bool checkAnmEnd()
Definition: d_a_player.cpp:147
Definition: d_a_player.h:10
Definition: d_a_scene_exit.h:7
Definition: d_a_tag_mmsg.h:7
Definition: f_op_actor.h:164
Definition: m_Do_ext.h:205
J3DAnmTransform * getAnmTransform()
Definition: m_Do_ext.h:212
Definition: m_Do_ext.h:387
Definition: m_Do_ext.h:192
Definition: m_Do_ext.h:239
Definition: m_Do_ext.h:258
bool isStop()
Definition: m_Do_ext.h:279
BOOL dComIfGs_isTransformLV(int i_no)
Definition: d_com_inf_game.h:1346
static fopAc_ac_c * daAlink_searchLightBall(fopAc_ac_c *p_actor, void *param_1)
static bool daAlink_checkLightBallB(fopAc_ac_c *p_actor)
static void * daAlink_searchBoar(fopAc_ac_c *param_0, void *param_1)
int(daMidna_c::* daMidna_func)()
Definition: d_a_alink.h:6249
static fopAc_ac_c * daAlink_searchCoach(fopAc_ac_c *param_0, void *param_1)
BOOL i_dComIfGs_isEventBit(const u16)
Definition: d_com_inf_game.h:1081
static fopAc_ac_c * daAlink_searchPortal(fopAc_ac_c *param_0, void *param_1)
static bool daAlink_checkLightBallA(fopAc_ac_c *p_actor)
static fopAc_ac_c * daAlink_searchCanoe(fopAc_ac_c *param_0, void *param_1)
int(daAlink_c::* daAlink_procFunc)()
Definition: d_a_alink.h:216
dCcG_At_Spl
Definition: d_cc_d.h:39
@ IRONBALL
Definition: d_save.h:129
@ BOOMERANG
Definition: d_save.h:127
@ noentry71
Definition: d_save.h:321
@ noentry73
Definition: d_save.h:324
@ COPY_ROD
Definition: d_save.h:133
static volatile BOOL flag
Definition: dspproc.cpp:58
u32 fopAcM_GetParam(const void *pActor)
Definition: f_op_actor_mng.h:148
#define STATIC_ASSERT(cond)
Definition: global.h:29
void mDoAud_seStart(u32 i_sfxID, const Vec *i_sePos, u32 param_2, s8 i_reverb)
Definition: m_Do_audio.h:80
f32(* MtxP)[4]
Definition: mtx.h:16
f32 Mtx[3][4]
Definition: mtx.h:13
#define NULL
Definition: stddef.h:12
Definition: J2DAnmLoader.cpp:78
Definition: d_msg_scrn_3select.cpp:81
Definition: J2DAnmLoader.cpp:68
Definition: d_menu_fmap2D.cpp:236
Definition: d_menu_fmap2D.cpp:74
Definition: J3DCluster.cpp:22
Definition: d_k_wpillar.cpp:27
Definition: d_a_npc_cd2.cpp:33
Definition: d_k_wpillar.cpp:20
Definition: J3DMaterialFactory.cpp:82
Definition: J3DMaterialFactory.cpp:90
Definition: d_menu_collect.cpp:75
Definition: J3DMaterialFactory.cpp:199
Definition: d_a_npc_cd.cpp:33
Definition: d_a_npc_cd.cpp:55
MtxP i_getAnmMtx(int p1)
Definition: J3DModel.h:92
Mtx & getBaseTRMtx()
Definition: J3DModel.h:76
Definition: d_menu_fmap2D.cpp:59
Definition: d_menu_fmap2D.cpp:219
Definition: JPAFieldBlock.cpp:23
Definition: d_kankyo.h:48
s16 y
Definition: vec.h:19
Definition: d_a_npc_cd.cpp:138
Definition: Z2EnvSeMgr.cpp:34
Definition: d_a_npc_cd.cpp:35
Definition: d_msg_scrn_howl.cpp:93
csXyz angle
Definition: f_op_actor.h:82
Definition: d_a_no_chg_room.cpp:41
void SetActor(void *ac)
Definition: c_cc_d.h:319
Definition: d_ev_camera.cpp:206
Definition: d_a_no_chg_room.cpp:24
Definition: d_a_npc_cd.cpp:117
Definition: d_cc_d.cpp:131
Definition: d_cc_d.cpp:122
Definition: d_cc_d.cpp:75
Definition: d_cc_d.cpp:55
Definition: d_cc_d.cpp:24
Definition: d_map.cpp:213
Definition: d_menu_dmap.cpp:58
Definition: d_a_alink.h:3980
s16 mEndFrame
Definition: d_a_alink.h:3981
f32 mCheckFrame
Definition: d_a_alink.h:3985
f32 mInterpolation
Definition: d_a_alink.h:3984
f32 mSpeed
Definition: d_a_alink.h:3982
f32 mStartFrame
Definition: d_a_alink.h:3983
Definition: d_a_alink.h:3988
s16 field_0x08
Definition: d_a_alink.h:3993
s16 mNeckMaxHorizontal
Definition: d_a_alink.h:3990
s16 mHotspringRecoverTime
Definition: d_a_alink.h:3994
f32 mWaitTurnSpeed
Definition: d_a_alink.h:4000
f32 mSandSinkSpeed
Definition: d_a_alink.h:4011
f32 mWaterSurfaceEffectHeight
Definition: d_a_alink.h:4002
f32 mWolfWaterSurfaceEffectHeight
Definition: d_a_alink.h:4003
f32 mIndoorSpeedFactor
Definition: d_a_alink.h:4010
f32 mSandSurfaceSpeed
Definition: d_a_alink.h:4012
s16 mNeckMaxDown
Definition: d_a_alink.h:3992
f32 mMaxWindSpeed
Definition: d_a_alink.h:4006
s16 mWiiCamSpeedH
Definition: d_a_alink.h:3996
f32 mLinkWolfTransformSpeed
Definition: d_a_alink.h:4008
f32 mLavaDeathDepth
Definition: d_a_alink.h:4007
bool mOneHitKill
Definition: d_a_alink.h:3989
s16 mNeckMaxUp
Definition: d_a_alink.h:3991
f32 mAnmBlendFactor
Definition: d_a_alink.h:3999
s16 mWiiCamSpeedV
Definition: d_a_alink.h:3995
f32 mNoWindInfluenceDist
Definition: d_a_alink.h:4005
f32 mWolfLinkTransformSpeed
Definition: d_a_alink.h:4009
f32 field_0x14
Definition: d_a_alink.h:3998
f32 mTransformBlockFarDis
Definition: d_a_alink.h:4014
s16 mTransformBlockFarAngle
Definition: d_a_alink.h:3997
f32 mMaxWindInfluenceDist
Definition: d_a_alink.h:4004
f32 mStandDefenseBlend
Definition: d_a_alink.h:4001
f32 mTransformBlockNearDis
Definition: d_a_alink.h:4013
Definition: d_a_alink.h:181
u8 field_0x5
Definition: d_a_alink.h:184
daAlink_BckData field_0x0
Definition: d_a_alink.h:182
u8 field_0x4
Definition: d_a_alink.h:183
u16 m_faceTexID
Definition: d_a_alink.h:185
u16 field_0xa
Definition: d_a_alink.h:187
u16 m_faceBckID
Definition: d_a_alink.h:186
Definition: d_a_alink.h:171
u16 m_upperID
Definition: d_a_alink.h:173
u16 m_underID
Definition: d_a_alink.h:172
Definition: d_a_alink.h:176
u16 m_btkID
Definition: d_a_alink.h:178
u16 m_btpID
Definition: d_a_alink.h:177
Definition: d_a_alink.h:190
u16 field_0x4
Definition: d_a_alink.h:194
u8 field_0x7
Definition: d_a_alink.h:196
u8 field_0x2
Definition: d_a_alink.h:192
u16 field_0x0
Definition: d_a_alink.h:191
u8 field_0x6
Definition: d_a_alink.h:195
u8 field_0x3
Definition: d_a_alink.h:193
Definition: d_ev_camera.cpp:34
void setUpperAnimeBaseMorf(u16, f32)
Definition: d_a_alink.cpp:14172
int procWolfHangWallCatch()
void setRStatus(u8)
Definition: d_a_alink.cpp:15066
void setWindSpeed()
Definition: d_a_alink.cpp:12986
u8 field_0x2f90
Definition: d_a_alink.h:3550
int field_0x3190
Definition: d_a_alink.h:3792
int procSpinnerReadyInit()
void initTevCustomColor()
bool checkHorseTurnLAnime() const
Definition: d_a_alink.h:3139
int field_0x3174
Definition: d_a_alink.h:3785
int procIronBallMoveInit()
bool checkSnowCode() const
int procSpinnerWaitInit()
J3DModel * initModelEnv(u16, u32)
Definition: d_a_alink.cpp:6558
virtual void onFrollCrashFlg(u8, int)
Definition: d_a_alink.cpp:17980
void getNeckAimAngle(cXyz *, s16 *, s16 *, s16 *, s16 *)
Definition: d_a_alink.cpp:4620
void checkCrawlInHoll(cXyz *, cXyz *, cXyz *, int)
int procBackJumpLandInit(int)
Z2WolfHowlMgr mZ2WolfHowlMgr
Definition: d_a_alink.h:3534
u32 mMsgClassID
Definition: d_a_alink.h:3511
int procGrabReboundInit(int)
void setBoomerangReadyAnime()
void getWallEdgePos(cXyz const &, cM3dGPla *, cM3dGPla *, cXyz *, int)
Definition: d_a_alink.cpp:14578
int setTalkStartBack(cXyz *)
int field_0x28b0[0x10]
Definition: d_a_alink.h:3510
bool checkBowWaitAnime() const
Definition: d_a_alink.h:3163
int checkBoomerangCatchAction()
int procWolfChainWaitInit()
f32 getCopyRodBallSpeed() const
void setWolfRopeOffsetY(int)
bool checkCutTurnInput() const
int checkItemChangeAutoAction()
Definition: d_a_alink.cpp:15572
int procWolfTagJumpLandInit(fopAc_ac_c *)
BOOL checkCutLargeTurnState() const
int procWolfLockAttackTurn()
void setBowOrSlingStatus()
cXyz mLastJumpPos
Definition: d_a_alink.h:3915
static u8 const m_handRightInSidePos[12]
Definition: d_a_alink.h:3342
u8 field_0x304c[2]
Definition: d_a_alink.h:3679
f32 field_0x2b9c
Definition: d_a_alink.h:3520
daPy_actorKeep_c field_0x2844
Definition: d_a_alink.h:3505
f32 getAnmSpeedStickRate(f32 param_0, f32 param_1) const
Definition: d_a_alink.h:3295
static bool checkStageName(char const *)
Definition: d_a_alink.cpp:3254
f32 getBombMaxSpeedY() const
static bool checkBossRoom()
Definition: d_a_alink.cpp:17810
int procWolfRopeSubjectivityInit()
f32 field_0x3428
Definition: d_a_alink.h:3879
s16 field_0x3108
Definition: d_a_alink.h:3760
J3DModel * mpWlMidnaHatModel
Definition: d_a_alink.h:3425
s16 getCanoeMaxRotSpeed() const
f32 getBombWaterMaxFallSpeed() const
bool checkKandelaarSwingAnime() const
Definition: d_a_alink.h:3159
void decideDoStatus()
Definition: d_a_alink.cpp:15398
s16 field_0x2ff6
Definition: d_a_alink.h:3637
int procDungeonWarpInit()
u8 mExitDirection
Definition: d_a_alink.h:3578
int procHorseBowSubjectInit()
f32 getWolfRopeMoveSpeed()
daPy_frameCtrl_c mUnderFrameCtrl[3]
Definition: d_a_alink.h:3465
s16 mFastShotTime
Definition: d_a_alink.h:3710
void setFacePriBck(u16 param_0)
Definition: d_a_alink.h:3200
static s16 getMoveBGActorName(cBgS_PolyInfo &, int)
Definition: d_a_alink.cpp:4681
f32 field_0x33b0
Definition: d_a_alink.h:3849
f32 field_0x3458
Definition: d_a_alink.h:3891
int procWolfHangFallStart()
u8 field_0x2fbd
Definition: d_a_alink.h:3595
u32 field_0x3288
Definition: d_a_alink.h:3827
BOOL checkCopyRodThrowAnime() const
Definition: d_a_alink.h:3151
void setAttentionPos()
Definition: d_a_alink.cpp:13242
int procWolfHangFallStartInit(cM3dGPla *)
int procWolfDashReverseInit(int)
int procGrassWhistleWaitInit(int, int, int, s16, cXyz *)
JPABaseEmitter * setEmitterColor(u32 *, u16, cXyz const *, csXyz const *)
BOOL checkRestartDead(int, int)
int procOctaIealSpitInit()
bool checkResetRootMtx(int param_0) const
Definition: d_a_alink.h:3275
int procCutLargeJumpInit()
void setHorseWhistleModel()
static u8 m_procInitTable[5632]
Definition: d_a_alink.h:3343
BOOL checkAtnRightAnime()
Definition: d_a_alink.cpp:14286
u8 field_0x2fd2
Definition: d_a_alink.h:3616
int field_0x3198
Definition: d_a_alink.h:3794
cXyz field_0x37d4
Definition: d_a_alink.h:3960
void orderPeep()
Definition: d_a_alink.cpp:15725
int procHookshotWallWait()
int procCanoeGetOffInit()
s16 getRoofAngle(cBgS_PolyInfo *, s16)
Definition: d_a_alink.cpp:14566
u8 field_0x2fce
Definition: d_a_alink.h:3612
void checkActorPosAngle(fopAc_ac_c *, cXyz **)
Definition: d_a_alink.cpp:4598
void commonKandelaarPour(int)
daPy_actorKeep_c field_0x280c
Definition: d_a_alink.h:3498
bool checkDashAnime() const
Definition: d_a_alink.cpp:12968
J3DModel * mpLinkFaceModel
Definition: d_a_alink.h:3356
u8 mDamageColorTime
Definition: d_a_alink.h:3587
BOOL checkBarkAnime() const
Definition: d_a_alink.h:3155
int checkUpperReadyThrowAnime() const
Definition: d_a_alink.cpp:16404
void setCrawlAutoMoveAimPos()
static int simpleAnmPlay(J3DAnmBase *)
Definition: d_a_alink.cpp:13290
BOOL checkWolfShapeReverse() const
void getWolfTagJumpTime() const
s16 field_0x3116
Definition: d_a_alink.h:3767
void itemUnequip(u16 i_itemID, f32 i_playSpeed)
Definition: d_a_alink.cpp:16010
void checkRoofRestart()
Definition: d_a_alink.cpp:17192
int procHookshotRoofWaitInit(int, fopAc_ac_c *, int)
BOOL checkGrabUpThrowAnime() const
Definition: d_a_alink.h:3164
BOOL checkGrabThrowAnime() const
BOOL checkAutoJumpAction()
Definition: d_a_alink.cpp:15533
BOOL checkCutDashAnime() const
int procCutNormalInit(int)
Mtx field_0x2be8
Definition: d_a_alink.h:3526
static u32 getSwordAtType()
u8 field_0x2fc9
Definition: d_a_alink.h:3607
int createHeap()
Definition: d_a_alink.cpp:12218
int procBoomerangMoveInit()
virtual BOOL checkWolfTagLockJump() const
u8 field_0x2f96
Definition: d_a_alink.h:3556
int checkNextActionWolfFromLie()
u8 field_0x2f98
Definition: d_a_alink.h:3558
int procFishingFoodInit()
f32 getGoatCatchDistance2()
virtual s16 getSumouCounter() const
s16 field_0x306e
Definition: d_a_alink.h:3694
int loadModelDVD()
Definition: d_a_alink.cpp:18706
u8 field_0x2f8c
Definition: d_a_alink.h:3546
u8 mItemButton
Definition: d_a_alink.h:3548
BOOL itemButtonCheck(u8)
Definition: d_a_alink.cpp:14813
virtual void setPlayerPosAndAngle(cXyz const *, short, int)
u16 field_0x30c4
Definition: d_a_alink.h:3735
void setHandIndex(daAlink_c::daAlink_ANM)
Definition: d_a_alink.cpp:13401
int procDemoBoomerangCatch()
u8 field_0x32c2[2]
Definition: d_a_alink.h:3835
BOOL checkWaitAction()
Definition: d_a_alink.cpp:15408
daPy_anmHeap_c mFaceBtpHeap
Definition: d_a_alink.h:3471
s16 field_0x3054
Definition: d_a_alink.h:3682
u16 field_0x30f0
Definition: d_a_alink.h:3748
virtual u8 getClothesChangeWaitTimer() const
void setGrabItemActor(fopAc_ac_c *)
void setHookshotTopPosFly()
BOOL checkCanoeRideOwn(const fopAc_ac_c *param_0) const
Definition: d_a_alink.h:3264
void setSumouPunchStatus()
s16 field_0x3118
Definition: d_a_alink.h:3768
daPy_anmHeap_c mFaceBckHeap
Definition: d_a_alink.h:3473
int procWolfGiantPuzzleInit()
BOOL checkCaughtEscapeCutTurn()
int procSwimHookshotMoveInit()
void getWolfLieMoveSpeed()
void setTradeItemOutHand()
void cancelHookshotShot()
bool checkHorseSwordUpAnime() const
Definition: d_a_alink.h:3173
virtual void onSceneChangeArea(u8, u8, fopAc_ac_c *)
bool checkIronBallWaitAnime() const
Definition: d_a_alink.h:3138
void * field_0x06d8
Definition: d_a_alink.h:3389
BOOL checkItemEquipAnime() const
Definition: d_a_alink.cpp:15903
int procGrassWhistleGetInit()
virtual void setWolfEnemyHangBiteAngle(short)
BOOL checkBoomerangAnime() const
void setBlendWolfMoveAnime(f32)
s16 getBodyAngleXAtnActor(int)
Definition: d_a_alink.cpp:16431
void cancelItemUseQuake(int)
Definition: d_a_alink.cpp:15607
int field_0x318c
Definition: d_a_alink.h:3791
void resetWolfAtCollision()
Definition: d_a_alink.cpp:13494
virtual cXyz * getHookshotTopPos()
s16 field_0x30b2
Definition: d_a_alink.h:3726
int procWolfBackJumpInit(int)
virtual u32 checkCanoeRide() const
u8 field_0x3058[2]
Definition: d_a_alink.h:3684
u16 field_0x30ba
Definition: d_a_alink.h:3730
int procCoHorseCallWaitInit(int)
f32 getCopyRodBallDisFlyMax() const
Definition: d_a_alink.h:3261
bool checkUpSwimButtonAccept()
int initHookshotUpperAnimeSpeed(int)
int procWolfRopeSubjectivity()
u16 mProcID
Definition: d_a_alink.h:3630
int procGoatCatch()
Definition: d_a_alink.cpp:18490
void setFaceBasicBck(u16 param_0)
Definition: d_a_alink.h:3203
void warpModelTexScroll()
u16 field_0x30aa
Definition: d_a_alink.h:3722
BOOL checkItemChangeFromButton()
Definition: d_a_alink.cpp:16048
u8 field_0x2fcb
Definition: d_a_alink.h:3609
void setFaceBck(u16, int, u16)
Definition: d_a_alink.cpp:14352
J3DDeformData * mpDemoFCTmpBls
Definition: d_a_alink.h:3372
BOOL checkWolfAtnMoveBack(s16)
u8 field_0x3228[24]
Definition: d_a_alink.h:3820
void setEyeMove(cXyz *, s16, s16)
Definition: d_a_alink.cpp:4644
BOOL changeHangMoveProc(int)
MtxP getCopyRodMtx()
Definition: d_a_alink.h:3252
BOOL checkSightLine(f32, cXyz *)
Definition: d_a_alink.cpp:17468
void setEffectLandParam()
f32 field_0x33a0
Definition: d_a_alink.h:3845
u8 field_0x2fb3
Definition: d_a_alink.h:3585
int procWolfRollAttackMoveInit()
void itemEquip(u16 i_itemID)
Definition: d_a_alink.cpp:15957
void setWolfLieMoveVoice(int)
void checkWindWallRate(cXyz const &)
Definition: d_a_alink.cpp:12976
BOOL checkHeavyStateOn(int, int)
Definition: d_a_alink.cpp:16480
s16 field_0x2fe4
Definition: d_a_alink.h:3628
f32 field_0x342c
Definition: d_a_alink.h:3880
daPy_anmHeap_c mAnmHeap3
Definition: d_a_alink.h:3469
int getCrawlMoveVec(cXyz *, cXyz *, cXyz *, int, int, u8 *)
f32 damageMagnification(int i_checkZoraMag, int)
cXyz field_0x3738
Definition: d_a_alink.h:3948
void kandelaarModelCallBack()
void statusWindowExecute(cXyz const *, s16)
cXyz field_0x35ac
Definition: d_a_alink.h:3927
void commonFallInit(int)
Definition: d_a_alink.cpp:18617
BOOL checkHorseWaitLashAnime() const
u8 field_0x2f9d
Definition: d_a_alink.h:3563
s16 field_0x30cc
Definition: d_a_alink.h:3739
int procCoSubjectivityInit()
s16 getSpinnerRideRotAngleMax() const
BOOL checkGoatCatchActor(fopAc_ac_c *)
int procSmallJumpInit(int)
s16 field_0x308a
Definition: d_a_alink.h:3708
cXyz field_0x3594
Definition: d_a_alink.h:3925
f32 getBombWaterGravity() const
int procDungeonWarpSceneStartInit()
int checkNextActionIronBall()
BOOL checkZoraWearMaskDraw()
mDoExt_bckAnm * mpDemoHRTmpBck
Definition: d_a_alink.h:3378
void checkClimbMoveUpDownProc(int)
bool checkBowReloadAnime() const
Definition: d_a_alink.h:3161
f32 field_0x33dc
Definition: d_a_alink.h:3860
u32 field_0x32c8
Definition: d_a_alink.h:3838
BOOL checkGrabHeavyActor()
f32 getWolfSwimMoveAnmSpeed()
void checkWaterInKandelaar(f32)
int procWolfJumpAttackSlideLand()
BOOL setSwordHitVibration(dCcD_GObjInf *)
s16 mItemMode
Definition: d_a_alink.h:3655
mDoExt_bckAnm * mpDemoFCTmpBck
Definition: d_a_alink.h:3371
void setRoofHangHandOnSE(cBgS_PolyInfo *)
BOOL checkGrabAnime() const
int procAtnActorMoveInit()
int procCoSandWallHitInit()
f32 getSpinnerRideDecSpeedRate() const
s16 field_0x32c0
Definition: d_a_alink.h:3834
cXyz field_0x3750
Definition: d_a_alink.h:3950
s16 field_0x300a
Definition: d_a_alink.h:3647
void initGravity()
Definition: d_a_alink.cpp:16507
daPy_actorKeep_c mRideAcKeep
Definition: d_a_alink.h:3499
cXyz field_0x3588
Definition: d_a_alink.h:3924
void commonDoubleAnime(J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, J3DAnmTransform *, f32, f32, f32, int)
Definition: d_a_alink.cpp:14002
daPy_frameCtrl_c * field_0x215c
Definition: d_a_alink.h:3476
BOOL checkUpperItemAction()
Definition: d_a_alink.cpp:15718
cXyz mIronBallBgChkPos
Definition: d_a_alink.h:3964
int procRoofHangStartInit(cBgS_PolyInfo const &, cXyz const &, int)
u8 field_0x2fab
Definition: d_a_alink.h:3577
BOOL spActionTrigger()
Definition: d_a_alink.cpp:14830
int procCutTurnChargeInit()
u32 field_0x32d4
Definition: d_a_alink.h:3841
int procWolfLieAutoMoveInit(int, cXyz *)
virtual bool getStickAngleFromPlayerShape(short *) const
Definition: d_a_alink.cpp:4662
bool checkDkCaught2Anime() const
Definition: d_a_alink.h:3150
J3DAnmBase * field_0x0720
Definition: d_a_alink.h:3407
int checkNewItemChange(u8)
Definition: d_a_alink.cpp:17905
J3DModel * field_0x0700
Definition: d_a_alink.h:3399
int procIronBallSubject()
bool procTurnMoveInit(int)
JKRHeap * setItemHeap()
Definition: d_a_alink.cpp:6479
dCcD_Cps mAtCps[3]
Definition: d_a_alink.h:3440
int procCanoeBoomerangSubject()
void commonHookshotRoofWait()
int checkNextActionSwim()
int procGuardSlipInit(int, dCcD_GObjInf *)
f32 field_0x348c
Definition: d_a_alink.h:3904
void setFaceBasicAnime(daAlink_c::daAlink_ANM)
Definition: d_a_alink.cpp:14431
virtual BOOL checkWolfRope()
int procCoSwimSubjectivity()
s16 mSwordFlourishTimer
Definition: d_a_alink.h:3750
f32 getArrowIncAtMax() const
int procCanoeWaitInit(int)
void setCylAtParam(u32, dCcG_At_Spl, u8, u8, int, f32, f32)
static char * getAlinkArcName()
Definition: d_a_alink.cpp:3118
f32 getBombGravity() const
void setSpeedAndAngleSwim()
dPa_hermiteEcallBack_c field_0x2f38
Definition: d_a_alink.h:3540
u32 field_0x31cc
Definition: d_a_alink.h:3805
void setSingleAnimeWolfBaseMorf(daAlink_c::daAlink_WANM, f32)
BOOL checkCanoeFishingWaitAnime() const
Definition: d_a_alink.h:3179
virtual bool checkUseKandelaar(int)
void allAnimePlay()
Definition: d_a_alink.cpp:14091
cXyz field_0x3720
Definition: d_a_alink.h:3946
void setWolfAtCollision()
Definition: d_a_alink.cpp:13517
int procLadderUpStartInit()
void resetOilBottleModel()
daPy_actorKeep_c * getThrowBoomerangAcKeep()
Definition: d_a_alink.h:3185
int procWolfFallInit(int, f32)
void setShapeAngleOnGround()
Definition: d_a_alink.cpp:12883
virtual BOOL checkWolfDownAttackPullOut() const
s16 field_0x2ff2
Definition: d_a_alink.h:3635
int getLadderUnitCount() const
void * field_0x06d0
Definition: d_a_alink.h:3387
void setCopyRodControllUpperSpeedRate()
BOOL checkSlideAction()
Definition: d_a_alink.cpp:15522
u32 field_0x3208
Definition: d_a_alink.h:3815
cXyz field_0x3504
Definition: d_a_alink.h:3916
void setIronBallBaseAnime()
s16 field_0x308c
Definition: d_a_alink.h:3709
int procCopyRodSwingInit()
Z2SoundObjSimple * field_0x076c
Definition: d_a_alink.h:3414
BOOL checkBootsMoveAnime(int)
bool checkMiddleBossGoronRoom()
cXyz field_0x34e0
Definition: d_a_alink.h:3913
void checkUpperItemActionBoomerangFly()
void setGrassWhistleModel(int)
int procHookshotSubject()
int checkNextActionBoomerang()
int procWolfWaitSlipInit()
void setJumpMode()
Definition: d_a_alink.cpp:15288
virtual s16 checkSumouWithstand() const
void setElecDamageEffect()
int procCoWarpInit(int, int)
f32 field_0x2bac[3]
Definition: d_a_alink.h:3524
int procCanoePaddleShiftInit(int)
virtual MtxP getLinkBackBone1Matrix()
f32 getMoveGroundAngleSpeedRate()
Definition: d_a_alink.cpp:14295
J3DModel * mpWlChain1Model
Definition: d_a_alink.h:3420
BOOL checkMidnaUseAbility() const
u8 field_0x2f92
Definition: d_a_alink.h:3552
int procCoQuakeWaitInit()
int procWolfDownAttackInit()
void seStartSwordCut(u32)
Definition: d_a_alink.cpp:17409
void setWolfDigStatus(u8)
bool modelCallBack(int)
Definition: d_a_alink.cpp:3353
BOOL checkWolfEnemyThrowAnime() const
void startRestartRoomFromOut(int, u32, int)
Definition: d_a_player.cpp:663
static int getBallBtkIdx()
Definition: d_a_alink.h:3321
s16 field_0x2ff8
Definition: d_a_alink.h:3638
f32 field_0x2ba4
Definition: d_a_alink.h:3522
u16 field_0x30ae
Definition: d_a_alink.h:3724
s8 mVoiceReverbIntensity
Definition: d_a_alink.h:3560
f32 mSearchBallScale
Definition: d_a_alink.h:3905
s32 setRoomInfo()
Definition: d_a_alink.cpp:12830
f32 field_0x33a8
Definition: d_a_alink.h:3847
csXyz field_0x3136[2]
Definition: d_a_alink.h:3778
dPaPo_c * field_0x2f1c
Definition: d_a_alink.h:3538
void setMidnaMsg()
Definition: d_a_alink.cpp:15311
void setMoveSlantAngle()
Definition: d_a_alink.cpp:4708
BOOL checkSmallUpperGuardAnime() const
int procSumouActionInit(int, int, int)
void checkSetChainPullAnime(s16)
s16 field_0x3074
Definition: d_a_alink.h:3697
int procGrassWhistleWait()
J3DAnmTevRegKey * field_0x7b0
Definition: d_a_alink.h:3429
BOOL checkBossOctaIealRoom()
bool setShapeAngleToAtnActor(int)
Definition: d_a_alink.cpp:15177
int procCoMetamorphoseOnly()
void checkCutTurnCharge()
virtual BOOL checkCopyRodTopUse()
int procCrawlEndInit(int, s16, s16)
BOOL checkMagicArmorHeavy() const
Definition: d_a_alink.cpp:16468
void checkLandHookshotHang()
void commonKandelaarPourInit()
void setSwordVoiceSe(u32)
int procHangWallCatchInit()
void getArrowShieldOffset(cXyz const *, csXyz const *, cXyz *, cXyz *) const
f32 mHeavySpeedMultiplier
Definition: d_a_alink.h:3882
int procWolfSideStepLandInit(s16)
virtual bool checkHookshotShootReturnMode() const
BOOL checkNotCrawlStand(cXyz *)
int procBoomerangSubjectInit()
void setSwimUpDownOffset()
u16 * field_0x2f58
Definition: d_a_alink.h:3543
void getArrowFlyData(f32 *, f32 *, int) const
J3DModel * mpDemoHRTmpModel
Definition: d_a_alink.h:3377
void offModeFlg(u32 flag)
Definition: d_a_alink.h:3183
void setCutJumpSpeed(int)
void setRideCanoeBasePos(fopAc_ac_c *)
void setWoodShieldBurnOutEffect()
bool checkSwimDashMode() const
Definition: d_a_alink.h:3283
cBgS_PolyInfo mPolyInfo2
Definition: d_a_alink.h:3454
J3DModel * mpWlChain4Model
Definition: d_a_alink.h:3423
J3DAnmTevRegKey * field_0x7ac
Definition: d_a_alink.h:3428
dCcD_Sph field_0xFB8
Definition: d_a_alink.h:3438
s16 field_0x300c
Definition: d_a_alink.h:3648
JPABaseEmitter * setEmitter(u32 *, u16, cXyz const *, csXyz const *)
void setGuardSe(dCcD_GObjInf *)
u8 mPolySound
Definition: d_a_alink.h:3571
BOOL checkZoraWearAbility() const
Definition: d_a_alink.cpp:17668
int procBoomerangCatchInit()
f32 getBombStopSpeedY() const
static int getDirectionFromAngle(s16 angle)
Definition: d_a_alink.cpp:15136
void commonChangeItem()
Definition: d_a_alink.cpp:16369
J3DModel * mShieldModel
Definition: d_a_alink.h:3365
int setUnderAnimeParam(u16, daAlink_c::daAlink_UNDER, daAlinkHIO_anm_c const *)
Definition: d_a_alink.cpp:14240
int procCoLargeDamageInit(int, int, s16, s16, dCcD_GObjInf *, int)
void checkWolfAttackReverse(int)
int procWolfWaitAttackInit(int)
Mtx mMagneBootMtx
Definition: d_a_alink.h:3528
virtual f32 getSinkShapeOffset() const
int procCutHeadLandInit()
int checkWolfLandAction(int)
void setWolfHowlNotHappen(int)
void getReinHandType() const
u32 getStartMode()
Definition: d_a_alink.h:3191
u8 field_0x2fcd
Definition: d_a_alink.h:3611
u8 mRideStatus
Definition: d_a_alink.h:3576
u8 mWolfEyeUpTimer
Definition: d_a_alink.h:3575
void checkBgClimbMove(int)
int procCanoeFishingWait()
static BOOL checkEnemyGroup(fopAc_ac_c *)
BOOL setWolfEnemyHangBitePos(fopEn_enemy_c *)
BOOL cancelBowMoveRideNotAtn()
BOOL checkHookshotAnime() const
Definition: d_a_alink.h:3144
void resetBasAnime()
Definition: d_a_alink.cpp:17456
cXyz field_0x35a0
Definition: d_a_alink.h:3926
void setSingleAnimeWolf(daAlink_c::daAlink_WANM, f32, f32, s16, f32)
s16 field_0x3012
Definition: d_a_alink.h:3651
u16 field_0x30a8
Definition: d_a_alink.h:3721
s16 field_0x3008
Definition: d_a_alink.h:3646
BOOL checkCoachGuardGame()
Definition: d_a_alink.cpp:17145
u32 i_checkModeFlg(u32 pFlag) const
Definition: d_a_alink.h:3125
virtual BOOL checkBottleDrinkEnd() const
virtual cXyz * getIronBallCenterPos()
int procWolfJumpAttackInit(int)
u16 field_0x30b6
Definition: d_a_alink.h:3728
void checkClimbGround(cXyz *, f32)
u16 field_0x3106
Definition: d_a_alink.h:3759
void setLandDamagePoint(int)
f32 getBoardRowAnmSpeed()
BOOL checkOneHandItemEquipAnime() const
Definition: d_a_alink.cpp:15897
virtual BOOL checkHorseRideNotReady() const
int procCanoeJumpRideInit(fopAc_ac_c *)
int getGrassHowlEventActor() const
Definition: d_a_alink.h:3217
int procHorseDamageInit(dCcD_GObjInf *)
void grabLineCheck(cXyz *, cXyz *)
BOOL checkMagicArmorWearAbility() const
Definition: d_a_alink.cpp:17673
void setSwordChargeVoiceSe()
void setSpeedAndAngleSwimWolf()
virtual BOOL checkWolfDash() const
s16 mPrevStickAngle
Definition: d_a_alink.h:3701
int procCoLargeDamageWallInit(int, int, s16, s16)
void setWaterInAnmRate(daPy_frameCtrl_c *, f32)
BOOL i_checkAttentionLock()
Definition: d_a_alink.h:3130
BOOL checkNoCollisionCorret()
Definition: d_a_alink.cpp:13468
dBgS_LinkLinChk mLinkLinChk
Definition: d_a_alink.h:3446
dBgS_BoomerangLinChk mBoomerangLinChk
Definition: d_a_alink.h:3448
int procWolfEnemyThrowInit(int)
int procHookshotWallShootInit()
virtual void setKandelaarMtx(f32(*)[4], int, int)
void setFootEffectProcType(int)
f32 getHangMoveAnmSpeed()
int procCanoeHookshotMove()
f32 field_0x3424
Definition: d_a_alink.h:3878
f32 mFallHeight
Definition: d_a_alink.h:3854
virtual BOOL checkGoatThrowAfter() const
s16 field_0x2fe6
Definition: d_a_alink.h:3629
void calcHairAngle(s16 *)
Definition: d_a_alink.cpp:4518
cXyz field_0x3798
Definition: d_a_alink.h:3956
void swordUnequip()
Definition: d_a_alink.cpp:15939
bool checkBowShootAnime() const
Definition: d_a_alink.h:3162
BOOL checkUnderMove0BckNoArcWolf(daAlink_c::daAlink_WANM) const
void checkHorseGetOffAndSetDoStatus()
int setSingleAnimeParam(daAlink_c::daAlink_ANM anmID, daAlinkHIO_anm_c const *)
Definition: d_a_alink.cpp:14075
BOOL checkSlope() const
Definition: d_a_alink.cpp:14717
BOOL checkBowAnime() const
cXyz field_0x3528
Definition: d_a_alink.h:3919
u8 field_0x3016[2]
Definition: d_a_alink.h:3653
f32 field_0x343c
Definition: d_a_alink.h:3884
BOOL setItemModel()
Definition: d_a_alink.cpp:17505
BOOL checkMagicArmorNoDamage()
s16 getMagneBootsLocalAngleY(s16, int)
s16 getBombInsectLimitAngle() const
void setWolfBarrierHitEffect(dBgS_LinChk &)
void seStartMapInfo(u32)
Definition: d_a_alink.cpp:17424
int procCoGetReadySitInit()
BOOL checkCutDashEnemyHit(dCcD_GObjInf &)
int procLookUpToGetItem()
u8 field_0x30d8[0x14]
Definition: d_a_alink.h:3745
static daAlink_BckData const m_mainBckShield[20]
Definition: d_a_alink.h:3333
void changeClimbMoveProc(int)
int procRoofHangFrontMove()
u16 field_0x30c2
Definition: d_a_alink.h:3734
void initBasAnime()
Definition: d_a_alink.cpp:17449
BOOL checkItemActorPointer()
Definition: d_a_alink.cpp:15651
bool checkHugeAttack(int) const
int procGoatMove()
Definition: d_a_alink.cpp:18469
int procWolfRopeMoveInit(int, int)
u8 field_0x2fc7
Definition: d_a_alink.h:3605
cXyz field_0x34d4
Definition: d_a_alink.h:3912
virtual f32 getBaseAnimeFrame() const
Definition: d_a_alink.cpp:13859
request_of_phase_process_class mPhaseReq
Definition: d_a_alink.h:3348
void changeWolfHangEndProc()
s16 initWolfRopeShapeAngle()
int procWolfRollAttackInit(int, int)
void checkNextActionGrab()
void resetFacePriAnime()
Definition: d_a_alink.cpp:14506
int procWolfRopeHangInit(int)
int procWolfTagJumpInit(fopAc_ac_c *)
mDoExt_AnmRatioPack mNowAnmPackUnder[3]
Definition: d_a_alink.h:3461
bool cancelHookshotMove()
BOOL checkWoodShieldEquipNotIronBall() const
int checkNextActionCanoe()
cXyz * checkMidnaLockJumpPoint() const
void setBodyAngleXReadyAnime(int)
Definition: d_a_alink.cpp:16438
J3DModel * mHeldItemModel
Definition: d_a_alink.h:3401
u8 field_0x2fc1
Definition: d_a_alink.h:3599
fopAc_ac_c * getBoomerangActor()
s16 field_0x301e
Definition: d_a_alink.h:3657
BOOL checkGrabHeavyThrowAnime() const
Definition: d_a_alink.h:3166
s16 field_0x3076
Definition: d_a_alink.h:3698
int procLadderDownStartInit()
void setStepsOffset()
Definition: d_a_alink.cpp:12893
s16 field_0x304e
Definition: d_a_alink.h:3680
J3DAnmBase * field_0x072c
Definition: d_a_alink.h:3410
u8 mRollCrashFlg
Definition: d_a_alink.h:3570
f32 field_0x3438
Definition: d_a_alink.h:3883
int procHookshotWallShoot()
void setSingleAnimeBaseSpeed(daAlink_c::daAlink_ANM anmID, f32 speed, f32 morf)
Definition: d_a_alink.cpp:14049
int procWolfGrabPutInit()
s16 field_0x3122
Definition: d_a_alink.h:3773
void itemActionTrigger()
Definition: d_a_alink.cpp:14848
int procCopyRodSubjectInit()
dBgS_LinkRoofChk mLinkRoofChk
Definition: d_a_alink.h:3451
bool checkUnderAnime(u16 i_idx) const
Definition: d_a_alink.h:3133
int procCutFastReadyInit()
u8 field_0x2fcc
Definition: d_a_alink.h:3610
virtual cXyz * getMagneBootsTopVec()
int procWolfJumpAttackNormalLandInit(int)
cXyz field_0x34ec
Definition: d_a_alink.h:3914
int procWolfJumpAttackNormalLand()
mDoExt_MtxCalcOldFrame * field_0x2060
Definition: d_a_alink.h:3467
s16 field_0x3000
Definition: d_a_alink.h:3642
int procCutFinishInit(int)
fopAc_ac_c * getDemoLookActor()
void setNeckAngle()
Definition: d_a_alink.cpp:4654
s16 getGroundAngle(cBgS_PolyInfo *, s16)
Definition: d_a_alink.cpp:14542
void checkPullBehindWall()
J3DAnmTevRegKey * mMagicArmorHeadBrk
Definition: d_a_alink.h:3367
s16 field_0x304a
Definition: d_a_alink.h:3678
s16 field_0x3090
Definition: d_a_alink.h:3711
cXyz field_0x363c[4]
Definition: d_a_alink.h:3939
void setMatrixOffset(f32 *, f32)
Definition: d_a_alink.cpp:6380
s16 field_0x3080
Definition: d_a_alink.h:3703
u8 field_0x2fa3
Definition: d_a_alink.h:3569
int procWolfHowlInit(int)
f32 mSpeedModifier
Definition: d_a_alink.h:3844
int procWolfServiceWait()
s16 field_0x3034
Definition: d_a_alink.h:3668
int field_0x2d80
Definition: d_a_alink.h:3533
BOOL checkUpperItemActionFly()
Definition: d_a_alink.cpp:15685
u8 field_0x303c[4]
Definition: d_a_alink.h:3672
virtual void setSumouReady(fopAc_ac_c *)
s16 field_0x30fa
Definition: d_a_alink.h:3753
void setFrontWallType()
Definition: d_a_alink.cpp:14593
void setStickData()
Definition: d_a_alink.cpp:15048
virtual BOOL checkWolfChain() const
int procWolfLieMoveInit(int)
void setSwordComboVoice()
int procWolfLockAttackTurnInit(int)
f32 getSpinnerMaxFallSpeed() const
bool checkNotHeavyBootsStage()
Definition: d_a_alink.cpp:17862
int procPreActionUnequipInit(int, fopAc_ac_c *)
bool checkDashDamageAnime() const
Definition: d_a_alink.h:3176
void changeWarpMaterial(daAlink_c::daAlink_WARP_MAT_MODE)
Definition: d_a_alink.cpp:18001
void checkHorseSwordUpSpped()
void allUnequip(int)
Definition: d_a_alink.cpp:16023
int procClimbMoveUpDown()
s32 checkPlayerDemoMode() const
Definition: d_a_alink.h:3210
dPaPo_c field_0x2e54
Definition: d_a_alink.h:3536
csXyz mFishingArm1Angle
Definition: d_a_alink.h:3780
u8 field_0x302a[2]
Definition: d_a_alink.h:3663
BOOL checkHorseDashAccept()
int procHangLeverDownInit()
f32 field_0x3400
Definition: d_a_alink.h:3869
virtual cXyz * getShadowTalkAtnPos()
J3DAnmBase * field_0x0718
Definition: d_a_alink.h:3405
J3DAnmTextureSRTKey * mpFaceBtk
Definition: d_a_alink.h:3475
BOOL checkCanoeStart()
Definition: d_a_alink.cpp:12334
void checkClimbMoveSideProc(int)
virtual void setMidnaMsgNum(fopAc_ac_c *, u16)
s16 field_0x311a
Definition: d_a_alink.h:3769
virtual BOOL checkSingleBoarBattleSecondBowReady() const
cXyz field_0x37e0
Definition: d_a_alink.h:3961
int procWolfJumpAttackKickInit()
int checkSpecialDemoMode() const
virtual bool checkItemSwordEquip() const
f32 field_0x3420
Definition: d_a_alink.h:3877
int procLookUpToGetItemInit()
int procWolfSlopeStartInit(int)
static BOOL checkLv6BossRoom()
f32 getSwimFrontMaxSpeed() const
void setSwordAtCollision(int)
Definition: d_a_alink.cpp:13408
s16 field_0x3022
Definition: d_a_alink.h:3659
int procCanoePaddleGrab()
u16 field_0x3086
Definition: d_a_alink.h:3706
f32 field_0x33f4
Definition: d_a_alink.h:3866
fopAc_ac_c * checkGoronRide()
Definition: d_a_alink.cpp:4692
u8 field_0x2fc3
Definition: d_a_alink.h:3601
BOOL checkGrabSideThrowAnime() const
Definition: d_a_alink.h:3165
u16 field_0x2fea
Definition: d_a_alink.h:3631
int procHorseSubjectivityInit()
void resetFacePriBtk()
Definition: d_a_alink.cpp:14484
void tgHitCallback(fopAc_ac_c *, dCcD_GObjInf *, dCcD_GObjInf *)
Definition: d_a_alink.cpp:3260
virtual BOOL checkPlayerGuard() const
int procHorseLookDownInit()
int procBottleSwingInit(fopAc_ac_c *, int)
virtual s32 getGrabActorID() const
daPy_anmHeap_c mUnderAnmHeap[3]
Definition: d_a_alink.h:3463
void initCutTurnAt(f32, int)
void autoGroundHit()
Definition: d_a_alink.cpp:17007
dBgS_LinkAcch mLinkAcch
Definition: d_a_alink.h:3445
void setFacePriTexture(daAlink_c::daAlink_FTANM)
Definition: d_a_alink.cpp:14439
int procCutReverseInit(daAlink_c::daAlink_ANM)
BOOL checkCanoePaddleGrab(fopAc_ac_c *) const
s16 field_0x311c
Definition: d_a_alink.h:3770
bool checkHorseUnderDashStartAnime() const
Definition: d_a_alink.h:3170
int procWolfGiantPuzzle()
void setMetamorphoseEffect()
dBgS_LinkGndChk mLinkGndChk
Definition: d_a_alink.h:3450
virtual BOOL checkEmptyBottleSwing() const
int procWolfSideStepLand()
void setUpperAnimeBaseSpeed(u16, f32, f32)
Definition: d_a_alink.cpp:14177
s16 getMetamorphoseFarAngle() const
Definition: d_a_alink.cpp:15306
virtual bool checkCanoeFishingGetRight() const
void setWolfSenceStatus(u8)
daPy_actorKeep_c mWolfLockAcKeep[10]
Definition: d_a_alink.h:3434
void setCommonBoardAnime(int)
f32 * field_0x2b94
Definition: d_a_alink.h:3518
void checkWolfEnemyThrowAction()
cXyz field_0x378c
Definition: d_a_alink.h:3955
dBgS_AcchCir field_0x18B0[3]
Definition: d_a_alink.h:3444
void swordEquip(int)
Definition: d_a_alink.cpp:15932
int procWolfRopeStagger()
virtual MtxP getRightItemMatrix()
f32 field_0x3418
Definition: d_a_alink.h:3875
bool checkUpperAnime(u16 i_idx) const
Definition: d_a_alink.h:3132
void setWolfBiteDamage(fopEn_enemy_c *)
static daAlink_BckData const m_mainBckFishing[28]
Definition: d_a_alink.h:3335
void setBossBodyHangPos()
void changeItemBck(u16, f32)
Definition: d_a_alink.cpp:17760
int procWolfGrabThrowInit()
BOOL checkIronBallAnime() const
int procFrontRollSuccessInit()
u8 field_0x3038[2]
Definition: d_a_alink.h:3670
int procInsectCatchInit()
void setSingleAnimeWolfBase(daAlink_c::daAlink_WANM)
cXyz field_0x3744
Definition: d_a_alink.h:3949
void checkHorseNotGrab() const
cBgS_PolyInfo mPolyInfo3
Definition: d_a_alink.h:3455
J3DModel * initModel(J3DModelData *, u32, u32)
Definition: d_a_alink.cpp:6525
int procRoofHangSideMove()
daAlink_matAnm_c * field_0x2180[2]
Definition: d_a_alink.h:3479
void commonCheckNextAction(int)
Definition: d_a_alink.cpp:16219
J3DModel * mpDemoFCTongueModel
Definition: d_a_alink.h:3369
void initServiceWaitTime()
Definition: d_a_alink.cpp:15200
virtual void setOutPower(f32, short, int)
Definition: d_a_alink.cpp:16493
static daAlink_FaceTexData const m_faceTexDataTable[]
Definition: d_a_alink.h:3338
u8 field_0x30f2[2]
Definition: d_a_alink.h:3749
u8 field_0x2fb6
Definition: d_a_alink.h:3588
u32 field_0x31f8
Definition: d_a_alink.h:3811
void resetWolfEnemyBiteAll()
u8 field_0x2fa6
Definition: d_a_alink.h:3572
int procCoPeepSubjectivityInit()
void setUpperAnimeMorf(f32)
Definition: d_a_alink.cpp:14146
s16 field_0x30a4
Definition: d_a_alink.h:3719
void searchPeepObj(fopAc_ac_c *, void *)
static bool checkRoomOnly()
Definition: d_a_alink.cpp:17830
void setMoveBGClimbCorrect()
void setRideSubjectAngle(s16)
s16 field_0x30ee
Definition: d_a_alink.h:3747
f32 field_0x3494
Definition: d_a_alink.h:3906
u32 field_0x31c0
Definition: d_a_alink.h:3802
bool checkDemoMoveMode(u32) const
void checkItemButtonChange()
Definition: d_a_alink.cpp:15699
int field_0x28fc
Definition: d_a_alink.h:3514
void * field_0x2d78
Definition: d_a_alink.h:3531
const daAlink_BckData * getMainBckData(daAlink_c::daAlink_ANM) const
Definition: d_a_alink.cpp:13901
int checkNextActionHookshot()
int procWolfDashReverse()
BOOL checkLandAction(int)
Definition: d_a_alink.cpp:15459
u8 field_0x2fbb
Definition: d_a_alink.h:3593
virtual void skipPortalObjWarp()
int loadShieldModelDVD()
Definition: d_a_alink.cpp:18768
int checkSceneChange(int i_exitID)
Definition: d_a_alink.cpp:17391
int procSwimDamageInit(dCcD_GObjInf *)
daPy_anmHeap_c mAnmHeap4
Definition: d_a_alink.h:3470
int procCanoeKandelaarPour()
J3DModelData * loadAramBmd(u16, u32)
Definition: d_a_alink.cpp:17678
J3DModelData * field_0x064C
Definition: d_a_alink.h:3354
csXyz field_0x312a[2]
Definition: d_a_alink.h:3777
int procRoofSwitchHangInit(fopAc_ac_c *)
JPABaseEmitter * setEmitterPolyColor(u32 *, u16, cBgS_PolyInfo &, cXyz const *, csXyz const *)
void setItemMatrix(int)
Definition: d_a_alink.cpp:13370
void setUpperFront()
Definition: d_a_alink.cpp:3330
J3DModelData * field_0x06c0
Definition: d_a_alink.h:3383
BOOL checkPossibleWaterInMode() const
u8 mActiveBombNum
Definition: d_a_alink.h:3568
void commonWaitTurnInit()
Definition: d_a_alink.cpp:18581
virtual void voiceStart(u32)
Definition: d_a_alink.cpp:17399
int procCutTurnInit(int, int)
int procCanoeBottleDrinkInit(u16)
u8 field_0x2fc0
Definition: d_a_alink.h:3598
u16 field_0x2fde
Definition: d_a_alink.h:3625
bool doButton() const
Definition: d_a_alink.h:3289
int procWolfLandDamageInit(int)
void setArrowShieldActor(fopAc_ac_c *, int)
virtual BOOL checkWolfDig() const
void basicModelDraw(J3DModel *)
int procCanoeBowSubject()
int procClimbMoveSideInit()
void setHookshotRoofWaitAnime()
u32 field_0x31e4
Definition: d_a_alink.h:3809
void setStickAnmData(J3DAnmBase *, int, int, u16, int)
f32 field_0x33fc
Definition: d_a_alink.h:3868
void checkGrabSlowMoveActor()
int procHookshotFlyInit()
int procGoronRideWaitInit(fopAc_ac_c *)
void setDoubleAnimeWolf(f32, f32, f32, daAlink_c::daAlink_WANM, daAlink_c::daAlink_WANM, int, f32)
BOOL checkCutJumpInFly()
Definition: d_a_alink.cpp:15540
u32 field_0x31fc
Definition: d_a_alink.h:3812
virtual void onPressedDamage(cXyz const &, short)
virtual u8 getSwordChangeWaitTimer() const
J3DModel * field_0x0714
Definition: d_a_alink.h:3404
J3DModel * mpWlChain3Model
Definition: d_a_alink.h:3422
J3DModel * mpWlChangeModel
Definition: d_a_alink.h:3364
void checkHangStartSideWall(s16)
void setWaterfallEffect(cXyz const *, u32 *)
f32 getClimbMoveSideAnmSpeed()
static bool checkDungeon()
Definition: d_a_alink.cpp:17815
BOOL setBodyAngleToCamera()
virtual MtxP getWolfMouthMatrix()
void decideCommonDoStatus()
Definition: d_a_alink.cpp:15388
void getBaseHorseAnime(daAlink_c::daAlink_ANM *)
void checkUpperItemActionBow()
int procHawkSubjectInit()
int procGuardAttackInit()
int checkRequestTalkActor(dAttList_c *, fopAc_ac_c *)
Definition: d_a_alink.cpp:15266
s16 field_0x3056
Definition: d_a_alink.h:3683
virtual f32 getSearchBallScale() const
void setBlendWolfAtnMoveAnime(f32)
virtual void setDkCaught(fopAc_ac_c *)
static bool checkCloudSea()
Definition: d_a_alink.cpp:17825
void setSwordUpColorEffect()
virtual bool checkWolfLock(fopAc_ac_c *) const
daAlink_ITEM_BTN
Definition: d_a_alink.h:1213
@ BTN_Z
Definition: d_a_alink.h:1216
@ BTN_R
Definition: d_a_alink.h:1220
@ BTN_A
Definition: d_a_alink.h:1218
@ BTN_Y
Definition: d_a_alink.h:1215
@ BTN_L
Definition: d_a_alink.h:1219
@ BTN_X
Definition: d_a_alink.h:1214
@ BTN_B
Definition: d_a_alink.h:1217
void setClimbStartNotGround()
void cancelFmChainGrabFromOut()
Definition: d_a_alink.h:3206
bool checkShieldAttackEmphasys()
virtual void setGoronSideMove(fopAc_ac_c *)
J3DModel * mpSwASheathModel
Definition: d_a_alink.h:3360
cXyz field_0x3510
Definition: d_a_alink.h:3917
void * field_0x06d4
Definition: d_a_alink.h:3388
f32 getLadderMoveAnmSpeed()
void setDeadRideSyncPos()
const daAlink_AnmData * getAnmData(daAlink_ANM anmID) const
Definition: d_a_alink.h:3213
bool checkIronBallThrowMode() const
int procFallInit(int, f32)
void setLastSceneDamage(int, u32 *)
Definition: d_a_alink.cpp:17038
int procClimbDownStartInit(s16)
bool checkGrabGlide()
Definition: d_a_alink.h:3277
s16 field_0x3010
Definition: d_a_alink.h:3650
int checkGroupItem(int, int) const
Definition: d_a_alink.cpp:17768
int procAutoJumpInit(int)
int procHookshotRoofShootInit(fopAc_ac_c *)
void clearFirePointDamageEffect(int)
J3DModel * mpLinkModel
Definition: d_a_alink.h:3355
int procCanoeBoomerangSubjectInit()
bool checkWindSpeedOnAngleAnime(int) const
Definition: d_a_alink.cpp:12962
void clearCutTurnEffectID()
void setSpeedAndAngleNormal()
Definition: d_a_alink.cpp:15247
dAttList_c * mAttList2
Definition: d_a_alink.h:3489
int checkNextActionBoard()
void * field_0x06e0
Definition: d_a_alink.h:3391
u8 mShieldChangeWaitTimer
Definition: d_a_alink.h:3615
bool checkHookshotShootAnime() const
Definition: d_a_alink.h:3142
f32 mSwordUpColorIntensity
Definition: d_a_alink.h:3898
f32 getRoofHangFMoveAnmSpeed() const
void changeWolfBlendRate(int)
BOOL checkSwordEquipAnime() const
J3DModel * mpSwAModel
Definition: d_a_alink.h:3359
s16 field_0x310c
Definition: d_a_alink.h:3762
s16 field_0x3078
Definition: d_a_alink.h:3699
f32 field_0x340c
Definition: d_a_alink.h:3872
J3DModel * mpDemoFCBlendModel
Definition: d_a_alink.h:3368
daPy_anmHeap_c mItemHeap[2]
Definition: d_a_alink.h:3482
int procCoSwimFreezeReturn()
f32 getStickAngleDistanceRate()
Definition: d_a_alink.cpp:15223
BOOL checkUnderMove0BckNoArc(daAlink_c::daAlink_ANM) const
Definition: d_a_alink.cpp:13931
s16 field_0x3018
Definition: d_a_alink.h:3654
virtual BOOL checkBoarRun() const
f32 field_0x33f8
Definition: d_a_alink.h:3867
s16 field_0x30d2
Definition: d_a_alink.h:3742
void onModeFlg(u32 flag)
Definition: d_a_alink.h:3182
virtual void playerStartCollisionSE(u32, u32)
cXyz field_0x3630
Definition: d_a_alink.h:3938
virtual void setAnimeFrame(f32)
Definition: d_a_alink.cpp:13867
BOOL checkWindDashAnime() const
Definition: d_a_alink.cpp:15914
s16 field_0x30ca
Definition: d_a_alink.h:3738
static u8 m_fEffParamProc[72]
Definition: d_a_alink.h:3345
int procClimbWaitInit(int, int)
J3DShape * field_0x06ec
Definition: d_a_alink.h:3394
int checkNormalAction()
Definition: d_a_alink.cpp:15812
cXyz mLookPosFromOut
Definition: d_a_alink.h:3923
bool checkWindSpeedOnXZ() const
Definition: d_a_alink.cpp:3196
BOOL setTalkStatus()
Definition: d_a_alink.cpp:15338
bool checkElecReturnDamage(dCcD_GObjInf &, fopAc_ac_c **)
virtual bool setHookshotCarryOffset(unsigned int, cXyz const *)
int procCanoeFishingWaitInit()
u32 field_0x3204
Definition: d_a_alink.h:3814
J3DGXColorS10 field_0x32a0[2]
Definition: d_a_alink.h:3832
u16 field_0x30be
Definition: d_a_alink.h:3732
virtual s32 getAtnActorID() const
f32 field_0x347c
Definition: d_a_alink.h:3900
int procMagneBootsFlyInit()
daAlink_ANM
Definition: d_a_alink.h:225
@ ANM_COW_A_D
Definition: d_a_alink.h:511
@ ANM_WAIT
Definition: d_a_alink.h:251
@ ANM_ATN_RETURN_FROM_RUN
Definition: d_a_alink.h:227
@ ANM_DRAGON_CUT_FINAL
Definition: d_a_alink.h:601
@ ANM_SIDE_JUMP_LEFT_LAND
Definition: d_a_alink.h:257
@ ANM_DEMO_MASTER_SWORD_STICK
Definition: d_a_alink.h:625
@ ANM_RIDE_CROUCH
Definition: d_a_alink.h:470
@ ANM_DRAGON_HANG_WAIT_B
Definition: d_a_alink.h:598
@ ANM_RIDE_STOP
Definition: d_a_alink.h:471
@ ANM_HANG_MOVE_RIGHT
Definition: d_a_alink.h:378
@ ANM_SLIDE_FORWARD_END
Definition: d_a_alink.h:417
@ ANM_STEP_TURN
Definition: d_a_alink.h:247
@ ANM_HORSE_WAIT_D_B
Definition: d_a_alink.h:502
@ ANM_BOOMERANG_CATCH
Definition: d_a_alink.h:413
@ ANM_BOTTLE_DRINK_NASTY
Definition: d_a_alink.h:485
@ ANM_ATN_COW
Definition: d_a_alink.h:508
@ ANM_MORPHEEL_HANG_WAIT
Definition: d_a_alink.h:588
@ ANM_DEMO_MHOP
Definition: d_a_alink.h:616
@ ANM_CRAWL_START
Definition: d_a_alink.h:278
@ ANM_RIDE_CUT_TURN_CHARGE
Definition: d_a_alink.h:476
@ ANM_SWIM_DMG_RIGHT
Definition: d_a_alink.h:431
@ ANM_ATN_SWIM_BACK
Definition: d_a_alink.h:423
@ ANM_SERVICE_WAIT
Definition: d_a_alink.h:370
@ ANM_LANTERN_SWING
Definition: d_a_alink.h:493
@ ANM_HOOKSHOT_SHOOT
Definition: d_a_alink.h:525
@ ANM_DOOR_OPEN_RIGHT
Definition: d_a_alink.h:459
@ ANM_SUMOU_FIGHT_STEP_RIGHT
Definition: d_a_alink.h:549
@ ANM_CUT_NM_RIGHT
Definition: d_a_alink.h:326
@ ANM_ATN_WALK_LEFT
Definition: d_a_alink.h:232
@ ANM_ATN_LOCK_RUN_RIGHT
Definition: d_a_alink.h:239
@ ANM_RIDE_WAIT
Definition: d_a_alink.h:468
@ ANM_FINISH
Definition: d_a_alink.h:368
@ ANM_DMG_AIR_RIGHT
Definition: d_a_alink.h:360
@ ANM_GUARD_LEFT
Definition: d_a_alink.h:269
@ ANM_DOOR_OPEN_LOCK_LEFT
Definition: d_a_alink.h:460
@ ANM_DMG_AIR_FRONT
Definition: d_a_alink.h:357
@ ANM_HVY_BOOTS_PUT_ON
Definition: d_a_alink.h:544
@ ANM_WALK_SLOPE
Definition: d_a_alink.h:414
@ ANM_HAWK_CATCH
Definition: d_a_alink.h:499
@ ANM_SUMOU_SHIKO_WAIT
Definition: d_a_alink.h:576
@ ANM_HORSE_MOUNT_BACK
Definition: d_a_alink.h:289
@ ANM_PICK_UP
Definition: d_a_alink.h:464
@ ANM_SUMOU_TACKLE_WAIT
Definition: d_a_alink.h:556
@ ANM_WAIT_D_B
Definition: d_a_alink.h:501
@ ANM_DRAGON_CUT_B
Definition: d_a_alink.h:600
@ ANM_TRADE_ITEM_WAIT
Definition: d_a_alink.h:619
@ ANM_WAIT_B
Definition: d_a_alink.h:252
@ ANM_ATN_LOCK_WALK_LEFT
Definition: d_a_alink.h:233
@ ANM_IRONBALL_WALK
Definition: d_a_alink.h:579
@ ANM_DMG_AIR_LAND
Definition: d_a_alink.h:361
@ ANM_COW_CATCH
Definition: d_a_alink.h:510
@ ANM_DIVE_START
Definition: d_a_alink.h:636
@ ANM_DOOR_OPEN_ROLL
Definition: d_a_alink.h:462
@ ANM_CANOE_PADDLE_TO_ROD
Definition: d_a_alink.h:454
@ ANM_ROOF_HANG_LEFT
Definition: d_a_alink.h:397
@ ANM_IRONBALL_CATCH
Definition: d_a_alink.h:584
@ ANM_DMG_SMALL_B
Definition: d_a_alink.h:354
@ ANM_GRASS_WHISTLE_START
Definition: d_a_alink.h:497
@ ANM_SWIM_DASH
Definition: d_a_alink.h:424
@ ANM_ATN_BACK_WALK
Definition: d_a_alink.h:228
@ ANM_CROUCH_START
Definition: d_a_alink.h:268
@ ANM_CUT_HEAD_LAND
Definition: d_a_alink.h:352
@ ANM_TRADE_ITEM_PULL_OUT
Definition: d_a_alink.h:618
@ ANM_LADDER_RIGHT_TO_LEFT
Definition: d_a_alink.h:385
@ ANM_WAIT_INSECT
Definition: d_a_alink.h:615
@ ANM_COPYROD_SWING_LARGE
Definition: d_a_alink.h:603
@ ANM_CANOE_ROW_LEFT
Definition: d_a_alink.h:445
@ ANM_SUMOU_TACKLE_SHOCK
Definition: d_a_alink.h:555
@ ANM_SUMOU_KNOCKED_DOWN
Definition: d_a_alink.h:573
@ ANM_CUT_MORTAL_DRAW_B
Definition: d_a_alink.h:333
@ ANM_ROOF_HANG_MOVE
Definition: d_a_alink.h:396
@ ANM_ROOF_HANG
Definition: d_a_alink.h:400
@ ANM_SUMOU_LOSE_GORON
Definition: d_a_alink.h:572
@ ANM_ATN_LOCK_RUN_LEFT
Definition: d_a_alink.h:237
@ ANM_CUT_HEAD
Definition: d_a_alink.h:351
@ ANM_ATN_RUN_LEFT
Definition: d_a_alink.h:236
@ ANM_CUT_JUMP_LARGE_START
Definition: d_a_alink.h:622
@ ANM_PUSH
Definition: d_a_alink.h:283
@ ANM_DEMO_MASTER_SWORD_WAIT
Definition: d_a_alink.h:626
@ ANM_COW_CATCH_START
Definition: d_a_alink.h:509
@ ANM_WALK_HEAVY
Definition: d_a_alink.h:240
@ ANM_HORSE_DASH_A
Definition: d_a_alink.h:301
@ ANM_SMALL_GUARD
Definition: d_a_alink.h:248
@ ANM_SLIDE_BACKWARD_END
Definition: d_a_alink.h:418
@ ANM_CLIMB_SLIDE_RIGHT
Definition: d_a_alink.h:392
@ ANM_BOTTLE_DRINK
Definition: d_a_alink.h:483
@ ANM_THROW_HEAVY
Definition: d_a_alink.h:404
@ ANM_SUMOU_TACKLE_WAIT_GORON
Definition: d_a_alink.h:557
@ ANM_GUARD_RIGHT
Definition: d_a_alink.h:270
@ ANM_CUT_FINISHING_BLOW_MISS
Definition: d_a_alink.h:349
@ ANM_DMG_AIR_LEFT_LAND
Definition: d_a_alink.h:363
@ ANM_SUMOU_TACKLE_MISS
Definition: d_a_alink.h:554
@ ANM_ATN_RETURN_FROM_WALK
Definition: d_a_alink.h:226
@ ANM_SUMOU_PUNCH_MISS_SHOCK
Definition: d_a_alink.h:562
@ ANM_HORSE_TAME_WAIT_A_TO_B
Definition: d_a_alink.h:323
@ ANM_HORSE_CROUCH
Definition: d_a_alink.h:311
@ ANM_HOOKSHOT_HANG_SHOOT_LEFT
Definition: d_a_alink.h:532
@ ANM_DEMO_KAMAE
Definition: d_a_alink.h:620
@ ANM_CUT_FINISH_STAB
Definition: d_a_alink.h:331
@ ANM_HORSE_JUMP
Definition: d_a_alink.h:296
@ ANM_HOOKSHOT_HANG_END_RIGHT
Definition: d_a_alink.h:527
@ ANM_LADDER_UP_START
Definition: d_a_alink.h:379
@ ANM_DMG_SMALL_RIGHT
Definition: d_a_alink.h:356
@ ANM_HANG_READY
Definition: d_a_alink.h:372
@ ANM_WAIT_PUSH_PULL
Definition: d_a_alink.h:280
@ ANM_LADDER_LEFT_TO_RIGHT
Definition: d_a_alink.h:386
@ ANM_SUMOU_GET_UP
Definition: d_a_alink.h:574
@ ANM_BACK_JUMP
Definition: d_a_alink.h:259
@ ANM_HORSE_GET_ITEM
Definition: d_a_alink.h:609
@ ANM_ATN_LOCK_BACK_WALK
Definition: d_a_alink.h:230
@ ANM_BOTTLE_DRINK_END
Definition: d_a_alink.h:484
@ ANM_WAIT_SIT
Definition: d_a_alink.h:442
@ ANM_HORSE_DASH_START
Definition: d_a_alink.h:304
@ ANM_HORSE_TURN_LEFT
Definition: d_a_alink.h:316
@ ANM_ROOF_HANG_TURN
Definition: d_a_alink.h:399
@ ANM_HOOKSHOT_HANG_LEFT
Definition: d_a_alink.h:528
@ ANM_WAIT_CANOE_RIGHT
Definition: d_a_alink.h:444
@ ANM_PULL
Definition: d_a_alink.h:286
@ ANM_HORSE_WAIT
Definition: d_a_alink.h:298
@ ANM_ATN_RIGHT
Definition: d_a_alink.h:515
@ ANM_HOOKSHOT_HANG_WAIT_RIGHT
Definition: d_a_alink.h:531
@ ANM_ATN_WALK_RIGHT
Definition: d_a_alink.h:234
@ ANM_CLIMB_HANG_MISS
Definition: d_a_alink.h:393
@ ANM_GRAB_UP
Definition: d_a_alink.h:402
@ ANM_HOOKSHOT_HANG_SHOOT_RIGHT
Definition: d_a_alink.h:533
@ ANM_DMG_LARGE_LAND
Definition: d_a_alink.h:362
@ ANM_SWIM_DMG_FREEZE
Definition: d_a_alink.h:432
@ ANM_SUMOU_PULL_BACK
Definition: d_a_alink.h:567
@ ANM_SHIELD_ATTACK
Definition: d_a_alink.h:272
@ ANM_HOOKSHOT_WALL_LEFT
Definition: d_a_alink.h:538
@ ANM_SWIM_WAIT
Definition: d_a_alink.h:246
@ ANM_HOOKSHOT_HANG_RIGHT_START
Definition: d_a_alink.h:535
@ ANM_CUT_JUMP_LARGE_LAND
Definition: d_a_alink.h:624
@ ANM_GANON_FINISH_WAIT
Definition: d_a_alink.h:634
@ ANM_HORSE_DASH_B
Definition: d_a_alink.h:302
@ ANM_BOTTLE_SWING_DOWN
Definition: d_a_alink.h:490
@ ANM_TALK
Definition: d_a_alink.h:410
@ ANM_MORPHEEL_HANG
Definition: d_a_alink.h:586
@ ANM_CANOE_REEL
Definition: d_a_alink.h:452
@ ANM_OIL_BOTTLE_POUR
Definition: d_a_alink.h:495
@ ANM_ATN_BACK_RUN
Definition: d_a_alink.h:229
@ ANM_LADDER_DOWN_END_RIGHT
Definition: d_a_alink.h:384
@ ANM_GET_HOLDOUT
Definition: d_a_alink.h:439
@ ANM_TRES_OPEN_BIG
Definition: d_a_alink.h:435
@ ANM_GANON_CHANCE_WINNING
Definition: d_a_alink.h:630
@ ANM_RIDE_JUMP_START
Definition: d_a_alink.h:472
@ ANM_HOOKSHOT_WALL_RIGHT
Definition: d_a_alink.h:539
@ ANM_JUMP_START
Definition: d_a_alink.h:275
@ ANM_PUSH_LIGHT
Definition: d_a_alink.h:281
@ ANM_BOTTLE_POUR
Definition: d_a_alink.h:487
@ ANM_MG_KICK
Definition: d_a_alink.h:503
@ ANM_HORSE_RIDE_LEFT
Definition: d_a_alink.h:318
@ ANM_SUMOU_TACKLE_SHOCK_RETURN
Definition: d_a_alink.h:560
@ ANM_CLIMB_START
Definition: d_a_alink.h:388
@ ANM_CUT_RECOIL_A
Definition: d_a_alink.h:337
@ ANM_DMG_FALL
Definition: d_a_alink.h:366
@ ANM_HANG_ONE_HAND
Definition: d_a_alink.h:375
@ ANM_HORSE_HANG_LEFT
Definition: d_a_alink.h:314
@ ANM_COW_STROKE
Definition: d_a_alink.h:517
@ ANM_HOOKSHOT_FLY_RIGHT
Definition: d_a_alink.h:524
@ ANM_HORSE_STOP
Definition: d_a_alink.h:292
@ ANM_CUT_FINISHING_BLOW_JUMP
Definition: d_a_alink.h:346
@ ANM_CUT_JUMP_LAND
Definition: d_a_alink.h:340
@ ANM_HORSE_LASH
Definition: d_a_alink.h:305
@ ANM_GET_A_WAIT
Definition: d_a_alink.h:437
@ ANM_ATN_WAIT_RIGHT
Definition: d_a_alink.h:243
@ ANM_PICK_UP_LARGE_START
Definition: d_a_alink.h:405
@ ANM_BOTTLE_FAIRY
Definition: d_a_alink.h:488
@ ANM_RIDE_KICK
Definition: d_a_alink.h:475
@ ANM_CLIMB_TOP_SMALL
Definition: d_a_alink.h:373
@ ANM_DOOR_OPEN_LEFT
Definition: d_a_alink.h:458
@ ANM_CLIMB_RIGHT
Definition: d_a_alink.h:390
@ ANM_SHIELD_ATTACK_RECOIL
Definition: d_a_alink.h:273
@ ANM_HORSE_MOUNT_LEFT
Definition: d_a_alink.h:287
@ ANM_DRAGON_HANG_RIGHT
Definition: d_a_alink.h:595
@ ANM_DOOR_OPEN_SLIDE
Definition: d_a_alink.h:463
@ ANM_SWIM_RESURFACE
Definition: d_a_alink.h:420
@ ANM_CUT_NM_VERTICAL
Definition: d_a_alink.h:324
@ ANM_ATN_RUN_RIGHT
Definition: d_a_alink.h:238
@ ANM_CANOE_CHANGE_HAND
Definition: d_a_alink.h:449
@ ANM_TURN_BACK
Definition: d_a_alink.h:440
@ ANM_HOOKSHOT_HANG_END_LEFT
Definition: d_a_alink.h:526
@ ANM_SLIP
Definition: d_a_alink.h:266
@ ANM_GANON_CHANCE_LOSE
Definition: d_a_alink.h:632
@ ANM_SWIM_A
Definition: d_a_alink.h:419
@ ANM_CUT_FINISH_RIGHT
Definition: d_a_alink.h:334
@ ANM_DMG_AIR_LEFT
Definition: d_a_alink.h:359
@ ANM_TRES_OPEN_KICK
Definition: d_a_alink.h:434
@ ANM_CANOE_ROW_RIGHT_BACK
Definition: d_a_alink.h:448
@ ANM_ROLL_CRASH
Definition: d_a_alink.h:262
@ ANM_HANG_MOVE_LEFT
Definition: d_a_alink.h:377
@ ANM_BACKFLIP
Definition: d_a_alink.h:264
@ ANM_FRONT_ROLL
Definition: d_a_alink.h:261
@ ANM_TRANSFORM_TO_HUMAN
Definition: d_a_alink.h:480
@ ANM_WAIT_TO_TIRED
Definition: d_a_alink.h:409
@ ANM_CANOE_ROW_RIGHT
Definition: d_a_alink.h:446
@ ANM_FALL
Definition: d_a_alink.h:519
@ ANM_COW_THROW_RIGHT
Definition: d_a_alink.h:514
@ ANM_ELEC_STUN_GND
Definition: d_a_alink.h:606
@ ANM_HOOKSHOT_HANG_WAIT_LEFT
Definition: d_a_alink.h:530
@ ANM_CLIMB_SLIDE_LEFT
Definition: d_a_alink.h:391
@ ANM_SUMOU_PUNCH_SHOCK
Definition: d_a_alink.h:564
@ ANM_RIDE_CUT_TURN
Definition: d_a_alink.h:477
@ ANM_SWIM_DROWN
Definition: d_a_alink.h:507
@ ANM_IRONBALL_WAIT
Definition: d_a_alink.h:578
@ ANM_SLIDE_BACKWARD
Definition: d_a_alink.h:416
@ ANM_GUARD_BREAK
Definition: d_a_alink.h:274
@ ANM_CUT_FINISH_LEFT
Definition: d_a_alink.h:329
@ ANM_HORSE_TAME_WAIT_B
Definition: d_a_alink.h:322
@ ANM_HORSE_RIDE_RIGHT
Definition: d_a_alink.h:319
@ ANM_JUMP_LAND
Definition: d_a_alink.h:277
@ ANM_CUT_NM_STAB
Definition: d_a_alink.h:328
@ ANM_ASHIMOTO
Definition: d_a_alink.h:639
@ ANM_WSTARTH
Definition: d_a_alink.h:303
@ ANM_KEY_CATCH
Definition: d_a_alink.h:608
@ ANM_ROPE_SWING
Definition: d_a_alink.h:478
@ ANM_TWGATE_PULLED_IN
Definition: d_a_alink.h:610
@ ANM_CANOE_ROW_LEFT_BACK
Definition: d_a_alink.h:447
@ ANM_CLIMB_LEFT
Definition: d_a_alink.h:389
@ ANM_SWIM_DMG_BACK
Definition: d_a_alink.h:429
@ ANM_REEL
Definition: d_a_alink.h:455
@ ANM_MORPHEEL_CUT_B
Definition: d_a_alink.h:591
@ ANM_HOOKSHOT_WALL_WAIT_LEFT
Definition: d_a_alink.h:540
@ ANM_HORSE_GETOFF_RIGHT
Definition: d_a_alink.h:291
@ ANM_CUT_NM_LEFT
Definition: d_a_alink.h:325
@ ANM_SUMOU_TACKLE
Definition: d_a_alink.h:551
@ ANM_HOOKSHOT_HANG_LEFT_START
Definition: d_a_alink.h:534
@ ANM_CHAIN_PULL_END
Definition: d_a_alink.h:614
@ ANM_HOOKSHOT_FLY_LEFT
Definition: d_a_alink.h:523
@ ANM_CARRY
Definition: d_a_alink.h:407
@ ANM_ROOF_HANG_WAIT
Definition: d_a_alink.h:395
@ ANM_TRANSFORM_TO_WOLF
Definition: d_a_alink.h:479
@ ANM_S_JUMP_START
Definition: d_a_alink.h:521
@ ANM_LADDER_DOWN_START
Definition: d_a_alink.h:382
@ ANM_SUMOU_TACKLE_STAGGER_GORON
Definition: d_a_alink.h:559
@ ANM_SIDE_JUMP_RIGHT_LAND
Definition: d_a_alink.h:258
@ ANM_CUT_HEAD_JUMP
Definition: d_a_alink.h:350
@ ANM_CUT_RECOIL_B
Definition: d_a_alink.h:338
@ ANM_SWIM_DIVE
Definition: d_a_alink.h:425
@ ANM_DRAGON_HANG_WAIT
Definition: d_a_alink.h:597
@ ANM_GANON_CHANCE
Definition: d_a_alink.h:628
@ ANM_SLIDE_FORWARD
Definition: d_a_alink.h:415
@ ANM_IRONBALL_TURN
Definition: d_a_alink.h:581
@ ANM_HORSE_HANG_RIGHT
Definition: d_a_alink.h:315
@ ANM_ATN_SWIM_RIGHT
Definition: d_a_alink.h:422
@ ANM_SUMOU_PUNCH_MISS_SHOCK_RETURN
Definition: d_a_alink.h:563
@ ANM_ATN_LOCK_BACK_RUN
Definition: d_a_alink.h:231
@ ANM_COPYROD_SWING
Definition: d_a_alink.h:602
@ ANM_WAIT_START
Definition: d_a_alink.h:411
@ ANM_OIL_BOTTLE_POUR_END
Definition: d_a_alink.h:496
@ ANM_RUN_B
Definition: d_a_alink.h:254
@ ANM_SIDE_JUMP_LEFT
Definition: d_a_alink.h:255
@ ANM_HORSE_DMG_LEFT
Definition: d_a_alink.h:312
@ ANM_DMG
Definition: d_a_alink.h:365
@ ANM_LADDER_UP_END_RIGHT
Definition: d_a_alink.h:381
@ ANM_SWIM_DMG_FRONT
Definition: d_a_alink.h:428
@ ANM_BOTTLE_SCOOP
Definition: d_a_alink.h:492
@ ANM_SUMOU_WIN_GORON
Definition: d_a_alink.h:570
@ ANM_MORPHEEL_HANG_MISS
Definition: d_a_alink.h:587
@ ANM_HORSE_STAND
Definition: d_a_alink.h:294
@ ANM_SUMOU_MIAU
Definition: d_a_alink.h:545
@ ANM_CUT_TWIRL_LAND
Definition: d_a_alink.h:336
@ ANM_PULL_LIGHT
Definition: d_a_alink.h:284
@ ANM_DMG_SMALL_A
Definition: d_a_alink.h:353
@ ANM_HORSE_FALL_LEFT
Definition: d_a_alink.h:320
@ ANM_GRASS_WHISTLE_PLAY
Definition: d_a_alink.h:498
@ ANM_SWIM_DMG_LEFT
Definition: d_a_alink.h:430
@ ANM_SUMOU_FIGHT_STEP
Definition: d_a_alink.h:550
@ ANM_HORSE_WAIT_B
Definition: d_a_alink.h:308
@ ANM_CLIMB_JUMP
Definition: d_a_alink.h:371
@ ANM_CUT_TURN_CHARGE_MOVE
Definition: d_a_alink.h:345
@ ANM_COW_THROW_LEFT
Definition: d_a_alink.h:513
@ ANM_COW_MOVE_LEFT_RIGHT
Definition: d_a_alink.h:516
@ ANM_CUT_FINISHING_BLOW_STAB
Definition: d_a_alink.h:348
@ ANM_HAWK_WAIT
Definition: d_a_alink.h:500
@ ANM_DIVE
Definition: d_a_alink.h:637
@ ANM_CUT_JUMP_LARGE
Definition: d_a_alink.h:623
@ ANM_IRONBALL_ATTACK
Definition: d_a_alink.h:580
@ ANM_ATN_SWIM_LEFT
Definition: d_a_alink.h:421
@ ANM_HOOKSHOT_WALL_END_RIGHT
Definition: d_a_alink.h:537
@ ANM_HORSE_WALK_B
Definition: d_a_alink.h:300
@ ANM_HANG_CLIMB_TOP
Definition: d_a_alink.h:374
@ ANM_CUT_TURN_RIGHT
Definition: d_a_alink.h:342
@ ANM_CUT_TURN_LEFT
Definition: d_a_alink.h:341
@ ANM_SUMOU_PUNCH
Definition: d_a_alink.h:561
@ ANM_CANOE_FISH_RIGHT
Definition: d_a_alink.h:451
@ ANM_ENTRANCE
Definition: d_a_alink.h:518
@ ANM_COW_PRESS
Definition: d_a_alink.h:512
@ ANM_SUMOU_STAGGER
Definition: d_a_alink.h:565
@ ANM_HORSE_TURN_B
Definition: d_a_alink.h:310
@ ANM_SWIM_ZORA_START
Definition: d_a_alink.h:426
@ ANM_HOOKSHOT_WALL_SHOOT_RIGHT
Definition: d_a_alink.h:543
@ ANM_HOOKSHOT_WALL_SHOOT_LEFT
Definition: d_a_alink.h:542
@ ANM_CUT_TURN_CHARGE_START
Definition: d_a_alink.h:343
@ ANM_SMALL_GUARD_TIRED
Definition: d_a_alink.h:250
@ ANM_PICK_UP_LARGE
Definition: d_a_alink.h:406
@ ANM_OIL_BOTTLE_POUR_START
Definition: d_a_alink.h:494
@ ANM_ATN_LOCK_WALK_RIGHT
Definition: d_a_alink.h:235
@ ANM_CHAIN_PICK_UP
Definition: d_a_alink.h:611
@ ANM_SIDE_ROLL_LEFT
Definition: d_a_alink.h:466
@ ANM_HOOKSHOT_WALL_WAIT_RIGHT
Definition: d_a_alink.h:541
@ ANM_WAIT_F
Definition: d_a_alink.h:605
@ ANM_SUMOU_HAKEYOI
Definition: d_a_alink.h:546
@ ANM_DRAGON_HANG
Definition: d_a_alink.h:596
@ ANM_SUMOU_LOSE
Definition: d_a_alink.h:571
@ ANM_HORSE_TURN_RIGHT
Definition: d_a_alink.h:317
@ ANM_ATN_WAIT_LEFT
Definition: d_a_alink.h:242
@ ANM_WAIT_CANOE_LEFT
Definition: d_a_alink.h:443
@ ANM_WAIT_B_TO_A
Definition: d_a_alink.h:253
@ ANM_TRES_OPEN_SMALL
Definition: d_a_alink.h:433
@ ANM_BOTTLE_SWING
Definition: d_a_alink.h:489
@ ANM_DRAGON_CUT
Definition: d_a_alink.h:599
@ ANM_BOTTLE_GET
Definition: d_a_alink.h:491
@ ANM_CUT_FINISHING_BLOW_FALL
Definition: d_a_alink.h:347
@ ANM_SUMOU_SHIKO
Definition: d_a_alink.h:575
@ ANM_GET_A_WAIT2
Definition: d_a_alink.h:438
@ ANM_WAIT_WIND
Definition: d_a_alink.h:481
@ ANM_SUMOU_PUSH_BACK
Definition: d_a_alink.h:566
@ ANM_ROOF_HANG_RIGHT
Definition: d_a_alink.h:398
@ ANM_MORPHEEL_SPIT_OUT
Definition: d_a_alink.h:593
@ ANM_SUMOU_WIN
Definition: d_a_alink.h:569
@ ANM_SUMOU_DODGE_TACKLE
Definition: d_a_alink.h:553
@ ANM_DMG_FALL_RECOVER
Definition: d_a_alink.h:367
@ ANM_SUMOU_FIGHT_WAIT
Definition: d_a_alink.h:547
@ ANM_PULL_IRONBALL_SWITCH
Definition: d_a_alink.h:617
@ ANM_CHAIN_PULL_FYRUS
Definition: d_a_alink.h:613
@ ANM_CUT_TURN_CHARGE
Definition: d_a_alink.h:344
@ ANM_GET_MASTER_SWORD
Definition: d_a_alink.h:604
@ ANM_APPEARANCE
Definition: d_a_alink.h:520
@ ANM_SWIM_DIE
Definition: d_a_alink.h:506
@ ANM_REEL_LEFT_RIGHT
Definition: d_a_alink.h:456
@ ANM_HOOKSHOT_WALL_END_LEFT
Definition: d_a_alink.h:536
@ ANM_SIDE_ROLL_RIGHT
Definition: d_a_alink.h:467
@ ANM_CUT_FINISH_VERTICAL
Definition: d_a_alink.h:330
@ ANM_GANON_CHANCE_LOSING
Definition: d_a_alink.h:629
@ ANM_THROW
Definition: d_a_alink.h:403
@ ANM_WAIT_TIRED
Definition: d_a_alink.h:408
@ ANM_RIDE_JUMP
Definition: d_a_alink.h:473
@ ANM_BOTTLE_DRINK_START
Definition: d_a_alink.h:482
@ ANM_HORSE_DIE_RECOVER
Definition: d_a_alink.h:309
@ ANM_ROLL_JUMP
Definition: d_a_alink.h:465
@ ANM_LADDER_DOWN_END_LEFT
Definition: d_a_alink.h:383
@ ANM_HORSE_CUT_TURN
Definition: d_a_alink.h:306
@ ANM_BACKFLIP_LAND
Definition: d_a_alink.h:265
@ ANM_CANOE_RELEASE
Definition: d_a_alink.h:453
@ ANM_ELEC_STUN_AIR
Definition: d_a_alink.h:607
@ ANM_CLIMB_HANG
Definition: d_a_alink.h:387
@ ANM_IRONBALL_THROW
Definition: d_a_alink.h:582
@ ANM_HORSE_WALK_A
Definition: d_a_alink.h:299
@ ANM_CUT_JUMP
Definition: d_a_alink.h:339
@ ANM_CUT_TWIRL
Definition: d_a_alink.h:335
@ ANM_CUT_JUMP_LARGE_CHARGE
Definition: d_a_alink.h:621
@ ANM_GRAB_UP_START
Definition: d_a_alink.h:401
@ ANM_HORSE_GETOFF_LEFT
Definition: d_a_alink.h:290
@ ANM_BARRIER_RECOIL
Definition: d_a_alink.h:263
@ ANM_STEP_TURN_TIRED
Definition: d_a_alink.h:249
@ ANM_BOTTLE_OPEN
Definition: d_a_alink.h:486
@ ANM_DRAGON_HANG_LEFT
Definition: d_a_alink.h:594
@ ANM_RUN
Definition: d_a_alink.h:245
@ ANM_MORPHEEL_HANG_WAIT_B
Definition: d_a_alink.h:589
@ ANM_RIDE_JUMP_LAND
Definition: d_a_alink.h:474
@ ANM_CROUCH_DEF
Definition: d_a_alink.h:271
@ ANM_CUT_COMBO_STAB
Definition: d_a_alink.h:327
@ ANM_HORSE_FALL_RIGHT
Definition: d_a_alink.h:321
@ ANM_FROZEN_FREE
Definition: d_a_alink.h:412
@ ANM_LADDER_UP_END_LEFT
Definition: d_a_alink.h:380
@ ANM_MORPHEEL_CUT_FINAL
Definition: d_a_alink.h:592
@ ANM_BACK_JUMP_LAND
Definition: d_a_alink.h:260
@ ANM_GANON_ON_HORSE
Definition: d_a_alink.h:635
@ ANM_HORSE_MOUNT_RIGHT
Definition: d_a_alink.h:288
@ ANM_ATN_BACK_WALK_HEAVY
Definition: d_a_alink.h:241
@ ANM_WALK
Definition: d_a_alink.h:244
@ ANM_S_JUMP_END
Definition: d_a_alink.h:522
@ ANM_MORPHEEL_CUT
Definition: d_a_alink.h:590
@ ANM_SUMOU_TACKLE_GORON
Definition: d_a_alink.h:552
@ ANM_DEMO_MASTER_SWORD_PULL
Definition: d_a_alink.h:627
@ ANM_CRAWL
Definition: d_a_alink.h:279
@ ANM_SWIM_C
Definition: d_a_alink.h:427
@ ANM_CHAIN_PULL
Definition: d_a_alink.h:612
@ ANM_PULL_START
Definition: d_a_alink.h:285
@ ANM_ODOROKU
Definition: d_a_alink.h:638
@ ANM_HANG_ONE_HAND_MOVE
Definition: d_a_alink.h:376
@ ANM_JUMP
Definition: d_a_alink.h:276
@ ANM_DOOR_OPEN_LOCK_RIGHT
Definition: d_a_alink.h:461
@ ANM_SIDE_JUMP_RIGHT
Definition: d_a_alink.h:256
@ ANM_CROUCH
Definition: d_a_alink.h:267
@ ANM_SUMOU_FIGHT_STEP_LEFT
Definition: d_a_alink.h:548
@ ANM_SUMOU_PULL_BACK_GORON
Definition: d_a_alink.h:568
@ ANM_HORSE_JUMP_START
Definition: d_a_alink.h:295
@ ANM_GANON_FINISH
Definition: d_a_alink.h:633
@ ANM_CUT_MORTAL_DRAW_A
Definition: d_a_alink.h:332
@ ANM_GET_A
Definition: d_a_alink.h:436
@ ANM_DMG_AIR_RIGHT_LAND
Definition: d_a_alink.h:364
@ ANM_ROOF_UP
Definition: d_a_alink.h:394
@ ANM_DIE
Definition: d_a_alink.h:504
@ ANM_HORSE_DIE
Definition: d_a_alink.h:505
@ ANM_HOOKSHOT_HANG_RIGHT
Definition: d_a_alink.h:529
@ ANM_SUMOU_TACKLE_STAGGER
Definition: d_a_alink.h:558
@ ANM_PUSH_START
Definition: d_a_alink.h:282
@ ANM_DMG_SMALL_LEFT
Definition: d_a_alink.h:355
@ ANM_HORSE_DMG_RIGHT
Definition: d_a_alink.h:313
@ ANM_DMG_FBW
Definition: d_a_alink.h:577
@ ANM_HORSE_STOP_TO_STAND
Definition: d_a_alink.h:293
@ ANM_LAND_UP
Definition: d_a_alink.h:457
@ ANM_RIDE_FRONT
Definition: d_a_alink.h:469
@ ANM_FINISH_END
Definition: d_a_alink.h:369
@ ANM_VJUMP_START
Definition: d_a_alink.h:441
@ ANM_HORSE_WAIT_A
Definition: d_a_alink.h:307
@ ANM_GANON_CHANCE_WIN
Definition: d_a_alink.h:631
@ ANM_DMG_LARGE
Definition: d_a_alink.h:358
@ ANM_IRONBALL_DEF
Definition: d_a_alink.h:585
@ ANM_IRONBALL_PULL
Definition: d_a_alink.h:583
@ ANM_HORSE_JUMP_LAND
Definition: d_a_alink.h:297
@ ANM_CANOE_FISH_LEFT
Definition: d_a_alink.h:450
void returnKeepItemData()
Definition: d_a_alink.cpp:17497
void setWaterDropColor(J3DGXColorS10 const *)
J3DModel * initModel(J3DModelData *p_modelData, u32 param_1)
Definition: d_a_alink.h:3267
mDoExt_bckAnm field_0x2164
Definition: d_a_alink.h:3478
int procWolfSlideInit(s16, int)
int procWolfRopeStaggerInit(int)
void setShieldArcName()
Definition: d_a_alink.cpp:18663
int procWolfAtnActorMoveInit()
int procWolfDigThroughInit(int)
bool talkTrigger() const
Definition: d_a_alink.h:3285
bool checkRestartRoom()
Definition: d_a_alink.cpp:17210
bool checkSwimMoveHandAnime() const
Definition: d_a_alink.h:3136
daAlink_footData_c mFootData2[2]
Definition: d_a_alink.h:3517
int checkNextAction(int)
Definition: d_a_alink.cpp:16358
u8 field_0x2f93
Definition: d_a_alink.h:3553
daAlinkHIO_c * mpHIO
Definition: d_a_alink.h:3484
BOOL checkGrabCarryActor()
void setSpeedAndAngleWolf()
BOOL checkFrontWallTypeAction()
Definition: d_a_alink.cpp:15555
u8 field_0x305e[2]
Definition: d_a_alink.h:3687
bool checkFastUnequip()
Definition: d_a_alink.cpp:16018
void setHighModelFaceBtk(u16)
void setHorseZeldaDamage()
int procSwimHookshotSubject()
fopAc_ac_c * getCopyRodControllActor()
BOOL checkNotJumpSinkLimit()
Definition: d_a_alink.cpp:14672
int procCoPushPullWaitInit(int)
void moveShadowScaleLight()
s16 field_0x305c
Definition: d_a_alink.h:3686
int procWolfRollAttackCharge()
int procWolfSlipTurnLandInit()
static int getBallModelIdx()
Definition: d_a_alink.h:3320
void playerInit()
Definition: d_a_alink.cpp:12344
MtxP getShieldMtx() const
Definition: d_a_alink.h:3218
void checkNextActionHorse()
void setFaceBasicBtp(u16 param_0)
Definition: d_a_alink.h:3204
fopAc_ac_c * makeFairy(cXyz *, u32)
virtual BOOL checkGrassWhistle() const
u16 field_0x30c0
Definition: d_a_alink.h:3733
s16 field_0x30d6
Definition: d_a_alink.h:3744
J3DAnmTevRegKey * field_0x7b4
Definition: d_a_alink.h:3430
dCcD_Stts field_0x814
Definition: d_a_alink.h:3435
u16 field_0x3084
Definition: d_a_alink.h:3705
s16 getChainStickAngleY(s16) const
BOOL checkGrabAnimeUp() const
Definition: d_a_alink.h:3167
static daAlink_BckData const m_mainBckSword[5]
Definition: d_a_alink.h:3334
int procBossBodyHangInit(fopAc_ac_c *)
void setBoomerangReadyQuake()
static BOOL checkLetterItem(int)
void setSandShapeOffset()
Definition: d_a_alink.cpp:14695
fopAc_ac_c * getCopyRodCameraActor()
int procCutLargeJumpChargeInit()
int procHorseBoomerangMoveInit()
void setSpeedAndAngleWolfAtn()
bool checkRootTransClearMode()
Definition: d_a_alink.h:3324
int commonMagneLineCheck(cXyz *, cXyz *)
daAlink_PROC
Definition: d_a_alink.h:858
@ PROC_WOLF_GIANT_PUZZLE
Definition: d_a_alink.h:1170
@ PROC_WOLF_SERVICE_WAIT
Definition: d_a_alink.h:1097
@ PROC_DUNGEON_WARP_SCN_START
Definition: d_a_alink.h:1095
@ PROC_SIDE_ROLL
Definition: d_a_alink.h:876
@ PROC_WOLF_ENEMY_THROW
Definition: d_a_alink.h:1168
@ PROC_DOOR_OPEN
Definition: d_a_alink.h:1035
@ PROC_SWORD_UNEQUIP_SP
Definition: d_a_alink.h:943
@ PROC_IRON_BALL_RETURN
Definition: d_a_alink.h:1078
@ PROC_BOAR_RUN
Definition: d_a_alink.h:942
@ PROC_CAUGHT
Definition: d_a_alink.h:1198
@ PROC_DEMO_PUSH_PULL_WAIT
Definition: d_a_alink.h:1190
@ PROC_DEMO_BOOMERANG_CATCH
Definition: d_a_alink.h:1037
@ PROC_WARP
Definition: d_a_alink.h:1194
@ PROC_WOLF_LARGE_DAMAGE_UP
Definition: d_a_alink.h:1123
@ PROC_WOLF_SLIP
Definition: d_a_alink.h:1126
@ PROC_QUAKE_WAIT
Definition: d_a_alink.h:1210
@ PROC_CHAIN_STRONG_PULL
Definition: d_a_alink.h:1034
@ PROC_CUT_NORMAL
Definition: d_a_alink.h:892
@ PROC_GRAB_WAIT
Definition: d_a_alink.h:972
@ PROC_CANOE_JUMP_RIDE
Definition: d_a_alink.h:1000
@ PROC_HORSE_SUBJECTIVITY
Definition: d_a_alink.h:923
@ PROC_CANOE_BOOMERANG_SUBJECT
Definition: d_a_alink.h:1015
@ PROC_SMALL_JUMP
Definition: d_a_alink.h:885
@ PROC_BOW_SUBJECT
Definition: d_a_alink.h:953
@ PROC_BOARD_RIDE
Definition: d_a_alink.h:1025
@ PROC_WOLF_HANG_FALL_START
Definition: d_a_alink.h:1121
@ PROC_HOOKSHOT_ROOF_BOOTS
Definition: d_a_alink.h:1060
@ PROC_ATN_ACTOR_WAIT
Definition: d_a_alink.h:865
@ PROC_WOLF_HOWL
Definition: d_a_alink.h:1110
@ PROC_BOSS_ATN_WAIT
Definition: d_a_alink.h:1054
@ PROC_CANOE_FISHING_GET
Definition: d_a_alink.h:1010
@ PROC_FALL
Definition: d_a_alink.h:883
@ PROC_GRAB_STAND
Definition: d_a_alink.h:974
@ PROC_HORSE_BOTTLE_DRINK
Definition: d_a_alink.h:935
@ PROC_MONKEY_MOVE
Definition: d_a_alink.h:1036
@ PROC_SAND_WALL_HIT
Definition: d_a_alink.h:1199
@ PROC_WOLF_ROLL_ATTACK_MOVE
Definition: d_a_alink.h:1142
@ PROC_GOAT_MOVE
Definition: d_a_alink.h:1050
@ PROC_ZORA_MOVE
Definition: d_a_alink.h:1083
@ PROC_LOOK_WAIT
Definition: d_a_alink.h:1189
@ PROC_STEP_MOVE
Definition: d_a_alink.h:886
@ PROC_HANG_CLIMB
Definition: d_a_alink.h:949
@ PROC_PULL_MOVE
Definition: d_a_alink.h:916
@ PROC_GRAB_PUT
Definition: d_a_alink.h:971
@ PROC_GRAB_UP
Definition: d_a_alink.h:968
@ PROC_CANOE_WAIT
Definition: d_a_alink.h:1002
@ PROC_LAND
Definition: d_a_alink.h:884
@ PROC_SIDESTEP_LAND
Definition: d_a_alink.h:870
@ PROC_PICK_UP
Definition: d_a_alink.h:976
@ PROC_TOOL_DEMO
Definition: d_a_alink.h:1176
@ PROC_CUT_REVERSE
Definition: d_a_alink.h:896
@ PROC_BOOMERANG_MOVE
Definition: d_a_alink.h:956
@ PROC_LADDER_UP_START
Definition: d_a_alink.h:962
@ PROC_CLIMB_TO_ROOF
Definition: d_a_alink.h:992
@ PROC_GRAB_THROW
Definition: d_a_alink.h:970
@ PROC_CUT_LARGE_JUMP
Definition: d_a_alink.h:907
@ PROC_HANG_UP
Definition: d_a_alink.h:946
@ PROC_GOAT_STOP_READY
Definition: d_a_alink.h:1082
@ PROC_KANDELAAR_SWING
Definition: d_a_alink.h:1042
@ PROC_SWIM_SUBJECTIVITY
Definition: d_a_alink.h:1178
@ PROC_WOLF_LOCK_ATTACK
Definition: d_a_alink.h:1152
@ PROC_WOLF_CHAIN_UP
Definition: d_a_alink.h:1161
@ PROC_DIVE_JUMP
Definition: d_a_alink.h:881
@ PROC_WOLF_DOWN_AT_MISS_LAND
Definition: d_a_alink.h:1151
@ PROC_CANOE_ROD_GRAB
Definition: d_a_alink.h:1007
@ PROC_HORSE_JUMP
Definition: d_a_alink.h:921
@ PROC_HORSE_CUT_TURN
Definition: d_a_alink.h:926
@ PROC_DUNGEON_WARP
Definition: d_a_alink.h:1094
@ PROC_CHAIN_UP
Definition: d_a_alink.h:1033
@ PROC_WOLF_ROPE_TURN
Definition: d_a_alink.h:1136
@ PROC_GRAB_REBOUND
Definition: d_a_alink.h:973
@ PROC_HANG_WALL_CATCH
Definition: d_a_alink.h:950
@ PROC_SWIM_WAIT
Definition: d_a_alink.h:981
@ PROC_WOLF_LAND
Definition: d_a_alink.h:1113
@ PROC_PREACTION_UNEQUIP
Definition: d_a_alink.h:859
@ PROC_KANDELAAR_POUR
Definition: d_a_alink.h:1043
@ PROC_ELEC_DAMAGE
Definition: d_a_alink.h:1181
@ PROC_WOLF_DOWN_AT_LAND
Definition: d_a_alink.h:1150
@ PROC_WOLF_JUMP_AT_KICK
Definition: d_a_alink.h:1144
@ PROC_FOG_DEAD
Definition: d_a_alink.h:1196
@ PROC_HORSE_HANG
Definition: d_a_alink.h:939
@ PROC_SLIP
Definition: d_a_alink.h:879
@ PROC_CUT_HEAD_LAND
Definition: d_a_alink.h:905
@ PROC_WOLF_WAIT_ATTACK
Definition: d_a_alink.h:1147
@ PROC_WOLF_MIDNA_RIDE_SHOCK
Definition: d_a_alink.h:1099
@ PROC_CRAWL_AUTO_MOVE
Definition: d_a_alink.h:914
@ PROC_TW_GATE
Definition: d_a_alink.h:1203
@ PROC_WOLF_JUMP_AT_NORMAL_LAND
Definition: d_a_alink.h:1146
@ PROC_NOD
Definition: d_a_alink.h:1206
@ PROC_ROOF_HANG_FRONT_MOVE
Definition: d_a_alink.h:995
@ PROC_HOOKSHOT_FLY
Definition: d_a_alink.h:1057
@ PROC_WOLF_ATTACK_REVERSE
Definition: d_a_alink.h:1167
@ PROC_SUMOU_WIN_LOSE
Definition: d_a_alink.h:1070
@ PROC_GUARD_SLIP
Definition: d_a_alink.h:888
@ PROC_BOOMERANG_CATCH
Definition: d_a_alink.h:957
@ PROC_SLIDE_LAND
Definition: d_a_alink.h:872
@ PROC_SPINNER_READY
Definition: d_a_alink.h:1023
@ PROC_CANOE_PADDLE_SHIFT
Definition: d_a_alink.h:1004
@ PROC_WOLF_SLIDE_READY
Definition: d_a_alink.h:1129
@ PROC_HORSE_DAMAGE
Definition: d_a_alink.h:927
@ PROC_DK_CAUGHT
Definition: d_a_alink.h:979
@ PROC_SERVICE_WAIT
Definition: d_a_alink.h:860
@ PROC_CANOE_PADDLE_GRAB
Definition: d_a_alink.h:1006
@ PROC_DEMO_PUSH_MOVE
Definition: d_a_alink.h:1191
@ PROC_DAMAGE
Definition: d_a_alink.h:909
@ PROC_SLIDE
Definition: d_a_alink.h:871
@ PROC_CANOE_FISHING_REEL
Definition: d_a_alink.h:1009
@ PROC_CANOE_ROW
Definition: d_a_alink.h:1003
@ PROC_COPY_ROD_SUBJECT
Definition: d_a_alink.h:958
@ PROC_CUT_FAST_READY
Definition: d_a_alink.h:1090
@ PROC_WOLF_GRAB_THROW
Definition: d_a_alink.h:1160
@ PROC_HANG_MOVE
Definition: d_a_alink.h:948
@ PROC_SUMOU_SIDE_MOVE
Definition: d_a_alink.h:1067
@ PROC_HORSE_WAIT
Definition: d_a_alink.h:919
@ PROC_AUTO_JUMP
Definition: d_a_alink.h:880
@ PROC_CLIMB_MOVE_UPDOWN
Definition: d_a_alink.h:989
@ PROC_MAGNE_BOOTS_FLY
Definition: d_a_alink.h:1063
@ PROC_CLIMB_MOVE_SIDE
Definition: d_a_alink.h:990
@ PROC_WOLF_ROPE_HANG
Definition: d_a_alink.h:1135
@ PROC_COPY_ROD_REVIVE
Definition: d_a_alink.h:961
@ PROC_SWIM_MOVE
Definition: d_a_alink.h:982
@ PROC_OCTAIEAL_SPIT
Definition: d_a_alink.h:1080
@ PROC_WOLF_SWIM_END_WAIT
Definition: d_a_alink.h:1157
@ PROC_HORSE_BOW_SUBJECT
Definition: d_a_alink.h:928
@ PROC_OPEN_TREASURE
Definition: d_a_alink.h:1185
@ PROC_SUMOU_MOVE
Definition: d_a_alink.h:1066
@ PROC_BOTTLE_GET
Definition: d_a_alink.h:1041
@ PROC_WOLF_GANON_CATCH
Definition: d_a_alink.h:1175
@ PROC_LADDER_UP_END
Definition: d_a_alink.h:963
@ PROC_WOLF_WAIT
Definition: d_a_alink.h:1100
@ PROC_HANG_READY
Definition: d_a_alink.h:951
@ PROC_WOLF_HOWL_DEMO
Definition: d_a_alink.h:1096
@ PROC_IRON_BALL_SUBJECT
Definition: d_a_alink.h:1075
@ PROC_MASTER_SWORD_PULL
Definition: d_a_alink.h:1092
@ PROC_WOLF_SNOW_ESCAPE
Definition: d_a_alink.h:1174
@ PROC_HORSE_BOW_MOVE
Definition: d_a_alink.h:929
@ PROC_WOLF_SLIDE
Definition: d_a_alink.h:1130
@ PROC_CUT_LARGE_JUMP_LAND
Definition: d_a_alink.h:908
@ PROC_SWIM_FREEZE_RETURN
Definition: d_a_alink.h:1201
@ PROC_CANOE_HOOKSHOT_MOVE
Definition: d_a_alink.h:1018
@ PROC_HANG_FALL_START
Definition: d_a_alink.h:945
@ PROC_METAMORPHOSE_ONLY
Definition: d_a_alink.h:1193
@ PROC_TURN_MOVE
Definition: d_a_alink.h:891
@ PROC_LARGE_DAMAGE_WALL
Definition: d_a_alink.h:1205
@ PROC_SUMOU_STAGGER
Definition: d_a_alink.h:1069
@ PROC_WOLF_GRAB_PUT
Definition: d_a_alink.h:1159
@ PROC_DUNGEON_WARP_READY
Definition: d_a_alink.h:1093
@ PROC_LOOK_UP_TO_GET_ITEM
Definition: d_a_alink.h:1073
@ PROC_WOLF_SLOPE_START
Definition: d_a_alink.h:1133
@ PROC_NOT_USE_ITEM
Definition: d_a_alink.h:1086
@ PROC_WOLF_BACKJUMP_LAND
Definition: d_a_alink.h:1109
@ PROC_WOLF_WAIT_SLIP
Definition: d_a_alink.h:1132
@ PROC_HOOKSHOT_WALL_SHOOT
Definition: d_a_alink.h:1062
@ PROC_SIDESTEP
Definition: d_a_alink.h:869
@ PROC_HORSE_TURN
Definition: d_a_alink.h:920
@ PROC_HAND_PAT
Definition: d_a_alink.h:1074
@ PROC_WOLF_LOCK_ATTACK_TURN
Definition: d_a_alink.h:1153
@ PROC_WOLF_SWIM_UP
Definition: d_a_alink.h:1154
@ PROC_WOLF_SLIDE_LAND
Definition: d_a_alink.h:1131
@ PROC_LADDER_DOWN_END
Definition: d_a_alink.h:965
@ PROC_CLIMB_DOWN_START
Definition: d_a_alink.h:988
@ PROC_CRAWL_MOVE
Definition: d_a_alink.h:913
@ PROC_WOLF_CHAIN_READY
Definition: d_a_alink.h:1163
@ PROC_HORSE_KANDELAAR_POUR
Definition: d_a_alink.h:937
@ PROC_BOTTLE_SWING
Definition: d_a_alink.h:1040
@ PROC_PUSH_PULL_WAIT
Definition: d_a_alink.h:1182
@ PROC_WOLF_LIE_START
Definition: d_a_alink.h:1115
@ PROC_CUT_TURN_CHARGE
Definition: d_a_alink.h:900
@ PROC_CANOE_BOW_MOVE
Definition: d_a_alink.h:1013
@ PROC_GUARD_ATTACK
Definition: d_a_alink.h:889
@ PROC_WOLF_JUMP_ATTACK
Definition: d_a_alink.h:1143
@ PROC_SUMOU_SHIKO
Definition: d_a_alink.h:1071
@ PROC_LOOK_UP
Definition: d_a_alink.h:1072
@ PROC_CANOE_GRAB_MOVE
Definition: d_a_alink.h:1014
@ PROC_CUT_FINISH_JUMP_UP_LAND
Definition: d_a_alink.h:895
@ PROC_WOLF_DOWN_ATTACK
Definition: d_a_alink.h:1149
@ PROC_GRASS_WHISTLE_GET
Definition: d_a_alink.h:1044
@ PROC_INSECT_CATCH
Definition: d_a_alink.h:975
@ PROC_HANG_LEVER_DOWN
Definition: d_a_alink.h:952
@ PROC_FRONT_ROLL_SUCCESS
Definition: d_a_alink.h:875
@ PROC_TRADE_ITEM_OUT
Definition: d_a_alink.h:1085
@ PROC_CANOE_PADDLE_PUT
Definition: d_a_alink.h:1005
@ PROC_HANG_START
Definition: d_a_alink.h:944
@ PROC_HOOKSHOT_WALL_WAIT
Definition: d_a_alink.h:1061
@ PROC_BOOTS_EQUIP
Definition: d_a_alink.h:1064
@ PROC_CANOE_BOTTLE_DRINK
Definition: d_a_alink.h:1019
@ PROC_TIRED_WAIT
Definition: d_a_alink.h:861
@ PROC_WOLF_ROLL_ATTACK_CHARGE
Definition: d_a_alink.h:1141
@ PROC_WOLF_JUMP_AT_SLIDE_LAND
Definition: d_a_alink.h:1145
@ PROC_HORSE_RUN
Definition: d_a_alink.h:938
@ PROC_HORSE_GET_KEY
Definition: d_a_alink.h:940
@ PROC_FRONT_ROLL
Definition: d_a_alink.h:873
@ PROC_HOOKSHOT_MOVE
Definition: d_a_alink.h:1056
@ PROC_CANOE_RIDE
Definition: d_a_alink.h:999
@ PROC_CUT_TURN
Definition: d_a_alink.h:899
@ PROC_WOLF_CARGO_CARRY
Definition: d_a_alink.h:1171
@ PROC_CUT_DOWN_LAND
Definition: d_a_alink.h:903
@ PROC_SUBJECTIVITY
Definition: d_a_alink.h:1177
@ PROC_PICK_PUT
Definition: d_a_alink.h:977
@ PROC_BOARD_SUBJECTIVITY
Definition: d_a_alink.h:1030
@ PROC_HANG_WAIT
Definition: d_a_alink.h:947
@ PROC_BOTTLE_DRINK
Definition: d_a_alink.h:1038
@ PROC_BOARD_CUT_TURN
Definition: d_a_alink.h:1032
@ PROC_ATN_MOVE
Definition: d_a_alink.h:864
@ PROC_WOLF_BACKJUMP
Definition: d_a_alink.h:1108
@ PROC_CANOE_KANDELAAR_POUR
Definition: d_a_alink.h:1020
@ PROC_CUT_LARGE_JUMP_CHARGE
Definition: d_a_alink.h:906
@ PROC_MASTER_SWORD_STICK
Definition: d_a_alink.h:1091
@ PROC_WOLF_ROLL_ATTACK
Definition: d_a_alink.h:1148
@ PROC_HORSE_HOOKSHOT_SUBJECT
Definition: d_a_alink.h:933
@ PROC_GRASS_WHISTLE_WAIT
Definition: d_a_alink.h:1045
@ PROC_CANOE_FISHING_WAIT
Definition: d_a_alink.h:1008
@ PROC_WOLF_DIG
Definition: d_a_alink.h:1165
@ PROC_CUT_FINISH_JUMP_UP
Definition: d_a_alink.h:894
@ PROC_GOAT_CATCH
Definition: d_a_alink.h:1051
@ PROC_SCREAM_WAIT
Definition: d_a_alink.h:1081
@ PROC_WOLF_DASH
Definition: d_a_alink.h:1102
@ PROC_SWIM_DAMAGE
Definition: d_a_alink.h:986
@ PROC_HORSE_LAND
Definition: d_a_alink.h:922
@ PROC_CANOE_BOW_SUBJECT
Definition: d_a_alink.h:1012
@ PROC_GUARD_BREAK
Definition: d_a_alink.h:890
@ PROC_SUMOU_READY
Definition: d_a_alink.h:1065
@ PROC_HOOKSHOT_ROOF_SHOOT
Definition: d_a_alink.h:1059
@ PROC_GLARE
Definition: d_a_alink.h:1208
@ PROC_GET_ITEM
Definition: d_a_alink.h:1187
@ PROC_GORON_RIDE_WAIT
Definition: d_a_alink.h:1049
@ PROC_GANON_FINISH
Definition: d_a_alink.h:1089
@ PROC_HORSE_RIDE
Definition: d_a_alink.h:917
@ PROC_WOLF_LIE_MOVE
Definition: d_a_alink.h:1116
@ PROC_BOTTLE_OPEN
Definition: d_a_alink.h:1039
@ PROC_HORSE_BOOMERANG_SUBJECT
Definition: d_a_alink.h:931
@ PROC_WOLF_ATN_AC_MOVE
Definition: d_a_alink.h:1105
@ PROC_WOLF_GRAB_UP
Definition: d_a_alink.h:1158
@ PROC_BOSS_BODY_HANG
Definition: d_a_alink.h:1079
@ PROC_WOLF_SIDESTEP
Definition: d_a_alink.h:1106
@ PROC_WOLF_SLIP_TURN
Definition: d_a_alink.h:1127
@ PROC_LOOK_AROUND_TURN
Definition: d_a_alink.h:1084
@ PROC_HAWK_CATCH
Definition: d_a_alink.h:1046
@ PROC_TURN_BACK
Definition: d_a_alink.h:1188
@ PROC_LADDER_MOVE
Definition: d_a_alink.h:966
@ PROC_CANOE_GETOFF
Definition: d_a_alink.h:1001
@ PROC_SWORD_PUSH
Definition: d_a_alink.h:1088
@ PROC_HUMAN_ST_ESCAPE
Definition: d_a_alink.h:978
@ PROC_WAIT_TURN
Definition: d_a_alink.h:867
@ PROC_CANOE_SUBJECTIVITY
Definition: d_a_alink.h:1011
@ PROC_GORON_MOVE
Definition: d_a_alink.h:1053
@ PROC_FISHING_CAST
Definition: d_a_alink.h:1021
@ PROC_WOLF_HANG_WALL_CATCH
Definition: d_a_alink.h:1120
@ PROC_WOLF_TIRED_WAIT
Definition: d_a_alink.h:1098
@ PROC_PUSH_MOVE
Definition: d_a_alink.h:1183
@ PROC_CUT_DOWN
Definition: d_a_alink.h:902
@ PROC_BOARD_CUT
Definition: d_a_alink.h:1031
@ PROC_WOLF_CHAIN_WAIT
Definition: d_a_alink.h:1164
@ PROC_POLY_DAMAGE
Definition: d_a_alink.h:1180
@ PROC_LAVA_RETURN
Definition: d_a_alink.h:1200
@ PROC_SWORD_READY
Definition: d_a_alink.h:1087
@ PROC_GOAT_STROKE
Definition: d_a_alink.h:1052
@ PROC_WOLF_FALL
Definition: d_a_alink.h:1112
@ PROC_SWIM_UP
Definition: d_a_alink.h:980
@ PROC_CANOE_BOOMERANG_MOVE
Definition: d_a_alink.h:1016
@ PROC_BOARD_JUMP
Definition: d_a_alink.h:1029
@ PROC_MOVE
Definition: d_a_alink.h:863
@ PROC_HORSE_CALL_WAIT
Definition: d_a_alink.h:1209
@ PROC_HORSE_LOOK_DOWN
Definition: d_a_alink.h:941
@ PROC_HORSE_COMEBACK
Definition: d_a_alink.h:936
@ PROC_BACK_JUMP
Definition: d_a_alink.h:877
@ PROC_GRAB_READY
Definition: d_a_alink.h:967
@ PROC_BOARD_ROW
Definition: d_a_alink.h:1027
@ PROC_WOLF_SCREAM_WAIT
Definition: d_a_alink.h:1125
@ PROC_FISHING_FOOD
Definition: d_a_alink.h:1022
@ PROC_BOW_MOVE
Definition: d_a_alink.h:954
@ PROC_WOLF_DAMAGE
Definition: d_a_alink.h:1122
@ PROC_LOOK_AROUND
Definition: d_a_alink.h:1197
@ PROC_SUMOU_ACTION
Definition: d_a_alink.h:1068
@ PROC_UNEQUIP
Definition: d_a_alink.h:1186
@ PROC_DEAD
Definition: d_a_alink.h:1195
@ PROC_HAWK_SUBJECT
Definition: d_a_alink.h:1047
@ PROC_WOLF_LIE_AUTO_MOVE
Definition: d_a_alink.h:1117
@ PROC_CROUCH
Definition: d_a_alink.h:887
@ PROC_ATN_ACTOR_MOVE
Definition: d_a_alink.h:866
@ PROC_WOLF_MOVE
Definition: d_a_alink.h:1101
@ PROC_CUT_FINISH
Definition: d_a_alink.h:893
@ PROC_SWIM_HOOKSHOT_MOVE
Definition: d_a_alink.h:985
@ PROC_ROOF_HANG_START
Definition: d_a_alink.h:993
@ PROC_WOLF_ROPE_MOVE
Definition: d_a_alink.h:1134
@ PROC_BOOMERANG_SUBJECT
Definition: d_a_alink.h:955
@ PROC_BACK_JUMP_LAND
Definition: d_a_alink.h:878
@ PROC_CRAWL_END
Definition: d_a_alink.h:915
@ PROC_CLIMB_UP_START
Definition: d_a_alink.h:987
@ PROC_WOLF_WAIT_TURN
Definition: d_a_alink.h:1104
@ PROC_FLOOR_DOWN_REBOUND
Definition: d_a_alink.h:1048
@ PROC_SWIM_HOOKSHOT_SUBJECT
Definition: d_a_alink.h:984
@ PROC_WOLF_SWIM_WAIT
Definition: d_a_alink.h:1155
@ PROC_ROOF_HANG_WAIT
Definition: d_a_alink.h:994
@ PROC_LARGE_DAMAGE
Definition: d_a_alink.h:1204
@ PROC_WOLF_DASH_REVERSE
Definition: d_a_alink.h:1103
@ PROC_WAIT
Definition: d_a_alink.h:862
@ PROC_EYE_AWAY
Definition: d_a_alink.h:1207
@ PROC_HOOKSHOT_ROOF_WAIT
Definition: d_a_alink.h:1058
@ PROC_LARGE_DAMAGE_UP
Definition: d_a_alink.h:910
@ PROC_PEEP_SUBJECTIVITY
Definition: d_a_alink.h:1179
@ PROC_WOLF_PUSH
Definition: d_a_alink.h:1162
@ PROC_FRONT_ROLL_CRASH
Definition: d_a_alink.h:874
@ PROC_BOARD_TURN
Definition: d_a_alink.h:1028
@ PROC_SPINNER_WAIT
Definition: d_a_alink.h:1024
@ PROC_WOLF_GET_SMELL
Definition: d_a_alink.h:1172
@ PROC_WOLF_STEP_MOVE
Definition: d_a_alink.h:1119
@ PROC_CUT_TURN_MOVE
Definition: d_a_alink.h:901
@ PROC_CUT_JUMP
Definition: d_a_alink.h:897
@ PROC_WOLF_AUTO_JUMP
Definition: d_a_alink.h:1111
@ PROC_WOLF_ROPE_SUBJECTIVITY
Definition: d_a_alink.h:1138
@ PROC_HORSE_HOOKSHOT_MOVE
Definition: d_a_alink.h:934
@ PROC_WOLF_DIG_THROUGH
Definition: d_a_alink.h:1166
@ PROC_WOLF_SWIM_MOVE
Definition: d_a_alink.h:1156
@ PROC_CANOE_HOOKSHOT_SUBJECT
Definition: d_a_alink.h:1017
@ PROC_WOLF_SLIP_TURN_LAND
Definition: d_a_alink.h:1128
@ PROC_ROOF_HANG_TURN
Definition: d_a_alink.h:997
@ PROC_HORSE_GRAB_MOVE
Definition: d_a_alink.h:930
@ PROC_WOLF_ENEMY_HANG_BITE
Definition: d_a_alink.h:1169
@ PROC_CUT_JUMP_LAND
Definition: d_a_alink.h:898
@ PROC_MOVE_TURN
Definition: d_a_alink.h:868
@ PROC_HORSE_BOOMERANG_MOVE
Definition: d_a_alink.h:932
@ PROC_HORSE_CUT_CHARGE_READY
Definition: d_a_alink.h:925
@ PROC_WOLF_HANG_READY
Definition: d_a_alink.h:1118
@ PROC_CUT_HEAD
Definition: d_a_alink.h:904
@ PROC_WOLF_SMELL_WAIT
Definition: d_a_alink.h:1173
@ PROC_SWIM_DIVE
Definition: d_a_alink.h:983
@ PROC_WOLF_SIT
Definition: d_a_alink.h:1114
@ PROC_GRAB_MISS
Definition: d_a_alink.h:969
@ PROC_COPY_ROD_MOVE
Definition: d_a_alink.h:959
@ PROC_COPY_ROD_SWING
Definition: d_a_alink.h:960
@ PROC_WOLF_TAG_JUMP
Definition: d_a_alink.h:1139
@ PROC_CRAWL_START
Definition: d_a_alink.h:912
@ PROC_IRON_BALL_THROW
Definition: d_a_alink.h:1077
@ PROC_LAND_DAMAGE
Definition: d_a_alink.h:911
@ PROC_ROOF_HANG_SIDE_MOVE
Definition: d_a_alink.h:996
@ PROC_METAMORPHOSE
Definition: d_a_alink.h:1192
@ PROC_ROLL_JUMP
Definition: d_a_alink.h:882
@ PROC_GET_READY_SIT
Definition: d_a_alink.h:1202
@ PROC_HORSE_GETOFF
Definition: d_a_alink.h:918
@ PROC_ROOF_SWITCH_HANG
Definition: d_a_alink.h:998
@ PROC_LADDER_DOWN_START
Definition: d_a_alink.h:964
@ PROC_WOLF_TAG_JUMP_LAND
Definition: d_a_alink.h:1140
@ PROC_HORSE_CUT
Definition: d_a_alink.h:924
@ PROC_CLIMB_WAIT
Definition: d_a_alink.h:991
@ PROC_IRON_BALL_MOVE
Definition: d_a_alink.h:1076
@ PROC_WOLF_SIDESTEP_LAND
Definition: d_a_alink.h:1107
@ PROC_HOOKSHOT_SUBJECT
Definition: d_a_alink.h:1055
@ PROC_WOLF_ROPE_STAGGER
Definition: d_a_alink.h:1137
@ PROC_BOARD_WAIT
Definition: d_a_alink.h:1026
@ PROC_TALK
Definition: d_a_alink.h:1184
@ PROC_WOLF_LAND_DAMAGE
Definition: d_a_alink.h:1124
void checkNextHookPoint()
void keepItemData()
Definition: d_a_alink.cpp:17491
cXyz field_0x36f0[4]
Definition: d_a_alink.h:3945
Vec * field_0x2f50
Definition: d_a_alink.h:3541
int procCoMetamorphoseOnlyInit()
void setBoomerangCatchAnime()
void setHookshotWallWaitAnime()
mDoExt_bckAnm * mpDemoHDTmpBck
Definition: d_a_alink.h:3379
static bool checkIcePolygonDamage(cBgS_PolyInfo *)
virtual u32 checkSpinnerRide() const
int procGoronMoveInit()
Definition: d_a_alink.cpp:18516
void setLandPassiveData()
Definition: d_a_alink.cpp:15423
void setNormalSpeedF(f32, f32)
Definition: d_a_alink.cpp:15216
int procCutLargeJumpLandInit(int)
int procWolfSlideReadyInit(s16, int)
void checkPushPullTurnBlock()
s16 getShapeAngleYAtnActor()
Definition: d_a_alink.cpp:15167
void jointControll(int)
Definition: d_a_alink.cpp:3320
int procSideStepLandInit()
void setFaceBtp(u16, int, u16)
Definition: d_a_alink.cpp:14366
int procHorseGetOffInit(int)
int procWolfGanonCatchInit()
int procWolfCargoCarryInit()
virtual BOOL checkWolfHowlSuccessAnime() const
void checkHorseServiceWaitAnime()
u8 field_0x2fb8
Definition: d_a_alink.h:3590
void checkHorseSpecialProc()
int procCanoeHookshotSubject()
int procHorseSubjectivity()
int procWolfJumpAttackKick()
int procCutTurnMoveInit(int)
int procPullMoveInit(int)
s16 field_0x30f6
Definition: d_a_alink.h:3751
int procDungeonWarpReady()
BOOL checkItemAction()
Definition: d_a_alink.cpp:15834
void initCopyRodUpperAnimeSpeed(int)
cXyz field_0x34c8
Definition: d_a_alink.h:3911
virtual BOOL checkRollJump() const
int procHorseBoomerangSubjectInit()
BOOL checkAtShieldHit(dCcD_GObjInf &)
cXyz field_0x381c
Definition: d_a_alink.h:3966
void setFrontRollCrashShock(u8)
Definition: d_a_alink.cpp:17963
int getDirectionFromCurrentAngle() const
Definition: d_a_alink.h:3312
int procHookshotRoofWait()
int procHorseComebackInit()
u32 field_0x32d0
Definition: d_a_alink.h:3840
int procHookshotRoofShoot()
daAlink_WANM
Definition: d_a_alink.h:677
@ WANM_CUT_TURN_RIGHT
Definition: d_a_alink.h:769
@ WANM_ATTACK_POE_END
Definition: d_a_alink.h:778
@ WANM_WAIT_TO_TIRED
Definition: d_a_alink.h:702
@ WANM_GET_A
Definition: d_a_alink.h:809
@ WANM_HOWL_END
Definition: d_a_alink.h:773
@ WANM_DMG_AIR_FRONT_GETUP
Definition: d_a_alink.h:722
@ WANM_JUMP_B_TURN_START
Definition: d_a_alink.h:729
@ WANM_HOWL
Definition: d_a_alink.h:770
@ WANM_LISTEN
Definition: d_a_alink.h:818
@ WANM_PIG_GANON_CATCH_END
Definition: d_a_alink.h:820
@ WANM_SLIDE_FORWARD_START
Definition: d_a_alink.h:710
@ WANM_ROPE_FALTER
Definition: d_a_alink.h:716
@ WANM_ATTACK_RECOIL_END
Definition: d_a_alink.h:795
@ WANM_PIG_GANON_CATCH_ST
Definition: d_a_alink.h:819
@ WANM_BACKFLIP_START
Definition: d_a_alink.h:780
@ WANM_DMG_AIR_RIGHT_GETUP
Definition: d_a_alink.h:725
@ WANM_CATCH
Definition: d_a_alink.h:799
@ WANM_ATTACK_B_LEFT
Definition: d_a_alink.h:742
@ WANM_VJMP_CLIMB_HANG
Definition: d_a_alink.h:698
@ WANM_WALK_SLOPE
Definition: d_a_alink.h:707
@ WANM_TWGATE_PULL
Definition: d_a_alink.h:815
@ WANM_DMG_AIR_BACK_GETUP
Definition: d_a_alink.h:723
@ WANM_SIT
Definition: d_a_alink.h:689
@ WANM_SIDE_JUMP_RIGHT_END
Definition: d_a_alink.h:753
@ WANM_ATTACK_A_END_BACK
Definition: d_a_alink.h:762
@ WANM_SLIDE_BACKWARD_END
Definition: d_a_alink.h:709
@ WANM_SLIP
Definition: d_a_alink.h:704
@ WANM_HOWL_SIT
Definition: d_a_alink.h:771
@ WANM_ATTACK_RECOIL_START
Definition: d_a_alink.h:794
@ WANM_DIG_UNDER
Definition: d_a_alink.h:784
@ WANM_ATN_LOCK_WALK_FRONT
Definition: d_a_alink.h:747
@ WANM_BACK_JUMP_END
Definition: d_a_alink.h:755
@ WANM_TURN
Definition: d_a_alink.h:705
@ WANM_ATN_LOCK_WALK_BACK
Definition: d_a_alink.h:746
@ WANM_MIDNA_SHOCK
Definition: d_a_alink.h:807
@ WANM_SWIM
Definition: d_a_alink.h:734
@ WANM_FALL_LAND
Definition: d_a_alink.h:774
@ WANM_DASH_START
Definition: d_a_alink.h:793
@ WANM_CROUCH_WALK
Definition: d_a_alink.h:691
@ WANM_WAIT_B
Definition: d_a_alink.h:727
@ WANM_HANDLE_HANG_WAIT
Definition: d_a_alink.h:766
@ WANM_FALL_LAND_START
Definition: d_a_alink.h:775
@ WANM_DMG_AIR_FRONT
Definition: d_a_alink.h:718
@ WANM_JUMP_KICK
Definition: d_a_alink.h:786
@ WANM_ATTACK_T
Definition: d_a_alink.h:764
@ WANM_DMG_BACK
Definition: d_a_alink.h:739
@ WANM_DMG_ELEC_AIR
Definition: d_a_alink.h:814
@ WANM_DMG_FRONT
Definition: d_a_alink.h:738
@ WANM_JUMP_B_START
Definition: d_a_alink.h:728
@ WANM_SLIDE_BACKWARD
Definition: d_a_alink.h:708
@ WANM_HANDLE_HANG
Definition: d_a_alink.h:765
@ WANM_DASH_A
Definition: d_a_alink.h:681
@ WANM_VJMP_CLIMB
Definition: d_a_alink.h:697
@ WANM_SWIM_DASH
Definition: d_a_alink.h:735
@ WANM_ATN
Definition: d_a_alink.h:706
@ WANM_SWIM_WAIT
Definition: d_a_alink.h:733
@ WANM_PUSH_START
Definition: d_a_alink.h:687
@ WANM_SWIM_RESURFACE
Definition: d_a_alink.h:732
@ WANM_VJMP_START
Definition: d_a_alink.h:694
@ WANM_HANDLE_HANG_SW
Definition: d_a_alink.h:767
@ WANM_WALK_B
Definition: d_a_alink.h:680
@ WANM_SERVICE_WAIT_A
Definition: d_a_alink.h:726
@ WANM_ATTACK_RECOIL_GROUND
Definition: d_a_alink.h:800
@ WANM_SWIM_DROWN
Definition: d_a_alink.h:803
@ WANM_ATTACK_A_END
Definition: d_a_alink.h:760
@ WANM_DMG_AIR_LEFT
Definition: d_a_alink.h:720
@ WANM_WAIT_STUNNED
Definition: d_a_alink.h:804
@ WANM_FLING_LEFT
Definition: d_a_alink.h:796
@ WANM_JUMP_ATTACK_END
Definition: d_a_alink.h:684
@ WANM_ATTACK_T_START
Definition: d_a_alink.h:763
@ WANM_PICKUP_B
Definition: d_a_alink.h:756
@ WANM_ATTACK_A_START
Definition: d_a_alink.h:758
@ WANM_PIG_GANON_THROW_RIGHT_END
Definition: d_a_alink.h:824
@ WANM_JUMP_B_END
Definition: d_a_alink.h:731
@ WANM_ATTACK_POE
Definition: d_a_alink.h:777
@ WANM_WAIT_START
Definition: d_a_alink.h:737
@ WANM_DIG
Definition: d_a_alink.h:782
@ WANM_TRES_OPEN
Definition: d_a_alink.h:693
@ WANM_TURN_BACK
Definition: d_a_alink.h:699
@ WANM_DMG_RIGHT
Definition: d_a_alink.h:741
@ WANM_WAIT_PP
Definition: d_a_alink.h:685
@ WANM_ROPE_CLIMB_LEFT
Definition: d_a_alink.h:712
@ WANM_ATTACK_A_END_FRONT
Definition: d_a_alink.h:761
@ WANM_PUSH_LIGHT
Definition: d_a_alink.h:686
@ WANM_BACK_JUMP_START
Definition: d_a_alink.h:754
@ WANM_PICKUP_THROW
Definition: d_a_alink.h:757
@ WANM_PIG_GANON_THROW_RIGHT_START
Definition: d_a_alink.h:823
@ WANM_DASH_B
Definition: d_a_alink.h:717
@ WANM_PIG_GANON_THROW_LEFT_END
Definition: d_a_alink.h:822
@ WANM_ATTACK_POE_START
Definition: d_a_alink.h:776
@ WANM_TRANSFORM_TO_HUMAN
Definition: d_a_alink.h:790
@ WANM_CROUCH
Definition: d_a_alink.h:690
@ WANM_DMG_SMALL
Definition: d_a_alink.h:700
@ WANM_WAIT_TIRED
Definition: d_a_alink.h:701
@ WANM_ATTACK_A
Definition: d_a_alink.h:759
@ WANM_ATTACK_POE_MISS
Definition: d_a_alink.h:779
@ WANM_WAIT
Definition: d_a_alink.h:678
@ WANM_ROPE_TURN
Definition: d_a_alink.h:714
@ WANM_SERVICE_WAIT_D
Definition: d_a_alink.h:806
@ WANM_ROPE_WAIT
Definition: d_a_alink.h:715
@ WANM_DIG_IN
Definition: d_a_alink.h:783
@ WANM_SWIM_DIE
Definition: d_a_alink.h:802
@ WANM_WAIT_SHAKE
Definition: d_a_alink.h:736
@ WANM_ATN_LOCK_RUN
Definition: d_a_alink.h:748
@ WANM_JUMP_B
Definition: d_a_alink.h:730
@ WANM_SIDE_JUMP_RIGHT_START
Definition: d_a_alink.h:752
@ WANM_WAIT_A_TO_S
Definition: d_a_alink.h:805
@ WANM_TRANSFORM_TO_WOLF
Definition: d_a_alink.h:789
@ WANM_PUSH
Definition: d_a_alink.h:688
@ WANM_ATTACK_B_RIGHT
Definition: d_a_alink.h:743
@ WANM_BUMP_START
Definition: d_a_alink.h:695
@ WANM_SIDE_JUMP_LEFT_START
Definition: d_a_alink.h:750
@ WANM_CHAIN_PULL
Definition: d_a_alink.h:816
@ WANM_FLING_RIGHT
Definition: d_a_alink.h:797
@ WANM_SLIDE_W
Definition: d_a_alink.h:785
@ WANM_CATCH_START
Definition: d_a_alink.h:798
@ WANM_ROPE_WALK
Definition: d_a_alink.h:711
@ WANM_DMG_ELEC_GROUND
Definition: d_a_alink.h:813
@ WANM_ENTRANCE
Definition: d_a_alink.h:808
@ WANM_CATCH_KARGOROK
Definition: d_a_alink.h:812
@ WANM_CUT_TURN_LEFT
Definition: d_a_alink.h:768
@ WANM_DMG_LEFT
Definition: d_a_alink.h:740
@ WANM_DMG_AIR_BACK
Definition: d_a_alink.h:719
@ WANM_ROPE_CLIMB_RIGHT
Definition: d_a_alink.h:713
@ WANM_CUT_TURN_CHARGE
Definition: d_a_alink.h:788
@ WANM_JUMP_ATTACK_START
Definition: d_a_alink.h:682
@ WANM_PICKUP_A
Definition: d_a_alink.h:749
@ WANM_WAIT_WIND
Definition: d_a_alink.h:791
@ WANM_BACKFLIP_END
Definition: d_a_alink.h:781
@ WANM_ATTACK_B_TAIL
Definition: d_a_alink.h:745
@ WANM_BUMP_END
Definition: d_a_alink.h:696
@ WANM_GET
Definition: d_a_alink.h:810
@ WANM_HANG
Definition: d_a_alink.h:703
@ WANM_WALK_A
Definition: d_a_alink.h:679
@ WANM_ATTACK_B_FRONT
Definition: d_a_alink.h:744
@ WANM_DMG_AIR_RIGHT
Definition: d_a_alink.h:721
@ WANM_PIG_GANON_THROW_LEFT_START
Definition: d_a_alink.h:821
@ WANM_JUMP_ATTACK
Definition: d_a_alink.h:683
@ WANM_WAIT_SIT
Definition: d_a_alink.h:692
@ WANM_HOWL_SUCCESS
Definition: d_a_alink.h:772
@ WANM_CHAIN_PULL_END
Definition: d_a_alink.h:817
@ WANM_DMG_AIR_LEFT_GETUP
Definition: d_a_alink.h:724
@ WANM_PULL_OUT
Definition: d_a_alink.h:787
@ WANM_DIE
Definition: d_a_alink.h:801
@ WANM_SIDE_JUMP_LEFT_END
Definition: d_a_alink.h:751
@ WANM_SMELL
Definition: d_a_alink.h:792
@ WANM_WAIT_KARGOROK
Definition: d_a_alink.h:811
int procHangClimbInit(f32)
bool checkLargeAttack(int) const
BOOL checkAtnWaitAnime()
Definition: d_a_alink.cpp:15097
u8 field_0x2f9b
Definition: d_a_alink.h:3561
int procGoatStroke()
Definition: d_a_alink.cpp:18507
bool escapeTrigger()
Definition: d_a_alink.h:3299
u32 field_0x3200
Definition: d_a_alink.h:3813
u8 field_0x2fd0
Definition: d_a_alink.h:3614
BOOL checkNextActionFromCrouch(int)
Definition: d_a_alink.cpp:16390
daAlink_WARP_MAT_MODE
Definition: d_a_alink.h:675
virtual u32 checkBoarRide() const
int procPreActionUnequip()
int procWolfHangReadyInit()
void getHsSubChainTopPos() const
Definition: d_camera.cpp:3838
int procWolfSlideLandInit()
void modelCalc(J3DModel *)
virtual void onSceneChangeAreaJump(u8, u8, fopAc_ac_c *)
daAlink_procFunc mpProcFunc
Definition: d_a_alink.h:3973
BOOL checkMidnaDisappearMode() const
BOOL checkSwimNeckUpDown() const
int procSlideLandInit(int)
void footBgCheck()
Definition: d_a_alink.cpp:6454
cXyz field_0x35c4
Definition: d_a_alink.h:3929
J3DAnmBase * field_0x071c
Definition: d_a_alink.h:3406
int procSideRollInit(int)
void setFaceBtk(u16, int, u16)
Definition: d_a_alink.cpp:14408
bool checkServiceWaitMode()
Definition: d_a_alink.cpp:15281
BOOL checkForceSwordSwing()
int procWolfDownAtMissLand()
u8 field_0x3450[4]
Definition: d_a_alink.h:3889
J3DAnmTevRegKey * field_0x7b8
Definition: d_a_alink.h:3431
BOOL checkCutTypeNoBlur() const
void setTiredVoice(daPy_frameCtrl_c *)
Definition: d_a_alink.cpp:15113
int procCanoePaddlePutInit(int)
int procCoOpenTreasureInit()
u16 field_0x32c4
Definition: d_a_alink.h:3836
void checkWolfAttackAction()
int procCoSwimSubjectivityInit()
int procCanoeFishingGetInit()
void setShapeAngleToTalkActor()
JKRExpHeap * field_0x0638
Definition: d_a_alink.h:3350
void setHookshotCatchNow()
void setFrameCtrl(daPy_frameCtrl_c *i_ctrl, u8 i_attr, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame)
Definition: d_a_alink.cpp:13879
f32 getMetamorphoseFarDis() const
Definition: d_a_alink.cpp:15301
cXyz field_0x37c8
Definition: d_a_alink.h:3959
f32 field_0x33bc
Definition: d_a_alink.h:3852
J3DShape * field_0x06f0
Definition: d_a_alink.h:3395
f32 field_0x33cc
Definition: d_a_alink.h:3856
daScex_c * mpScnChg
Definition: d_a_alink.h:3497
virtual cXyz * getKandelaarFlamePos()
bool checkBoomerangCatchAnime() const
Definition: d_a_alink.h:3177
s16 field_0x3110
Definition: d_a_alink.h:3764
s16 field_0x3072
Definition: d_a_alink.h:3696
f32 field_0x3478
Definition: d_a_alink.h:3899
void setHairAngle(cXyz *, f32, f32)
Definition: d_a_alink.cpp:4549
int procHangFallStartInit(cM3dGPla *)
f32 getMetamorphoseNearDis() const
Definition: d_a_alink.cpp:15296
cXyz mForcePutPos
Definition: d_a_alink.h:3953
cXyz * checkBowCameraArrowPosP(s16 *, s16 *)
u8 field_0x2fd8
Definition: d_a_alink.h:3622
BOOL checkUpperGuardAnime() const
int procCoElecDamageInit(fopAc_ac_c *, dCcD_GObjInf *, int)
MODE_FLG
Definition: d_a_alink.h:827
@ MODE_ROPE_WALK
Definition: d_a_alink.h:844
@ MODE_UNK_800000
Definition: d_a_alink.h:847
@ MODE_GRAB_PLACE
Definition: d_a_alink.h:846
@ MODE_HIT_STUN
Definition: d_a_alink.h:831
@ MODE_CLIMB
Definition: d_a_alink.h:832
@ MODE_JUMP
Definition: d_a_alink.h:829
@ MODE_UNK_40000000
Definition: d_a_alink.h:854
@ MODE_UNK_100
Definition: d_a_alink.h:836
@ MODE_UNK_4000
Definition: d_a_alink.h:841
@ MODE_NO_COLLISION
Definition: d_a_alink.h:834
@ MODE_UNK_20
Definition: d_a_alink.h:833
@ MODE_VINE_CLIMB
Definition: d_a_alink.h:843
@ MODE_UNK_4000000
Definition: d_a_alink.h:850
@ MODE_DISABLE_ITEMS
Definition: d_a_alink.h:830
@ MODE_IDLE
Definition: d_a_alink.h:828
@ MODE_SWIMMING
Definition: d_a_alink.h:845
@ MODE_UNK_10000000
Definition: d_a_alink.h:852
@ MODE_PLAYER_FLY
Definition: d_a_alink.h:855
@ MODE_UNK_2000
Definition: d_a_alink.h:840
@ MODE_UNK_20000000
Definition: d_a_alink.h:853
@ MODE_UNK_8000000
Definition: d_a_alink.h:851
@ MODE_UNK_1000
Definition: d_a_alink.h:839
@ MODE_UNK_1000000
Definition: d_a_alink.h:848
@ MODE_RIDING
Definition: d_a_alink.h:837
@ MODE_UNK_2000000
Definition: d_a_alink.h:849
@ MODE_UNK_800
Definition: d_a_alink.h:838
@ MODE_UNK_8000
Definition: d_a_alink.h:842
@ MODE_GUARD_ENABLED
Definition: d_a_alink.h:835
BOOL itemTriggerCheck(u8)
Definition: d_a_alink.cpp:14807
char * mShieldArcName
Definition: d_a_alink.h:3352
bool checkInputOnR() const
Definition: d_a_alink.cpp:3193
BOOL checkAcceptUseItemInWater(u16) const
J3DModel * mpSwMSheathModel
Definition: d_a_alink.h:3362
void concatMagneBootInvMtx()
virtual void setClothesChange(int)
Definition: d_a_alink.cpp:18687
void setIronBallBgCheckPos()
int procHookshotWallWaitInit(int, s16, int)
int procWolfMidnaRideShock()
void seStartSystem(u32 i_seID)
Definition: d_a_alink.h:3292
u8 field_0x31a8[8]
Definition: d_a_alink.h:3798
void setDamageColorTime()
Definition: d_a_alink.h:3304
int procWolfLockAttackInit(int)
virtual bool checkAcceptDungeonWarpAlink(int)
f32 field_0x33d8
Definition: d_a_alink.h:3859
virtual s16 getBoardCutTurnOffsetAngleY() const
int procBossAtnWaitInit()
s16 field_0x3126
Definition: d_a_alink.h:3775
BOOL setItemActor()
Definition: d_a_alink.cpp:17645
void initBoomerangUpperAnimeSpeed(int)
virtual void cancelDragonHangBackJump()
s16 getEnemyBombColorR() const
s16 field_0x30a2
Definition: d_a_alink.h:3718
void setSingleAnimeWolfParam(daAlink_c::daAlink_WANM, daAlinkHIO_anm_c const *)
s16 field_0x30a0
Definition: d_a_alink.h:3717
void setWallGrabStatus(u8, u8)
int procServiceWaitInit()
int procMasterSwordPull()
int procBoardJumpInit(f32, int)
void setItemAction()
Definition: d_a_alink.cpp:16383
virtual s16 checkFastShotTime()
f32 field_0x3430
Definition: d_a_alink.h:3881
virtual void setOctaIealWildHang()
void * field_0x0698
Definition: d_a_alink.h:3373
void setBasAnime(daAlink_c::daAlink_UNDER)
Definition: d_a_alink.cpp:17439
void setCollisionPos()
Definition: d_a_alink.cpp:13642
int procCanoeSubjectivity()
u8 field_0x0774[0x77C - 0x774]
Definition: d_a_alink.h:3416
f32 field_0x3488
Definition: d_a_alink.h:3903
f32 field_0x3454
Definition: d_a_alink.h:3890
f32 getClimbMoveUpDownAnmSpeed()
BOOL checkHookshotWait() const
bool acceptSubjectModeChange()
f32 getCopyRodBallDisMax() const
int procSumouStaggerInit()
f32 field_0x3470
Definition: d_a_alink.h:3897
BOOL hangMoveBgCheck(s16, cXyz *)
void setCopyRodControllAnime()
void checkUpperItemActionCopyRodFly()
u8 field_0x2fd5
Definition: d_a_alink.h:3619
virtual BOOL checkWolfRSit() const
u16 field_0x30b4
Definition: d_a_alink.h:3727
dCcD_Cps mGuardAtCps
Definition: d_a_alink.h:3441
virtual void changeDragonActor(fopAc_ac_c *)
daPy_actorKeep_c mGrabItemAcKeep
Definition: d_a_alink.h:3502
bool checkBowChargeWaitAnime() const
Definition: d_a_alink.h:3160
s16 field_0x3048
Definition: d_a_alink.h:3677
void setArmMatrix()
Definition: d_a_alink.cpp:6327
f32 getSpinnerJumpRate() const
u8 field_0x2fcf
Definition: d_a_alink.h:3613
csXyz * mIronBallChainAngle
Definition: d_a_alink.h:3970
cXyz field_0x3828
Definition: d_a_alink.h:3967
f32 field_0x3468
Definition: d_a_alink.h:3895
int field_0x28f8
Definition: d_a_alink.h:3513
daTagMmsg_c * mMidnaMsg
Definition: d_a_alink.h:3495
char * mArcName
Definition: d_a_alink.h:3349
J3DModel * field_0x070c
Definition: d_a_alink.h:3402
f32 field_0x3408
Definition: d_a_alink.h:3871
int procRoofHangWaitInit(int)
void checkUpperGrabItemThrow(f32)
f32 field_0x3440
Definition: d_a_alink.h:3885
void setEffectSumouParam()
int procCrawlMoveInit(s16, s16)
static bool checkLv2DungeonRoomSpecial()
Definition: d_a_alink.cpp:17836
int procCoDemoPushMoveInit()
int field_0x3180
Definition: d_a_alink.h:3788
int procCoPeepSubjectivity()
int procBottleDrinkInit(u16)
void setSmallGuard(dCcD_GObjInf *)
int procFloorDownReboundInit()
cXyz mHookshotTopPos
Definition: d_a_alink.h:3962
BOOL checkGrabAnimeAndThrow() const
bool commonLineCheck(cXyz *, cXyz *)
Definition: d_a_alink.cpp:4674
int procWolfJumpAttackSlideLandInit(int, int, int)
int commonGrabPutInit()
Definition: d_a_alink.cpp:18590
virtual cXyz * getMidnaAtnPos() const
int procHorseHookshotSubjectInit()
cXyz field_0x3498
Definition: d_a_alink.h:3907
u8 field_0x2fd7
Definition: d_a_alink.h:3621
BOOL commonProcInitNotSameProc(daAlink_PROC procID)
Definition: d_a_alink.cpp:18378
cXyz field_0x37b0[2]
Definition: d_a_alink.h:3958
s16 field_0x3006
Definition: d_a_alink.h:3645
int procCoLargeDamageWall()
BOOL checkEquipAnime() const
Definition: d_a_alink.cpp:15908
u8 field_0x2fc2
Definition: d_a_alink.h:3600
bool checkCutReverseAt(dCcD_GObjInf *)
virtual MtxP getLeftHandMatrix()
void * loadAram(u16, u32)
Definition: d_a_alink.cpp:17699
f32 field_0x3448
Definition: d_a_alink.h:3887
int procCoPushMoveInit(int, int)
void stopHalfMoveAnime(f32)
virtual void cancelGoronThrowEvent()
Definition: d_a_alink.cpp:18418
s16 field_0x30a6
Definition: d_a_alink.h:3720
daPy_anmHeap_c mFaceBtkHeap
Definition: d_a_alink.h:3472
J3DModel * mSheathModel
Definition: d_a_alink.h:3382
int procMasterSwordPullInit()
void headModelCallBack(int)
Definition: d_a_alink.cpp:3788
virtual bool checkChainBlockPushPull()
void setBStatus(u8)
Definition: d_a_alink.cpp:15092
void checkCutAtnActorChange()
int procGrassWhistleGet()
void setIronBallReturn(int)
daAlink_DIR
Definition: d_a_alink.h:1226
@ DIR_LEFT
Definition: d_a_alink.h:1229
@ DIR_NONE
Definition: d_a_alink.h:1231
@ DIR_FORWARD
Definition: d_a_alink.h:1227
@ DIR_BACKWARD
Definition: d_a_alink.h:1228
@ DIR_RIGHT
Definition: d_a_alink.h:1230
virtual u32 checkPlayerFly() const
BOOL checkAttentionLock()
int procCanoeHookshotSubjectInit()
J3DAnmTevRegKey * loadAramItemBrk(u16, J3DModel *)
Definition: d_a_alink.cpp:17706
firePointEff_c field_0x32d8[4]
Definition: d_a_alink.h:3842
void setDoStatusEmphasys(u8)
Definition: d_a_alink.cpp:15082
f32 field_0x33c0
Definition: d_a_alink.h:3853
virtual bool setThrowDamage(short, f32, f32, int, int, int)
bool checkZoraSwimDamageAnime() const
Definition: d_a_alink.h:3137
BOOL checkDeadAction(int)
static bool checkCastleTown()
Definition: d_a_alink.cpp:17820
void setMonkeyMoveAnime()
int field_0x31a4
Definition: d_a_alink.h:3797
s16 field_0x30d0
Definition: d_a_alink.h:3741
u8 field_0x2fc4
Definition: d_a_alink.h:3602
bool checkHookshotReadyAnime() const
Definition: d_a_alink.h:3143
virtual BOOL checkComboCutTurn() const
J3DAnmTextureSRTKey * loadAramItemBtk(u16, J3DModel *)
Definition: d_a_alink.cpp:17718
void setDamagePointNormal(int)
void setSwordAtParam(dCcG_At_Spl i_spl, u8 i_hitMark, u8 i_AtSe, int i_atp, f32 param_4, f32 i_radius)
dAttList_c * mAttList
Definition: d_a_alink.h:3488
daPy_actorKeep_c field_0x284c
Definition: d_a_alink.h:3506
void setDemoBrk(J3DAnmTevRegKey **, J3DModel *, u16)
virtual u8 getShieldChangeWaitTimer() const
int procCanoeBowMoveInit()
int commonBottleDrink(int)
static u8 const m_handRightOutSidePos[12]
Definition: d_a_alink.h:3340
virtual BOOL checkGuardBreakMode() const
u32 field_0x31bc
Definition: d_a_alink.h:3801
void setBodyAngleRideReadyAnime()
int procWolfMidnaRideShockInit()
MtxP getCanoePaddleMatrix()
int procHorseHookshotMoveInit()
virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo *)
f32 field_0x345c
Definition: d_a_alink.h:3892
csXyz field_0x3166
Definition: d_a_alink.h:3782
cXyz field_0x35d0
Definition: d_a_alink.h:3930
void transAnimeProc(cXyz *, f32, f32)
Definition: d_a_alink.cpp:16557
int procWolfScreamWaitInit()
bool swordButton()
Definition: d_a_alink.h:3184
f32 getSpinnerRideDecSpeedMin() const
bool checkNotAutoJumpStage()
Definition: d_a_alink.cpp:17868
virtual bool checkIronBallReturn() const
void initForceRideHorse()
int procCutFinishJumpUpLand()
virtual BOOL checkBootsOrArmorHeavy() const
Definition: d_a_alink.cpp:16473
dBgS_RopeLinChk mRopeLinChk
Definition: d_a_alink.h:3447
s16 field_0x302e
Definition: d_a_alink.h:3665
void posMove()
Definition: d_a_alink.cpp:16992
BOOL checkHorseLieAnime() const
u8 mPeepExitID
Definition: d_a_alink.h:3579
s16 field_0x3100
Definition: d_a_alink.h:3756
int procWolfWaitTurnInit()
bool getE3Zhint()
Definition: d_a_alink.cpp:3085
BOOL checkTwoHandItemEquipAnime() const
Definition: d_a_alink.h:3154
virtual bool checkTreasureRupeeReturn(int) const
f32 mNormalSpeed
Definition: d_a_alink.h:3843
cXyz field_0x34a4
Definition: d_a_alink.h:3908
virtual bool checkNoEquipItem() const
virtual BOOL checkAutoJump() const
bool checkBoomerangChargeEndWait() const
Definition: d_a_alink.h:3194
virtual BOOL checkWolfWait() const
virtual bool cancelWolfLock(fopAc_ac_c *)
f32 field_0x3414
Definition: d_a_alink.h:3874
u8 field_0x2fbc
Definition: d_a_alink.h:3594
BOOL checkWolfSideStep() const
void changeModelDataDirect(int)
Definition: d_a_alink.cpp:18799
virtual void setForcePutPos(cXyz const &)
int procDamageInit(dCcD_GObjInf *, int)
J3DModel * mSwordModel
Definition: d_a_alink.h:3381
void setSingleAnimeWolfBaseSpeed(daAlink_c::daAlink_WANM, f32, f32)
dBgS_LinkLinChk mMagneLineChk
Definition: d_a_alink.h:3452
static BOOL checkForestOldCentury()
void checkWolfLieContinue(int)
BOOL checkBoomerangAnimeAndReturnWait() const
Definition: d_a_alink.h:3153
virtual u32 checkHorseRide() const
csXyz field_0x3160
Definition: d_a_alink.h:3781
u32 getStartEvent()
Definition: d_a_alink.h:3212
int procWolfSwimWaitInit(int)
int procFmChainStrongPull()
f32 mSinkShapeOffset
Definition: d_a_alink.h:3523
int getReinRideDirection()
static int initDemoBck(mDoExt_bckAnm **, char const *)
Definition: d_a_alink.cpp:6606
static bool checkRoom()
Definition: d_a_alink.cpp:17850
int procWolfDownAtMissLandInit()
void setFmChainPosFromOut(fopAc_ac_c *, cXyz *, int)
f32 getWolfLieMoveAnmSpeed()
cXyz * getRootPosP()
Definition: d_a_alink.h:3259
void changeCrawlAutoMoveProc(cXyz *)
s16 field_0x3064
Definition: d_a_alink.h:3690
f32 field_0x33d0
Definition: d_a_alink.h:3857
J3DModel * field_0x0710
Definition: d_a_alink.h:3403
u8 field_0x2fc6
Definition: d_a_alink.h:3604
virtual BOOL checkMetamorphose() const
int procHorseGetKeyInit()
fopAc_ac_c * field_0x27fc
Definition: d_a_alink.h:3494
bool i_checkSmallUpperGuardAnime() const
Definition: d_a_alink.h:3126
f32 field_0x3480
Definition: d_a_alink.h:3901
u32 field_0x3290
Definition: d_a_alink.h:3829
void deleteEquipItem(int playSound, int deleteKantera)
Definition: d_a_alink.cpp:17915
void iceSlipBgCheck()
Definition: d_a_alink.cpp:12903
void setSpinnerStatus(u8, u8)
BOOL checkOilBottleItemNotGet(u16)
virtual bool checkSetNpcTks(cXyz *, int, int)
int procSumouWinLoseInit()
bool checkIronBallPreSwingAnime() const
Definition: d_a_alink.h:3174
dEyeHL_c mEyeHL1
Definition: d_a_alink.h:3480
void commonInitForceRideRein()
cXyz field_0x35dc
Definition: d_a_alink.h:3931
int procGoatMoveInit()
Definition: d_a_alink.cpp:18437
void setSpeedAndAngleAtn()
Definition: d_a_alink.cpp:15258
void stopDrawParticle(u32)
int getClimbDirectionFromAngle()
void setEffectSlipParam()
void setIronBallGroundVec(cXyz const *, cXyz *)
virtual MtxP getWolfBackbone2Matrix()
int commonProcBoardInit(daAlink_c::daAlink_PROC)
int field_0x31b0
Definition: d_a_alink.h:3799
BOOL checkIronBallReturnChange()
int checkItemActionInitStart()
Definition: d_a_alink.cpp:15565
cXyz field_0x3618
Definition: d_a_alink.h:3936
dCcD_Cyl field_0xC04[3]
Definition: d_a_alink.h:3437
s16 field_0x2ff4
Definition: d_a_alink.h:3636
int procHorseCutTurnInit()
void setUnderAnimeMorf(f32)
Definition: d_a_alink.cpp:14213
s16 field_0x2fec
Definition: d_a_alink.h:3632
void setFishingWaitAction()
fopAc_ac_c * field_0x27f8
Definition: d_a_alink.h:3493
void setHatAngle()
Definition: d_a_alink.cpp:4511
daPy_frameCtrl_c * field_0x2d7c
Definition: d_a_alink.h:3532
LIGHT_INFLUENCE field_0x2f5c
Definition: d_a_alink.h:3544
BOOL i_checkReinRide() const
Definition: d_a_alink.h:3216
BOOL checkNextActionFromButton()
Definition: d_a_alink.cpp:16115
void setPushPullKeepData(dBgW_Base::PushPullLabel, int)
int procWolfTiredWaitInit()
int decideDoStatusSwimWolf()
int procWolfSideStepInit(int)
void setWolfEnemyThrowUpperAnime(daAlink_c::daAlink_WANM, f32)
void decSwordBlur()
Definition: d_a_alink.cpp:13483
void setBlendAtnMoveAnime(f32)
Definition: d_a_alink.cpp:14332
static bool checkNotBattleStage()
Definition: d_a_alink.cpp:17857
int procFrontRollCrashInit()
bool checkInsectActorName(fopAc_ac_c *)
s16 checkWolfEyeUp() const
Definition: d_a_alink.h:3181
BOOL checkCutDashChargeAnime() const
Definition: d_a_alink.h:3152
int procIronBallSubjectInit()
int procCanoeRodGrabInit()
void initLockAt()
Definition: d_a_alink.cpp:13625
void setDoStatus(u8)
Definition: d_a_alink.cpp:15077
u8 field_0x2f91
Definition: d_a_alink.h:3551
daAlink_blur_c m_swordBlur
Definition: d_a_alink.h:3485
void getPushPullAnimeSpeed()
void setFootMatrix()
Definition: d_a_alink.cpp:6373
u8 mRunCutComboCount
Definition: d_a_alink.h:3567
void setFacePriBtp(u16 param_0)
Definition: d_a_alink.h:3201
daPy_frameCtrl_c mUpperFrameCtrl[3]
Definition: d_a_alink.h:3466
bool checkFisingRodLure() const
Definition: d_a_alink.h:3187
cXyz mIronBallCenterPos
Definition: d_a_alink.h:3963
BOOL checkDownAttackState()
f32 field_0x33e0
Definition: d_a_alink.h:3861
int procRoofHangFrontMoveInit()
bool checkWolfGrabAnimeStick() const
Definition: d_a_alink.h:3157
void setLegAngle(f32, daAlink_footData_c *, s16 *, s16 *, int)
Definition: d_a_alink.cpp:6400
void setStepLandVibration()
Definition: d_a_alink.cpp:15451
Z2CreatureLink mZ2Link
Definition: d_a_alink.h:3530
J3DAnmTexPattern * loadAramItemBtp(u16, J3DModel *)
Definition: d_a_alink.cpp:17730
void checkBodyAngleX(s16)
int procWolfEnemyHangBite()
void initFishingRodHand()
void setWolfSwimEndEffect(JPABaseEmitter **, JPABaseEmitter **)
virtual bool checkKandelaarSwing(int) const
void setDemoMoveData(u32 *, cXyz const *)
s16 field_0x2fee
Definition: d_a_alink.h:3633
int procWolfChainReadyInit()
static bool checkRoomSpecial()
Definition: d_a_alink.cpp:17843
virtual u8 checkBeeChildDrink() const
s16 field_0x3092
Definition: d_a_alink.h:3712
f32 field_0x341c
Definition: d_a_alink.h:3876
int procCutJumpLandInit(int)
hsChainShape_c * field_0x770
Definition: d_a_alink.h:3415
int procCanoeBottleDrink()
u8 field_0x3268[0x3288 - 0x3268]
Definition: d_a_alink.h:3826
daPy_anmHeap_c mUpperAnmHeap[3]
Definition: d_a_alink.h:3464
f32 field_0x33c8
Definition: d_a_alink.h:3855
virtual MtxP getRightHandMatrix()
s16 field_0x3060
Definition: d_a_alink.h:3688
BOOL checkBoomerangThrowAnime() const
f32 field_0x33e4
Definition: d_a_alink.h:3862
void setHorseTurnUpperAnime(int)
BOOL checkChaseHookshot()
void setWolfAtnMoveDirection()
s16 mStickAngle
Definition: d_a_alink.h:3626
int checkItemSetButton(int)
Definition: d_a_alink.cpp:17794
mDoExt_bckAnm field_0x74C
Definition: d_a_alink.h:3412
void setEffectSmallLandParam()
void setOriginalHeap(JKRExpHeap **, u32)
Definition: d_a_alink.cpp:18679
void setWolfCollisionPos()
Definition: d_a_alink.cpp:13618
u16 field_0x32c6
Definition: d_a_alink.h:3837
JKRExpHeap * field_0x0648
Definition: d_a_alink.h:3353
J3DAnmBase * field_0x0704
Definition: d_a_alink.h:3400
fopAc_ac_c * field_0x27f0
Definition: d_a_alink.h:3491
void setHookshotReturnEnd()
J3DModelData * field_0x0768
Definition: d_a_alink.h:3413
int procFrontRollSuccess()
f32 field_0x33f0
Definition: d_a_alink.h:3865
void setCrawlMoveDirectionArrow()
s16 field_0x301c
Definition: d_a_alink.h:3656
int procKandelaarPourInit()
bool checkHookshotStickBG(cBgS_PolyInfo &)
void setLookPosFromOut(cXyz *)
Definition: d_a_alink.cpp:4556
void modelDraw(J3DModel *, int)
bool checkWolfGrabAnimeObj() const
Definition: d_a_alink.h:3156
bool checkRootTransYClearMode()
Definition: d_a_alink.h:3327
virtual bool checkIronBallGroundStop() const
void setUpperAnimeParam(u16, daAlink_c::daAlink_UPPER, daAlinkHIO_anm_c const *)
Definition: d_a_alink.cpp:14195
virtual BOOL checkCutTurnCharge() const
mDoExt_bckAnm field_0x730
Definition: d_a_alink.h:3411
f32 field_0x3410
Definition: d_a_alink.h:3873
BOOL checkEndMessage(u32)
s16 getSpinnerRideMoveTime()
int setDamagePoint(int i_dmgAmount, int i_checkZoraMag, int i_setDmgTimer, int)
bool checkAttentionPosAngle(cXyz *)
Definition: d_a_alink.cpp:4577
virtual BOOL checkGoronRideWait() const
mDoExt_bckAnm * m_sWindowBck
Definition: d_a_alink.h:3432
void setWolfRollAttackEffect()
void checkGrabLineCheck()
BOOL checkHookshotReadyMaterialOffMode() const
int field_0x3188
Definition: d_a_alink.h:3790
BOOL checkSideRollAction(int)
Definition: d_a_alink.cpp:15882
int procGoatStopReadyInit()
void checkNextActionRoofHang()
s16 field_0x305a
Definition: d_a_alink.h:3685
int procClimbMoveUpDownInit(int)
int procWolfBackJumpLandInit(s16, s16)
virtual BOOL checkCutJumpMode() const
u8 mItemTrigger
Definition: d_a_alink.h:3547
virtual bool checkSpinnerTriggerAttack()
void createNpcTks(cXyz *, int, u32)
BOOL subjectCancelTrigger()
int procHorseGrabMoveInit()
static BOOL checkSpecialNpc(fopAc_ac_c *)
void setSingleAnimeBase(daAlink_c::daAlink_ANM anmID)
Definition: d_a_alink.cpp:14037
void changeLadderMoveProc(int)
f32 field_0x3484
Definition: d_a_alink.h:3902
virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const *) const
int procWolfHowlDemoInit()
int procNotUseItemInit(int)
static bool checkSnowCodePolygon(cBgS_PolyInfo &)
virtual BOOL checkHorseStart()
u16 mEquipItem
Definition: d_a_alink.h:3624
BOOL notTalk()
Definition: d_a_alink.cpp:15318
s16 mWolfEyeUp
Definition: d_a_alink.h:3723
u8 field_0x2e8c[0x90]
Definition: d_a_alink.h:3537
int procCopyRodMoveInit()
int procHorseBoomerangMove()
void wolfRopeSwingInc(f32)
int procCoHorseCallWait()
int procRoofHangTurnInit()
int checkSetItemTrigger(int)
Definition: d_a_alink.cpp:17780
s16 field_0x3024
Definition: d_a_alink.h:3660
void * field_0x06dc
Definition: d_a_alink.h:3390
bool checkWolfGrabAnime() const
Definition: d_a_alink.h:3158
fopAc_ac_c * checkWolfRopeHit(dCcD_GObjInf *, cXyz const *, int) const
void initFirePointDamageEffectAll()
int checkNextActionCopyRod()
void getNeckAimPos(cXyz *, int *, int)
Definition: d_a_alink.cpp:4609
BOOL checkHorseNoUpperAnime() const
void checkWolfLockAttackChargeState()
void setSandDownBgCheckWallH()
Definition: d_a_alink.cpp:14636
int procHorseHookshotSubject()
bool getSlidePolygon(cM3dGPla *)
Definition: d_a_alink.cpp:14710
int procWolfSwimEndWait()
void setPolygonSpeed()
Definition: d_a_alink.cpp:12933
void setIronBallWaitUpperAnime(int)
void setBaseHorseAnimeFrame()
f32 field_0x33a4
Definition: d_a_alink.h:3846
J3DAnmTextureSRTKey * m_mSwordBtk
Definition: d_a_alink.h:3385
void setCutWaterDropEffect()
void setBodyPartPos()
Definition: d_a_alink.cpp:13087
virtual void cancelOctaIealHang()
BOOL i_checkRideOn() const
Definition: d_a_alink.h:3281
dCcD_Stts field_0x173c
Definition: d_a_alink.h:3442
virtual MtxP getModelJointMtx(u16)
Definition: d_a_alink.cpp:17972
J3DModel * mpSwMModel
Definition: d_a_alink.h:3361
void wolfSideBgCheck(s16)
int procHangMoveInit(int)
u8 field_0x31d8[12]
Definition: d_a_alink.h:3808
int procLargeDamageUpInit(int, int, s16, s16)
J3DModel * field_0x79c
Definition: d_a_alink.h:3424
void setWolfJumpAttackEffect()
bool checkCutFinishJumpUp()
void setHookshotHangMoveBGCollect()
u8 mWolfLockNum
Definition: d_a_alink.h:3583
u8 setDemoLeftHandIndex(u16)
void cancelBoomerangLock(fopAc_ac_c *)
f32 field_0x344c
Definition: d_a_alink.h:3888
void setSelectEquipItem(int)
Definition: d_a_alink.cpp:12254
s16 field_0x3028
Definition: d_a_alink.h:3662
int procCoMetamorphoseInit()
daPy_actorKeep_c mCopyRodAcKeep
Definition: d_a_alink.h:3504
J3DAnmTevRegKey * field_0x0724
Definition: d_a_alink.h:3408
void initHookshotRoofWaitActor(fopAc_ac_c *)
BOOL checkSwordTwirlAnime() const
Definition: d_a_alink.cpp:15920
void clearWoodShieldBurnEffect()
s16 field_0x3114
Definition: d_a_alink.h:3766
void setGroundFishingRodActor()
Mtx mMagneBootInvMtx
Definition: d_a_alink.h:3529
J3DModel * field_0x06fc
Definition: d_a_alink.h:3398
BOOL swordSwingTrigger()
Definition: d_a_alink.cpp:14838
u8 setDemoRightHandIndex(u16)
void setLastSceneMode(u32 *)
Definition: d_a_alink.cpp:17051
virtual BOOL checkCutJumpCancelTurn() const
u8 field_0x2fbe
Definition: d_a_alink.h:3596
int field_0x3178
Definition: d_a_alink.h:3786
u8 field_0x3096[4]
Definition: d_a_alink.h:3714
daAlink_UNDER
Definition: d_a_alink.h:648
@ UNDER_2
Definition: d_a_alink.h:651
@ UNDER_1
Definition: d_a_alink.h:650
@ UNDER_0
Definition: d_a_alink.h:649
BOOL checkNoUpperAnime() const
Definition: d_a_alink.cpp:15891
s16 field_0x30f8
Definition: d_a_alink.h:3752
int procLandDamageInit(int)
int procWolfRopeTurnInit()
void checkHorseGetOffDirection()
u8 field_0x2f95
Definition: d_a_alink.h:3555
int procDkCaughtInit(unsigned int)
cXyz field_0x37a4
Definition: d_a_alink.h:3957
u32 mpWarpTexData
Definition: d_a_alink.h:3433
f32 getBombBoundRate() const
int orderZTalk()
Definition: d_a_alink.cpp:15802
cXyz field_0x3540
Definition: d_a_alink.h:3921
u8 mClothesChangeWaitTimer
Definition: d_a_alink.h:3597
void resetFacePriBck()
Definition: d_a_alink.cpp:14454
int procMasterSwordStick()
s16 field_0x3040
Definition: d_a_alink.h:3673
J3DAnmTextureSRTKey * m_nSwordBtk
Definition: d_a_alink.h:3384
int procWolfEnemyHangBiteInit()
u8 field_0x2f99
Definition: d_a_alink.h:3559
int setMoveBGLadderCorrect()
bool swordTrigger()
Definition: d_a_alink.h:3189
void setGrabUpperAnime(f32)
bool checkLv2MiddleBossBgRide(s16)
Definition: d_a_alink.cpp:14702
bool checkCopyRodRevive() const
Definition: d_a_alink.h:3279
int procHorseBottleDrink()
u32 field_0x328c
Definition: d_a_alink.h:3828
BOOL checkBoomerangReadyAnime() const
Definition: d_a_alink.h:3147
u8 field_0x2fca
Definition: d_a_alink.h:3608
void multVecMagneBootInvMtx(cXyz *)
u32 checkModeFlg(u32) const
int procAtnActorWaitInit()
void commonLargeDamageUpInit(int, int, s16, s16)
Definition: d_a_alink.cpp:18608
void * field_0x06e8
Definition: d_a_alink.h:3393
void setFaceBasicTexture(daAlink_c::daAlink_FTANM)
Definition: d_a_alink.cpp:14420
u8 field_0x3068[4]
Definition: d_a_alink.h:3692
void setUpperGuardAnime(f32)
void setDoubleAnimeBlendRatio(f32)
Definition: d_a_alink.cpp:13988
u16 field_0x30d4
Definition: d_a_alink.h:3743
BOOL checkGuardActionChange()
u32 field_0x3220
Definition: d_a_alink.h:3818
int checkCopyRodAnime() const
u16 field_0x30b8
Definition: d_a_alink.h:3729
virtual void seStartOnlyReverb(u32)
Definition: d_a_alink.cpp:17414
BOOL checkGrabSideActor()
void * getAnimeResource(daPy_anmHeap_c *, u16, u32)
Definition: d_a_alink.cpp:6507
f32 getBoomCatchSpeed() const
J3DModel * mpWlChain2Model
Definition: d_a_alink.h:3421
cXyz field_0x354c[4]
Definition: d_a_alink.h:3922
u8 field_0x2fc8
Definition: d_a_alink.h:3606
BOOL checkBoarStart()
Definition: d_a_alink.cpp:12328
s16 field_0x309a
Definition: d_a_alink.h:3715
daPy_actorKeep_c field_0x281c
Definition: d_a_alink.h:3500
u8 field_0x2fa0
Definition: d_a_alink.h:3566
void getChainGrabActor()
Definition: d_camera.cpp:3807
void setSpecialGravity(f32, f32, int)
Definition: d_a_alink.cpp:16541
u16 field_0x30c6
Definition: d_a_alink.h:3736
u8 field_0x2fd9[3]
Definition: d_a_alink.h:3623
cXyz field_0x369c
Definition: d_a_alink.h:3941
int procWolfBackJumpLand()
virtual BOOL checkWolfRopeHang() const
s16 field_0x3088
Definition: d_a_alink.h:3707
static BOOL notSwordHitVibActor(fopAc_ac_c *)
int procCutDownLandInit(fopEn_enemy_c *)
void changeModelDataDirectWolf(int)
Definition: d_a_alink.cpp:18809
BOOL checkFishingRodAndLureItem() const
J3DAnmTevRegKey * mMagicArmorBodyBrk
Definition: d_a_alink.h:3366
f32 field_0x346c
Definition: d_a_alink.h:3896
f32 field_0x3404
Definition: d_a_alink.h:3870
void setLightningSwordEffect()
int procHorseKandelaarPourInit()
void setGoatStopGameFail(fopAc_ac_c *)
Definition: d_a_alink.cpp:18430
int procTradeItemOutInit()
int checkUpperItemActionCopyRod()
bool checkNoSetUpperAnime() const
Definition: d_a_alink.h:3135
BOOL checkCanoeRideTandem()
BOOL checkCanoeJumpRide()
virtual void setSumouPushBackDirection(short)
s16 getSceneExitMoveAngle()
Definition: d_a_alink.cpp:17221
u8 field_0x2f9e
Definition: d_a_alink.h:3564
void setThrowBoomerangAnime()
static u8 const m_handLeftOutSidePos[12]
Definition: d_a_alink.h:3339
u16 mMidnaMsgNum
Definition: d_a_alink.h:3772
f32 mWaterY
Definition: d_a_alink.h:3850
BOOL checkSwimButtonMove()
int procWolfDamageInit(dCcD_GObjInf *)
void resetUpperAnime(daAlink_c::daAlink_UPPER, f32)
Definition: d_a_alink.cpp:14206
int cancelUpperItemReadyAnime(int)
Definition: d_a_alink.cpp:15642
f32 getFrontRollRate()
Definition: d_a_alink.cpp:15375
u8 field_0x320c[16]
Definition: d_a_alink.h:3816
void putObjLineCheck(dBgS_LinChk &, cXyz *, fopAc_ac_c *)
csXyz field_0x316c
Definition: d_a_alink.h:3783
s16 field_0x303a
Definition: d_a_alink.h:3671
void voiceStartLevel(u32)
Definition: d_a_alink.cpp:17404
bool checkRootTransXClearMode()
Definition: d_a_alink.h:3326
f32 getSwimMaxFallSpeed() const
cXyz field_0x3834
Definition: d_a_alink.h:3968
s16 field_0x3044
Definition: d_a_alink.h:3675
void setArrowShieldPos(cXyz *, csXyz *, cXyz const *, cXyz const *) const
cXyz field_0x36c0[4]
Definition: d_a_alink.h:3944
BOOL checkWolfWaitSlipPolygon()
f32 getCanoeSpeedRate() const
u16 field_0x30bc
Definition: d_a_alink.h:3731
void initFirePointDamageEffect(cXyz const *, dCcD_GObjInf *)
static daAlink_WlAnmData const m_wlAnmDataTable[147]
Definition: d_a_alink.h:3337
cXyz mKandelaarFlamePos
Definition: d_a_alink.h:3935
BOOL checkCopyRodReadyAnime() const
Definition: d_a_alink.h:3178
bool checkIronBallThrowReturnMode() const
void setDoStatusContinuation(u8)
Definition: d_a_alink.cpp:15087
virtual int setRollJump(f32, f32, short)
Definition: d_a_alink.cpp:13094
int checkWolfRopeJumpHang()
f32 * field_0x2ba0
Definition: d_a_alink.h:3521
void setGrabUpperSpeedRate()
virtual void onSceneChangeDead(u8, int)
BOOL checkHookshotRoofLv7Boss()
int procWolfLargeDamageUp()
void setHorseSwordUp(int)
s16 getSpinnerRideRotAngleMin() const
J3DAnmTextureSRTKey * field_0x068c
Definition: d_a_alink.h:3370
BOOL checkEventRun() const
daAlink_footData_c mFootData1[2]
Definition: d_a_alink.h:3516
int procWolfAttackReverseInit()
f32 getCanoeBackMaxSpeed() const
void resetRootMtx()
Definition: d_a_alink.cpp:3347
void checkReinRideBgCheck()
u16 getReadyItem()
Definition: d_a_alink.cpp:15817
BOOL checkRestHPAnime()
Definition: d_a_alink.cpp:15124
BOOL itemTrigger()
Definition: d_a_alink.cpp:14822
void setBgCheckParam()
Definition: d_a_alink.cpp:14664
cXyz field_0x34b0
Definition: d_a_alink.h:3909
f32 getArrowIncAtMaxStart() const
void setFacePriBtk(u16 param_0)
Definition: d_a_alink.h:3202
daAlink_sight_c mSight
Definition: d_a_alink.h:3468
int checkUpperItemActionHookshot()
u8 field_0x31b4[8]
Definition: d_a_alink.h:3800
s16 field_0x310a
Definition: d_a_alink.h:3761
bool startPeepChange()
Definition: d_a_alink.cpp:17014
int procWolfLieAutoMove()
int procCrawlAutoMoveInit(int, cXyz *)
dBgS_ObjLinChk mObjLinChk
Definition: d_a_alink.h:3457
bool checkFishingCastMode() const
Definition: d_a_alink.h:3220
f32 getSpinnerRideDecSpeedMax() const
u32 field_0x3294
Definition: d_a_alink.h:3830
u32 field_0x3258
Definition: d_a_alink.h:3823
virtual s16 getGiantPuzzleAimAngle() const
u8 field_0x309c[4]
Definition: d_a_alink.h:3716
s16 getBombArrowFlyExplodeTime() const
void cancelMagneBootsOn()
int procSwordUnequipSpInit()
s16 mFallVoiceInit
Definition: d_a_alink.h:3652
int procCanoeFishingReel()
virtual fopAc_ac_c * getSpinnerActor()
void checkNoSubjectModeCamera()
J3DModel * field_0x7a4
Definition: d_a_alink.h:3426
virtual Z2WolfHowlMgr * getWolfHowlMgrP()
void checkUpperItemActionBowFly()
int procWolfServiceWaitInit(int)
void setWaterDropEffect()
void setWaterfallEffect()
void setMagneBootsEffect()
s16 field_0x3026
Definition: d_a_alink.h:3661
BOOL checkBowAndSlingItem(int)
fopAc_ac_c * field_0x27f4
Definition: d_a_alink.h:3492
bool checkAttentionState()
Definition: d_a_alink.cpp:15157
virtual BOOL checkCutCharge() const
u32 field_0x31c4
Definition: d_a_alink.h:3803
void setFaceBasicBtk(u16 param_0)
Definition: d_a_alink.h:3205
u8 mHotspringRecoverTimer
Definition: d_a_alink.h:3592
s16 field_0x3082
Definition: d_a_alink.h:3704
virtual BOOL checkWolfTagLockJumpLand() const
void setSwordChargeEffect()
virtual BOOL checkSinkDead() const
u8 field_0x2fd4
Definition: d_a_alink.h:3618
cXyz * mIronBallChainPos
Definition: d_a_alink.h:3969
J3DAnmBase * field_0x06f8
Definition: d_a_alink.h:3397
u8 field_0x780[4]
Definition: d_a_alink.h:3418
u8 field_0x3244[20]
Definition: d_a_alink.h:3822
s16 field_0x3124
Definition: d_a_alink.h:3774
virtual BOOL checkFrontRoll() const
dPa_hermiteEcallBack_c field_0x2f20
Definition: d_a_alink.h:3539
void setBlendAtnBackMoveAnime(f32)
Definition: d_a_alink.cpp:14342
u32 field_0x3224
Definition: d_a_alink.h:3819
void setIceSlipSpeed()
Definition: d_a_alink.cpp:12913
int procBoardSubjectivityInit()
int procDungeonWarpReadyInit()
int checkWolfGroundSpecialMode()
cXyz field_0x35b8
Definition: d_a_alink.h:3928
virtual BOOL checkHawkWait() const
f32 getBoomFlyMax() const
virtual bool checkSideStep() const
void setOldRootQuaternion(s16, s16, s16)
Definition: d_a_alink.cpp:14258
int procWolfLieStartInit(int)
void setCollision()
Definition: d_a_alink.cpp:13838
int procMoveTurnInit(int)
int setStartProcInit()
Definition: d_a_alink.cpp:12569
fopAc_ac_c * getWolfLockActorEnd()
int getDirectionFromShapeAngle() const
Definition: d_a_alink.h:3308
BOOL checkGrabTalkActor(fopAc_ac_c *)
void coHitCallback(fopAc_ac_c *, dCcD_GObjInf *)
Definition: d_a_alink.cpp:3285
mDoExt_blkAnm * field_0x069c
Definition: d_a_alink.h:3374
virtual bool checkCanoeFishingGetLeft() const
void hookshotAtHitCallBack(dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
void setWaterY()
Definition: d_a_alink.cpp:14610
int procCoDemoPushPullWaitInit()
void commonHookshotWallWait()
u16 getMidnaMsgNum() const
Definition: d_a_alink.h:3211
BOOL checkAtnLeftAnime()
Definition: d_a_alink.cpp:14277
int procHookshotRoofBootsInit(fopAc_ac_c *)
u8 field_0x2fb9
Definition: d_a_alink.h:3591
int procBackJumpInit(int)
BOOL checkNoLandDamageSlidePolygon()
s16 field_0x3062
Definition: d_a_alink.h:3689
virtual void onSpinnerPathForceRemove()
int procCutLargeJumpCharge()
int procWolfSnowEscapeInit()
BOOL checkHorseSubjectivity() const
u8 field_0x3050[4]
Definition: d_a_alink.h:3681
virtual bool checkSpinnerPathMove()
void setFootSpeed()
Definition: d_a_alink.cpp:16567
u32 field_0x3260[2]
Definition: d_a_alink.h:3825
J3DAnmTexPattern * field_0x2154
Definition: d_a_alink.h:3474
int initDemoModel(J3DModel **, char const *, u32)
Definition: d_a_alink.cpp:6564
void changeHookshotDrawModel()
void setCutLargeJumpLandEffect()
static int getBallBrkIdx()
Definition: d_a_alink.h:3322
BOOL checkPlayerGuardAndAttack() const
static u8 m_demoInitTable[1140]
Definition: d_a_alink.h:3344
cXyz field_0x366c[4]
Definition: d_a_alink.h:3940
bool checkIronBallEquip() const
Definition: d_a_alink.h:3293
s16 field_0x30b0
Definition: d_a_alink.h:3725
virtual BOOL checkBottleSwingMode() const
int procLadderMoveInit(int, int, cXyz *)
int resetUnderAnime(daAlink_c::daAlink_UNDER, f32)
Definition: d_a_alink.cpp:14248
void getBodyAngleXBasePos(cXyz *)
Definition: d_a_alink.cpp:16410
void checkHorseGetOffWallCheck(cXyz *, cXyz *, s16)
int procBottleGetInit(int)
bool checkIronBallSwingAnime() const
Definition: d_a_alink.h:3175
int create()
Definition: d_a_alink.cpp:12817
virtual MtxP getHeadMtx()
virtual BOOL checkWolfJumpAttack() const
int procHorseBowMoveInit()
int procWolfSwimMoveInit()
s8 * field_0x2160
Definition: d_a_alink.h:3477
bool checkHorseTiredAnime() const
Definition: d_a_alink.h:3172
int procWolfAutoJumpInit(int)
u32 field_0x31d0
Definition: d_a_alink.h:3806
virtual bool exchangeGrabActor(fopAc_ac_c *)
bool checkSwimButtonAccept()
daPy_actorKeep_c mCargoCarryAcKeep
Definition: d_a_alink.h:3507
u8 field_0x2fd3
Definition: d_a_alink.h:3617
bool checkAnmEnd(daPy_frameCtrl_c *i_frameCtrl)
Definition: d_a_alink.h:3316
int procHorseCutChargeReadyInit()
void setFastShotTimer()
Definition: d_a_alink.cpp:15600
Mtx mInvMtx
Definition: d_a_alink.h:3525
virtual void setPlayerPosAndAngle(f32(*)[4])
void setHookshotReadyAnime()
int procHorseBottleDrinkInit(u16)
int procCanoePaddleShift()
int procLadderDownStart()
static u8 const m_handLeftInSidePos[12]
Definition: d_a_alink.h:3341
int procGoatStrokeInit()
Definition: d_a_alink.cpp:18500
BOOL checkWaterPolygonUnder()
Definition: d_a_alink.cpp:14605
BOOL checkNotCrawlStand(cXyz *, cXyz *)
J3DAnmTransform * getNowAnmPackUpper(daAlink_UPPER param_0)
Definition: d_a_alink.h:3197
int procHorseHangInit(dCcD_GObjInf *, int)
int procHorseHookshotMove()
s16 field_0x310e
Definition: d_a_alink.h:3763
f32 getSpinnerGravity() const
int procWolfSmellWaitInit()
f32 field_0x3464
Definition: d_a_alink.h:3894
BOOL changeCutReverseProc(daAlink_c::daAlink_ANM)
int procClimbToRoofInit()
f32 getCanoeMaxSpeed() const
void setMagneBootsMtx(cBgS_PolyInfo *, int)
virtual void seStartOnlyReverbLevel(u32)
Definition: d_a_alink.cpp:17419
daPy_actorKeep_c mThrowBoomerangAcKeep
Definition: d_a_alink.h:3503
void setEffectFrontRollParam()
u8 field_0x3298[8]
Definition: d_a_alink.h:3831
bool checkHorseTurnRAnime() const
Definition: d_a_alink.h:3140
virtual BOOL checkClimbMove() const
void setAtCollision()
Definition: d_a_alink.cpp:13600
s16 field_0x3032
Definition: d_a_alink.h:3667
Vec * getDamageVec(dCcD_GObjInf *)
cXyz field_0x3768
Definition: d_a_alink.h:3952
void setWolfScreamWaitAnime()
virtual s32 getBottleOpenAppearItem() const
dCcD_Sph field_0x1778
Definition: d_a_alink.h:3443
int setSingleAnime(daAlink_c::daAlink_ANM anmID, f32 rate, f32 start, s16 endF, f32 morf)
Definition: d_a_alink.cpp:14055
bool checkWolfBarrierWallHit(cBgS_PolyInfo &)
BOOL checkClimbCode(cBgS_PolyInfo &)
int startRestartRoom(u32, int, int, int)
Definition: d_a_alink.cpp:17136
u8 field_0x2fb4
Definition: d_a_alink.h:3586
int procCoPolyDamageInit()
u8 field_0x3172[2]
Definition: d_a_alink.h:3784
J3DModel * mpDemoHLTmpModel
Definition: d_a_alink.h:3375
bool doTrigger() const
Definition: d_a_alink.h:3188
void checkSwimOutAction()
int procCanoeHookshotMoveInit()
static daAlink_AnmData const m_anmDataTable[414]
Definition: d_a_alink.h:3336
virtual bool checkArrowChargeEnd() const
int procHookshotMoveInit()
void commonProcInit(daAlink_c::daAlink_PROC procID)
Definition: d_a_alink.cpp:18369
void setWoodShieldBurnEffect()
f32 getArrowIncAtR() const
cXyz field_0x3780
Definition: d_a_alink.h:3954
int procWolfAttackReverse()
s16 field_0x3066
Definition: d_a_alink.h:3691
BOOL checkOctaIealSpecialCollect()
int procWolfDownAtLandInit(fopEn_enemy_c *)
cXyz field_0x372c
Definition: d_a_alink.h:3947
dAlink_bottleWaterPcallBack_c field_0x27c8
Definition: d_a_alink.h:3486
BOOL checkGroundSpecialMode()
Definition: d_a_alink.cpp:16174
void setGrassCancelStatus(u8 param_0)
Definition: d_a_alink.h:3290
virtual bool onWolfEnemyBiteAll(fopAc_ac_c *, daPy_FLG2)
void initCutAtnActorSearch()
void setIronBallReadyAnime()
J3DAnmBase * field_0x06f4
Definition: d_a_alink.h:3396
static BOOL checkFinalBattle()
BOOL checkGrabAnimeSide() const
Definition: d_a_alink.h:3168
BOOL midnaTalkTrigger() const
Definition: d_a_alink.cpp:14834
bool peepSubjectCancelTrigger()
Definition: d_a_alink.h:3190
int procCanoeBowSubjectInit()
dCcD_Cyl mAtCyl
Definition: d_a_alink.h:3439
int procGrabThrowInit(int)
dAttention_c * mAttention
Definition: d_a_alink.h:3487
void decideCrawlDoStatus()
int procDemoBoomerangCatchInit()
int procSideStepInit(int)
dEyeHL_c mEyeHL2
Definition: d_a_alink.h:3481
int procCutFinishJumpUp()
u8 field_0x2fae
Definition: d_a_alink.h:3580
virtual bool checkOctaIealHang() const
int procHookshotSubjectInit()
int procIronBallThrowInit()
s16 field_0x2ff0
Definition: d_a_alink.h:3634
void resetAtCollision(int)
Definition: d_a_alink.cpp:13567
virtual MtxP getLeftItemMatrix()
void setBootsLightEffect()
void resetFacePriTexture()
Definition: d_a_alink.cpp:14500
u32 mModeFlg
Definition: d_a_alink.h:3796
void setHangWaterY()
Definition: d_a_alink.cpp:14629
int procWolfChainUpInit()
int procWolfStepMoveInit()
void stickArrowIncrement(int)
u8 field_0x2fb0
Definition: d_a_alink.h:3582
int checkBgCorrectClimbMove(cXyz *, cXyz *)
u8 field_0x2f8f
Definition: d_a_alink.h:3549
int getDirectionRopeMove() const
J3DAnmTransform * getNowAnmPackUnder(daAlink_UNDER i_idx)
Definition: d_a_alink.h:3286
int procLadderUpEndInit(int)
s16 field_0x300e
Definition: d_a_alink.h:3649
BOOL itemButton()
Definition: d_a_alink.cpp:14818
int procGoatCatchInit(fopAc_ac_c *, f32)
Definition: d_a_alink.cpp:18480
s32 getStartRoomNo()
Definition: d_a_alink.h:3186
u8 field_0x2f9f
Definition: d_a_alink.h:3565
bool checkSwordTwirlAction()
Definition: d_a_alink.cpp:15678
s16 field_0x3036
Definition: d_a_alink.h:3669
int procSwimHookshotMove()
void setArcName(int)
Definition: d_a_alink.cpp:18630
void setNoDrawSwordShield(int, u16)
void setFallVoice()
Definition: d_a_alink.cpp:15415
u8 field_0x31e8[16]
Definition: d_a_alink.h:3810
fopAc_ac_c * field_0x2804
Definition: d_a_alink.h:3496
virtual MtxP getBottleMtx()
int procHorseBowSubject()
J3DAnmTransform * field_0x06b4
Definition: d_a_alink.h:3380
int procWolfSlipTurnInit(int)
void checkWolfAtnDoCharge()
int procCoSwimFreezeReturnInit()
int procWolfSwimEndWaitInit(int)
daPy_anmHeap_c mAnmHeap9
Definition: d_a_alink.h:3483
virtual bool checkDragonHangRide() const
J3DModel * field_0x784[2]
Definition: d_a_alink.h:3419
virtual s32 getItemID() const
daAlink_FTANM
Definition: d_a_alink.h:654
@ FTANM_UNK_3
Definition: d_a_alink.h:655
@ FTANM_UNK_27
Definition: d_a_alink.h:660
@ FTANM_UNK_9F
Definition: d_a_alink.h:672
@ FTANM_UNK_2D
Definition: d_a_alink.h:661
@ FTANM_UNK_8
Definition: d_a_alink.h:657
@ FTANM_UNK_14
Definition: d_a_alink.h:659
@ FTANM_UNK_77
Definition: d_a_alink.h:665
@ FTANM_UNK_76
Definition: d_a_alink.h:664
@ FTANM_UNK_4
Definition: d_a_alink.h:656
@ FTANM_UNK_7C
Definition: d_a_alink.h:668
@ FTANM_UNK_75
Definition: d_a_alink.h:663
@ FTANM_UNK_96
Definition: d_a_alink.h:671
@ FTANM_UNK_7B
Definition: d_a_alink.h:667
@ FTANM_UNK_8A
Definition: d_a_alink.h:669
@ FTANM_UNK_90
Definition: d_a_alink.h:670
@ FTANM_UNK_48
Definition: d_a_alink.h:662
@ FTANM_UNK_13
Definition: d_a_alink.h:658
@ FTANM_UNK_7A
Definition: d_a_alink.h:666
bool checkBoomerangChargeEnd()
f32 field_0x33d4
Definition: d_a_alink.h:3858
u8 mSelectItemId
Definition: d_a_alink.h:3562
void setAtnList()
Definition: d_a_alink.cpp:15059
f32 getBombMaxFallSpeed() const
void setHookshotReadyMaterial()
void concatMagneBootMtx()
bool checkWolfDashMode() const
Definition: d_a_alink.h:3265
s16 field_0x2ffa
Definition: d_a_alink.h:3639
u32 field_0x2900
Definition: d_a_alink.h:3515
void changeBlendRate(int)
Definition: d_a_alink.cpp:3340
bool checkCutTurnInputTrigger()
virtual f32 getBaseAnimeFrameRate() const
cXyz field_0x3810
Definition: d_a_alink.h:3965
void handBgCheck()
Definition: d_a_alink.cpp:6472
int procCoLookAroundInit()
dCcD_Cyl field_0x850[3]
Definition: d_a_alink.h:3436
void setHorseSwordUpAnime()
virtual bool setForceGrab(fopAc_ac_c *, int, int)
s16 field_0x3104
Definition: d_a_alink.h:3758
u16 field_0x30fe
Definition: d_a_alink.h:3755
void setLight()
Definition: d_a_alink.cpp:17956
int procClimbUpStartInit(int)
J3DModel * mpWlMidnaHairModel
Definition: d_a_alink.h:3427
bool checkWindSpeedOnAngle() const
Definition: d_a_alink.cpp:12954
void setUpperAnimeBase(u16)
Definition: d_a_alink.cpp:14167
BOOL checkMoveDoAction()
Definition: d_a_alink.cpp:15849
void makeItemType()
Definition: d_a_alink.cpp:17653
BOOL checkHorseNotDamageReaction() const
int procCanoePaddleGrabInit()
s16 field_0x3002
Definition: d_a_alink.h:3643
s16 field_0x3128
Definition: d_a_alink.h:3776
virtual BOOL checkElecDamage() const
s16 field_0x2ffc
Definition: d_a_alink.h:3640
void setMetamorphoseModel(int)
Definition: d_a_alink.cpp:17476
J3DShape * field_0x06e4
Definition: d_a_alink.h:3392
virtual bool checkPriActorOwn(fopAc_ac_c const *) const
s16 field_0x311e
Definition: d_a_alink.h:3771
u32 checkReinRide() const
s16 field_0x307e
Definition: d_a_alink.h:3702
void setWolfHangGroundY()
int procCutLargeJumpLand()
int procHorseKandelaarPour()
int procDungeonWarpSceneStart()
void setWolfItemMatrix()
Definition: d_a_alink.cpp:13393
void setWolfLockDomeModel()
int procWolfRollAttackMove()
s16 field_0x2ffe
Definition: d_a_alink.h:3641
void setScreamWaitAnime()
int procBoardCutTurnInit()
int procWolfGetSmellInit()
int getUnderUpperAnime(daAlink_c::daAlink_ANM, J3DAnmTransform **, J3DAnmTransform **, int, u32)
Definition: d_a_alink.cpp:13946
int getHangDirectionFromAngle()
int checkNextActionWolf(int)
f32 field_0x33ac
Definition: d_a_alink.h:3848
void checkCutLandDamage()
virtual bool checkHookshotReturnMode() const
int field_0x3194
Definition: d_a_alink.h:3793
BOOL checkBowReadyAnime() const
BOOL checkFmChainGrabAnime() const
f32 field_0x33b8
Definition: d_a_alink.h:3851
void commonSingleAnime(J3DAnmTransform *, J3DAnmTransform *, f32, f32, s16)
Definition: d_a_alink.cpp:14028
virtual MtxP getModelMtx()
int procGanonFinishInit()
dBgS_ArrowLinChk mArrowLinChk
Definition: d_a_alink.h:3449
Vec * field_0x2f54
Definition: d_a_alink.h:3542
s16 field_0x3030
Definition: d_a_alink.h:3666
void setMidnaTalkStatus(u8)
s16 field_0x302c
Definition: d_a_alink.h:3664
f32 field_0x33e8
Definition: d_a_alink.h:3863
int procCutFinishJumpUpInit()
int changeItemTriggerKeepProc(u8, int)
Definition: d_a_alink.cpp:17894
int procFishingCastInit()
cBgS_PolyInfo mPolyInfo4
Definition: d_a_alink.h:3456
f32 getCopyRodBallReturnSpeed() const
J3DGXColorS10 field_0x32b0[2]
Definition: d_a_alink.h:3833
const cXyz & getBoomerangCatchPos() const
Definition: d_a_alink.h:3260
BOOL checkHorseReinLeftOnly() const
void setUpperAnime(u16, daAlink_c::daAlink_UPPER, f32, f32, s16, f32)
Definition: d_a_alink.cpp:14186
bool i_checkFmChainGrabAnime() const
Definition: d_a_alink.h:3127
J3DModel * mWoodSwordModel
Definition: d_a_alink.h:3363
int procSwimWaitInit(int)
void initShadowScaleLight()
int procBottleOpenInit(u16)
u16 mExitID
Definition: d_a_alink.h:3765
J3DModel * field_0x065c
Definition: d_a_alink.h:3358
J3DModel * mpLinkHatModel
Definition: d_a_alink.h:3357
Mtx mRootMtx
Definition: d_a_alink.h:3527
void searchWolfLockEnemy(fopAc_ac_c *, void *)
virtual u32 checkBoardRide() const
daAlink_UPPER
Definition: d_a_alink.h:642
@ UPPER_1
Definition: d_a_alink.h:644
@ UPPER_2
Definition: d_a_alink.h:645
@ UPPER_0
Definition: d_a_alink.h:643
int procFloorDownRebound()
int checkUpperItemActionBoomerang()
void setMetamorphoseEffectStartLink()
virtual void setSumouLoseHeadUp()
int procGoronMove()
Definition: d_a_alink.cpp:18546
void setBlendWolfAtnBackMoveAnime(f32)
request_of_phase_process_class mShieldPhaseReq
Definition: d_a_alink.h:3351
int procCanoeBoomerangMove()
int getCutTurnDirection() const
void seStartMapInfoLevel(u32)
Definition: d_a_alink.cpp:17430
void checkCutHeadProc() const
Definition: d_camera.cpp:3859
virtual bool checkLv3Slide() const
f32 field_0x3460
Definition: d_a_alink.h:3893
int procLookAroundTurnInit()
s16 getBoomBgThroughTime() const
daPy_actorKeep_c mItemAcKeep
Definition: d_a_alink.h:3501
BOOL spActionButton()
Definition: d_a_alink.cpp:14826
cXyz field_0x3600
Definition: d_a_alink.h:3934
void setDoubleAnime(f32, f32, f32, daAlink_c::daAlink_ANM, daAlink_c::daAlink_ANM, int, f32)
Definition: d_a_alink.cpp:14015
void resetFacePriBtp()
Definition: d_a_alink.cpp:14469
mDoExt_AnmRatioPack mNowAnmPackUpper[3]
Definition: d_a_alink.h:3462
void setFootMark(cXyz *, u16, int)
f32 field_0x33ec
Definition: d_a_alink.h:3864
int procMasterSwordStickInit()
BOOL checkCanoeFishingRodGrabOrPut() const
BOOL checkKandelaarEquipAnime() const
f32 getSpinnerRideSpeedF()
dJntCol_c field_0x2e44
Definition: d_a_alink.h:3535
int wolfModelCallBack(int)
Definition: d_a_alink.cpp:3807
void setSingleAnimeBaseMorf(daAlink_c::daAlink_ANM anmID, f32)
Definition: d_a_alink.cpp:14043
void setCutDash(int, int)
bool checkBowGrabLeftHand() const
void checkLightSwordMtrl()
virtual BOOL checkCutLargeJumpCharge() const
int procCoLavaReturnInit(int)
void setFacePriAnime(daAlink_c::daAlink_ANM)
Definition: d_a_alink.cpp:14446
int procCanoeFishingGet()
const daAlink_FaceTexData * getFaceTexData(daAlink_FTANM i_anmID) const
Definition: d_a_alink.h:3214
u8 field_0x2f7c[16]
Definition: d_a_alink.h:3545
int procCanoeGrabMoveInit()
f32 getRoofHangSMoveAnmSpeed() const
void checkWolfUseAbility()
BOOL checkBoomerangLockAccept()
int bottleModelCallBack()
cXyz * field_0x384c
Definition: d_a_alink.h:3972
u8 field_0x2fc5
Definition: d_a_alink.h:3603
static int getSightBti()
Definition: d_a_alink.h:3193
int procSumouSideMoveInit()
void setBlendMoveAnime(f32)
Definition: d_a_alink.cpp:14312
static bool checkField()
Definition: d_a_alink.cpp:17805
void checkCokkoGlide() const
Definition: d_camera.cpp:3817
int procWolfSlipTurnLand()
u32 field_0x321c
Definition: d_a_alink.h:3817
void setRStatusEmphasys(u8)
Definition: d_a_alink.cpp:15072
J3DAnmTevRegKey * m_mSwordBrk
Definition: d_a_alink.h:3386
s16 getBombExplodeTime() const
cXyz field_0x34bc
Definition: d_a_alink.h:3910
void checkSwimAction(int)
void getHorseReinHandPos(cXyz *, cXyz *)
int procHorseCutChargeReady()
dBgS_ObjGndChk mObjGndChk
Definition: d_a_alink.h:3458
mDoExt_MtxCalcAnmBlendTbl * field_0x1f20
Definition: d_a_alink.h:3459
int procCanoeSubjectivityInit()
u8 field_0x2f97
Definition: d_a_alink.h:3557
void * field_0x3848
Definition: d_a_alink.h:3971
f32 getCrawlMoveAnmSpeed()
dBgS_ObjLinChk * mpHookshotLinChk
Definition: d_a_alink.h:3417
s16 field_0x3020
Definition: d_a_alink.h:3658
bool checkUpperHorseLieAnime() const
Definition: d_a_alink.h:3171
void setMagicArmorBrk(int)
Definition: d_a_alink.cpp:16450
int procRoofHangSideMoveInit()
virtual void cancelDungeonWarpReadyNeck()
int checkRoofHangMovePos()
int procCopyRodReviveInit()
u32 field_0x3240
Definition: d_a_alink.h:3821
void setDemoBodyBck(dDemo_actor_c *, u16)
int procIronBallReturnInit()
void setWolfLockAttackEffect()
J3DModel * initModelEnv(J3DModelData *p_modelData, u32 param_1)
Definition: d_a_alink.h:3271
bool checkReadyItem()
Definition: d_a_alink.cpp:15822
void playFaceTextureAnime()
Definition: d_a_alink.cpp:14516
void cancelHookshotCarry()
cBgS_PolyInfo mPolyInfo1
Definition: d_a_alink.h:3453
dMsgFlow_c mMsgFlow
Definition: d_a_alink.h:3509
void setIronBallChainPos()
virtual s16 getIronBallBgHit() const
void setIdxMask(u16 *, u16 *)
Definition: d_a_alink.cpp:6494
s16 field_0x306c
Definition: d_a_alink.h:3693
virtual void setSumouGraspCancelCount(int)
cXyz * getCanoeLocalPaddleTop()
BOOL checkCutCancelNextMode(int)
u32 field_0x31d4
Definition: d_a_alink.h:3807
BOOL checkBoomerangCarry(fopAc_ac_c *)
int procWolfHangWallCatchInit(int)
BOOL checkUpperItemActionIronBall()
void setSwordPos()
Definition: d_a_alink.cpp:13329
BOOL checkUnderMove1BckNoArc(daAlink_c::daAlink_ANM) const
Definition: d_a_alink.cpp:13938
void getRideActor()
Definition: d_camera.cpp:3869
f32 field_0x2b98
Definition: d_a_alink.h:3519
virtual void setCargoCarry(fopAc_ac_c *)
cXyz field_0x36b4
Definition: d_a_alink.h:3943
f32 getBombEffScale() const
cXyz field_0x375c
Definition: d_a_alink.h:3951
virtual BOOL checkPlayerNoDraw()
cXyz mMidnaAtnPos
Definition: d_a_alink.h:3933
int procWolfTagJumpLand()
int checkWolfBarrierHitReverse()
s16 mStickSpinTimer
Definition: d_a_alink.h:3700
int field_0x3184
Definition: d_a_alink.h:3789
s16 field_0x3046
Definition: d_a_alink.h:3676
int orderTalk(int)
Definition: d_a_alink.cpp:15741
s16 field_0x3004
Definition: d_a_alink.h:3644
u8 field_0x2f94
Definition: d_a_alink.h:3554
bool checkZeroSpeedF() const
Definition: d_a_alink.cpp:15208
int procLadderDownEndInit(int)
void cancelLockAt()
Definition: d_a_alink.cpp:13633
int field_0x319c
Definition: d_a_alink.h:3795
void checkIronBallDelete()
int checkBoardSwordTriggerAction()
int procBoomerangSubject()
int procFmChainStrongPullInit()
void checkCameraLargeDamage() const
Definition: d_camera.cpp:3827
u8 mMidnaTalkDelayTimer
Definition: d_a_alink.h:3584
int field_0x317c
Definition: d_a_alink.h:3787
cXyz mMagneBootsTopVec
Definition: d_a_alink.h:3942
BOOL checkRAction()
Definition: d_a_alink.cpp:15841
void checkHorseZeldaBowMode()
cXyz field_0x35e8
Definition: d_a_alink.h:3932
J3DAnmBase * field_0x0728
Definition: d_a_alink.h:3409
s16 field_0x3102
Definition: d_a_alink.h:3757
int procCanoeBoomerangMoveInit()
void setHighModelBck(mDoExt_bckAnm *, u16)
int procBoardWaitInit(fopAc_ac_c *)
int procCutFinishJumpUpLandInit()
bool checkHorseTurnAnime() const
Definition: d_a_alink.h:3141
s16 field_0x30c8
Definition: d_a_alink.h:3737
void animePlay(J3DAnmTransform *, daPy_frameCtrl_c *)
Definition: d_a_alink.cpp:14083
static BOOL checkLv7DungeonShop()
u32 field_0x325c
Definition: d_a_alink.h:3824
virtual bool checkWolfTriggerJump() const
s16 field_0x30ec
Definition: d_a_alink.h:3746
void setCarryArmAngle(f32, f32)
void setMatrix()
Definition: d_a_alink.cpp:13256
csXyz field_0x3142[4]
Definition: d_a_alink.h:3779
u32 field_0x31c8
Definition: d_a_alink.h:3804
u8 field_0x2fb7
Definition: d_a_alink.h:3589
void setItemActionButtonStatus(u8)
Definition: d_a_alink.cpp:14843
void checkCrawlSideWall(cXyz *, cXyz *, cXyz *, cXyz *, s16 *, s16 *)
mDoExt_bckAnm * mpDemoHLTmpBck
Definition: d_a_alink.h:3376
s16 field_0x2fe2
Definition: d_a_alink.h:3627
virtual bool checkCopyRodEquip() const
int procHookshotRoofBoots()
int procCanoeFishingReelInit()
u8 mSwordChangeWaitTimer
Definition: d_a_alink.h:3620
void initKandelaarSwing()
u32 field_0x32cc
Definition: d_a_alink.h:3839
u16 field_0x30fc
Definition: d_a_alink.h:3754
s16 field_0x3094
Definition: d_a_alink.h:3713
u16 mKeepItem
Definition: d_a_alink.h:3740
void setHorseCutTurnEffect()
int mAtnActorID
Definition: d_a_alink.h:3512
int procCanoeKandelaarPourInit()
void crawlBgCheck(cXyz *, cXyz *, int)
int procSwimHookshotSubjectInit()
BOOL checkGrabAnimeCarry() const
Definition: d_a_alink.h:3169
int procWolfLargeDamageUpInit(int, int, s16, s16)
u8 field_0x2faf
Definition: d_a_alink.h:3581
cXyz field_0x3534
Definition: d_a_alink.h:3920
BOOL checkNotItemSinkLimit()
Definition: d_a_alink.cpp:14679
bool setEnemyBombHookshot(fopAc_ac_c *)
void clearIronBallActor()
Definition: d_a_alink.h:3263
cXyz field_0x351c
Definition: d_a_alink.h:3918
bool checkRootTransZClearMode()
Definition: d_a_alink.h:3325
f32 getBombExplodeWaterEffectLimit() const
void setCopyRodReadyAnime()
s16 field_0x3070
Definition: d_a_alink.h:3695
int procKandelaarSwingInit()
int procHorseBoomerangSubject()
int procCanoeRowInit(int)
void setFirePointDamageEffect()
int setUnderAnime(u16, daAlink_c::daAlink_UNDER, f32, f32, s16, f32)
Definition: d_a_alink.cpp:14231
BOOL checkWaterInKandelaarOffset(f32)
void setShieldModel()
Definition: d_a_alink.cpp:18760
int procWolfRollAttackChargeInit()
virtual BOOL checkGoatThrow() const
int procBoardSubjectivity()
daPy_actorKeep_c field_0x285c
Definition: d_a_alink.h:3508
BOOL checkFishingRodGrab(fopAc_ac_c *) const
static bool checkCastleTownUseItem(u16)
Definition: d_a_alink.cpp:17873
s16 field_0x3042
Definition: d_a_alink.h:3674
void setMatrixWorldAxisRot(f32(*)[4], s16, s16, s16, int, cXyz const *)
Definition: d_a_alink.cpp:3293
int procWolfAtnActorMove()
cXyz field_0x3624
Definition: d_a_alink.h:3937
void setClimbShapeOffset()
u8 field_0x2fa8
Definition: d_a_alink.h:3574
virtual bool checkWolfHowlDemoMode() const
fopAc_ac_c * mTargetedActor
Definition: d_a_alink.h:3490
mDoExt_MtxCalcAnmBlendTblOld * field_0x1f24
Definition: d_a_alink.h:3460
f32 field_0x3444
Definition: d_a_alink.h:3886
u8 field_0x2fa7
Definition: d_a_alink.h:3573
Definition: d_a_alink.h:218
daAlink_procFunc m_procFunc
Definition: d_a_alink.h:219
u32 m_mode
Definition: d_a_alink.h:220
Definition: d_ev_camera.cpp:30
void setShadowReturn()
Definition: d_a_alink.h:6377
void setUpperAnimeAndSe(daMidna_c::daMidna_ANM)
J3DModel * mpDemoHLTmpBmd
Definition: d_a_alink.h:6439
J3DShape * field_0x6a0
Definition: d_a_alink.h:6429
mDoExt_McaMorfSO * field_0x578
Definition: d_a_alink.h:6393
void setFaceAnime(u16, u16)
mDoExt_bckAnm field_0x5a0
Definition: d_a_alink.h:6397
u8 field_0x850[0xA]
Definition: d_a_alink.h:6462
u8 mDemoType
Definition: d_a_alink.h:6461
void setBckAnime(J3DAnmTransform *, int, f32)
u32 mEndResetStateFlg0
Definition: d_a_alink.h:6470
J3DAnmTextureSRTKey * field_0x648
Definition: d_a_alink.h:6407
u8 field_0x958[0xC]
Definition: d_a_alink.h:6478
J3DShape * field_0x6a4
Definition: d_a_alink.h:6430
void initInvModel(u16, J3DModel **, mDoExt_invisibleModel *, u32)
u8 field_0x6ed
Definition: d_a_alink.h:6448
J3DAnmTevRegKey * field_0x668
Definition: d_a_alink.h:6415
u32 checkStateFlg0(daMidna_FLG0 flag) const
Definition: d_a_alink.h:6329
J3DModel * field_0x570
Definition: d_a_alink.h:6391
int checkShadowModelDrawDemoForce() const
Definition: d_a_alink.h:6342
void setMotionNum(int num)
Definition: d_a_alink.h:6332
J3DModel * mpDemoBDHairhandBmd
Definition: d_a_alink.h:6426
void setLeftHandShape(u16)
J3DAnmTextureSRTKey * field_0x6b4
Definition: d_a_alink.h:6434
BOOL checkNoInput() const
Definition: d_a_alink.h:6339
void setEyeMove(cXyz const *, s16, s16)
J3DAnmTevRegKey * field_0x658
Definition: d_a_alink.h:6411
J3DModel * mpHairhandBmd
Definition: d_a_alink.h:6422
mDoExt_bckAnm * mpDemoHDTmpBck
Definition: d_a_alink.h:6444
J3DModel * field_0x680
Definition: d_a_alink.h:6421
u8 field_0x84a[4]
Definition: d_a_alink.h:6459
void * field_0x6f0
Definition: d_a_alink.h:6451
J3DModel * mpHandsBmd
Definition: d_a_alink.h:6420
J3DShape * field_0x69c
Definition: d_a_alink.h:6428
mDoExt_invisibleModel mInvHairhandBmd
Definition: d_a_alink.h:6403
J3DAnmTexPattern * field_0x5bc
Definition: d_a_alink.h:6398
s16 field_0x85a
Definition: d_a_alink.h:6463
mDoExt_bckAnm * mpDemoHLTmpBck
Definition: d_a_alink.h:6440
mDoExt_McaMorfCallBack1_c * field_0x57c
Definition: d_a_alink.h:6394
J3DModel * field_0x670
Definition: d_a_alink.h:6417
J3DModel * mpDemoHDTmpBmd
Definition: d_a_alink.h:6443
J3DAnmTevRegKey * field_0x66c
Definition: d_a_alink.h:6416
bool checkShadowModeTalkWait() const
Definition: d_a_alink.h:6373
daPy_anmHeap_c field_0x5e4[3]
Definition: d_a_alink.h:6404
J3DModel * field_0x574
Definition: d_a_alink.h:6392
J3DShape * field_0x6a8
Definition: d_a_alink.h:6431
u32 checkForceTiredColor() const
Definition: d_a_alink.cpp:20219
mDoExt_blkAnm * field_0x6c4
Definition: d_a_alink.h:6438
u32 mDemoMode
Definition: d_a_alink.h:6472
J3DModel * field_0x678
Definition: d_a_alink.h:6419
J3DGXColorS10 field_0x6e0
Definition: d_a_alink.h:6445
daMidna_ANM
Definition: d_a_alink.h:6273
void setUpperAnime(u16, u16)
J3DModel * mpDemoFCTongueBmd
Definition: d_a_alink.h:6433
void setFaceBtp(u16, int)
J3DAnmTevRegKey * field_0x660
Definition: d_a_alink.h:6413
void setSimpleBtk(J3DModelData *, u16)
J3DAnmCluster * field_0x6c0
Definition: d_a_alink.h:6437
u8 mMotionNum
Definition: d_a_alink.h:6457
BOOL checkNpcNear()
Definition: d_a_alink.h:6336
daMidna_func mpFunc
Definition: d_a_alink.h:6483
mDoExt_bckAnm field_0x584
Definition: d_a_alink.h:6396
J3DModel * mpDemoHRTmpBmd
Definition: d_a_alink.h:6441
mDoExt_invisibleModel mInvMaskBmd
Definition: d_a_alink.h:6401
J3DAnmTextureSRTKey * field_0x650
Definition: d_a_alink.h:6409
J3DModel * mpDemoBDMaskBmd
Definition: d_a_alink.h:6424
int mStaffID
Definition: d_a_alink.h:6467
daMidna_FLG1
Definition: d_a_alink.h:6267
@ FLG1_SHADOW_MODEL_DRAW_DEMO_FORCE
Definition: d_a_alink.h:6270
@ FLG1_FORCE_NORMAL_COL
Definition: d_a_alink.h:6268
@ FLG1_FORCE_TIRED_COL
Definition: d_a_alink.h:6269
mDoExt_invisibleModel mInvHandsBmd
Definition: d_a_alink.h:6402
int checkShadowModelDraw() const
Definition: d_a_alink.h:6353
u8 field_0x89c[0x24]
Definition: d_a_alink.h:6471
int checkShadowReturnEnd() const
Definition: d_a_alink.h:6365
void setRightHandShape(u16)
void initDemoModel(J3DModel **, char const *, u32)
J3DAnmTextureSRTKey * field_0x64c
Definition: d_a_alink.h:6408
void onEndResetStateFlg0(daMidna_ERFLG0 pFlg)
Definition: d_a_alink.h:6328
s16 field_0x87e
Definition: d_a_alink.h:6465
u8 field_0x6ec
Definition: d_a_alink.h:6447
cXyz * field_0x580
Definition: d_a_alink.h:6395
u8 field_0x9d0[4]
Definition: d_a_alink.h:6482
void checkMidnaPosState()
void checkMetamorphoseEnableBase()
J3DAnmTextureSRTKey * field_0x654
Definition: d_a_alink.h:6410
void * field_0x6f8
Definition: d_a_alink.h:6453
u8 mFaceNum
Definition: d_a_alink.h:6458
void changeDemoMode(u32 mode)
Definition: d_a_alink.h:6335
u8 field_0x9a0[0x14]
Definition: d_a_alink.h:6480
void onNoServiceWait()
Definition: d_a_alink.cpp:20234
bool checkMidnaTired()
Definition: d_a_alink.cpp:20227
request_of_phase_process_class mPhase
Definition: d_a_alink.h:6390
mDoExt_bckAnm * mpDemoHRTmpBck
Definition: d_a_alink.h:6442
void setFaceBtk(u16, int)
u8 field_0x6ee
Definition: d_a_alink.h:6449
BOOL checkNpcFar()
Definition: d_a_alink.h:6337
u32 checkStateFlg1(daMidna_FLG1 flag) const
Definition: d_a_alink.h:6330
J3DModel * mpDemoFCBlendBmd
Definition: d_a_alink.h:6432
static u8 const m_texDataTable[84]
Definition: d_a_alink.h:6386
daPy_anmHeap_c field_0x620
Definition: d_a_alink.h:6405
mDoExt_bckAnm * mpDemoFCTmpBck
Definition: d_a_alink.h:6435
cXyz field_0x91c[5]
Definition: d_a_alink.h:6477
J3DModel * mpDemoBDHandsBmd
Definition: d_a_alink.h:6425
u8 field_0x6ef
Definition: d_a_alink.h:6450
J3DAnmTextureSRTKey * field_0x5c0
Definition: d_a_alink.h:6399
void onForcePanic()
Definition: d_a_alink.cpp:20208
static u8 const m_anmDataTable[636]
Definition: d_a_alink.h:6387
Z2Creature field_0x6fc
Definition: d_a_alink.h:6454
u8 field_0x84e
Definition: d_a_alink.h:6460
void setSimpleBrk(J3DModelData *, u16)
int checkMetamorphoseEnable()
Definition: d_a_alink.h:6341
dMsgFlow_c mMsgFlow
Definition: d_a_alink.h:6455
u8 field_0x880[0xC]
Definition: d_a_alink.h:6466
BOOL checkWolfNoPos() const
Definition: d_a_alink.h:6340
mDoExt_invisibleModel field_0x5c4
Definition: d_a_alink.h:6400
u32 mStateFlg0
Definition: d_a_alink.h:6468
bool i_checkMidnaTired()
Definition: d_a_alink.h:6279
void changeOriginalDemo()
Definition: d_a_alink.h:6334
bool checkDemoTypeNone() const
Definition: d_a_alink.h:6333
u8 field_0x85c[0x22]
Definition: d_a_alink.h:6464
J3DModel * mpMaskBmd
Definition: d_a_alink.h:6418
u32 mStateFlg1
Definition: d_a_alink.h:6469
dBgS_LinkLinChk mLinChk
Definition: d_a_alink.h:6456
bool checkPortalObjRide() const
Definition: d_a_alink.h:6380
cXyz field_0x8e0[5]
Definition: d_a_alink.h:6476
u8 field_0x8cc[0x14]
Definition: d_a_alink.h:6475
void checkHairOnlyAnime(int) const
cXyz field_0x9c4
Definition: d_a_alink.h:6481
BOOL checkNoDraw() const
Definition: d_a_alink.h:6338
f32 field_0x8c8
Definition: d_a_alink.h:6474
cXyz field_0x964[5]
Definition: d_a_alink.h:6479
J3DDeformData * mpDemoFCTmpBls
Definition: d_a_alink.h:6436
void baseModelCallBack(int)
static BOOL checkMidnaRealBody()
u32 checkForceNormalColor() const
Definition: d_a_alink.cpp:20213
bool checkShadowModelDrawSmode() const
Definition: d_a_alink.h:6344
void setFaceNum(int num)
Definition: d_a_alink.h:6331
J3DAnmTevRegKey * field_0x65c
Definition: d_a_alink.h:6412
void getNeckAimAngle(cXyz const *, s16 *, s16 *, s16 *, s16 *)
void * field_0x6f4
Definition: d_a_alink.h:6452
u8 field_0x8c4[4]
Definition: d_a_alink.h:6473
J3DAnmTevRegKey * field_0x664
Definition: d_a_alink.h:6414
daPy_anmHeap_c field_0x634
Definition: d_a_alink.h:6406
J3DGXColor field_0x6e8
Definition: d_a_alink.h:6446
daMidna_ERFLG0
Definition: d_a_alink.h:6252
@ ERFLG0_NO_SERVICE_WAIT
Definition: d_a_alink.h:6253
@ ERFLG0_FORCE_PANIC
Definition: d_a_alink.h:6254
J3DModel * mpGokouBmd
Definition: d_a_alink.h:6427
J3DModel * mpDemoBDTmpBmd
Definition: d_a_alink.h:6423
daMidna_FLG0
Definition: d_a_alink.h:6257
@ FLG0_NO_INPUT
Definition: d_a_alink.h:6261
@ FLG0_NPC_FAR
Definition: d_a_alink.h:6260
@ FLG0_UNK_800
Definition: d_a_alink.h:6263
@ FLG0_NPC_NEAR
Definition: d_a_alink.h:6259
@ FLG0_UNK_200
Definition: d_a_alink.h:6264
@ FLG0_NO_DRAW
Definition: d_a_alink.h:6262
@ FLG0_UNK_8000000
Definition: d_a_alink.h:6258
Definition: d_a_npc_cd.cpp:51
daPy_FLG2
Definition: d_a_player.h:259
@ FLG2_UNK_20000000
Definition: d_a_player.h:260
s16 mDamageTimer
Definition: d_a_player.h:187
int i_checkNoResetFlg1(daPy_FLG1 pFlag) const
Definition: d_a_player.h:728
int i_checkNoResetFlg2(daPy_FLG2 pFlag) const
Definition: d_a_player.h:729
daPy_demo_c mDemo
Definition: d_a_player.h:209
@ FLG1_DASH_MODE
Definition: d_a_player.h:245
Definition: d_a_no_chg_room.cpp:20
cXyz speed
Definition: f_op_actor.h:131
csXyz shape_angle
Definition: f_op_actor.h:129
dEvt_info_c mEvtInfo
Definition: f_op_actor.h:115
actor_place current
Definition: f_op_actor.h:128
Definition: d_a_npc_cd.cpp:29
Definition: d_a_npc_cd.cpp:37
Definition: m_Do_ext.h:411
Definition: m_Do_ext.h:419
Definition: d_k_wpillar.cpp:38
Definition: d_a_npc_cd.cpp:14
int BOOL
Definition: types.h:27
signed char s8
Definition: types.h:4
unsigned long u32
Definition: types.h:10
float f32
Definition: types.h:22
signed short s16
Definition: types.h:5
unsigned short u16
Definition: types.h:9
signed long s32
Definition: types.h:6
unsigned char u8
Definition: types.h:8